
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2568 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Age 1 or Medieval age most likely one of the best i have played in civ, Religion is useless, Settlement cap? so wage war or have war started on you, take over cities keep them and have everyone unhappy and suffer diplomacy negatives or raze them and suffer even more diplomacy negatives for the rest of the age?!? (another AI will just fill the empty spot anyway in about 2 turns, need diplomacy to keep people happy in a war, lose diplomacy for defending yourself. so war is lose lose, even more so if you are making progress and the age ends, SO DOES THE WAR!?! Great benefits from making friends with city states but you need diplomacy for that.... useless bonus for killing them like a barb camp from 6. great game if you want to make friends with everyone and win by science or culture the more i play it, the less i like it. Age 2 Crashes less with Vulcan
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game keeps improving with each update - great entry to the series
Yes, this is not civilization 6. This is Civilization 7, a new game with fresh mechanics and bold ideas. I just finished my first game and got defeated. Yet, I had so much fun. Thank you Fireaxis for not being afraid to take risks.
Como jugador veterano que ha dedicado cientos de horas a lo largo de los años a las entregas anteriores de la saga, me duele decir que Civilization VII ha sido una enorme decepción. La magia de «un turno más» que te mantenía pegado a la pantalla durante noches enteras ha desaparecido por completo en esta edición. En lugar de evolucionar sobre la fórmula que tanto amamos en entregas como Civilization VI, esta nueva entrega da la impresión de estar incompleta y muy lejos del nivel de profundidad y calidad al que nos tenían acostumbrados. El problema principal radica en que el juego ha perdido su propia identidad al intentar copiar directamente las mecánicas de Humankind, especialmente en aspectos como el cambio de culturas a lo largo de las eras. Si bien ese sistema tiene su mérito dentro de su propio juego, en un Civilization se siente totalmente fuera de lugar. Rompe por completo la inmersión y la conexión con la nación y el líder que estás desarrollando, quitándole la gracia de construir un imperio único que resista la prueba del tiempo. El ritmo de las partidas se vuelve plano y monótono a las pocas horas. A diferencia de las ediciones anteriores, donde podías jugar sin parar durante días sintiendo un progreso constante y divertido, en esta ocasión continuar jugando se vuelve aburrido y tedioso. Paradójicamente, al querer imitar a la competencia, han logrado que el propio Humankind se sienta hoy en día como un juego mucho mejor logrado, más coherente y más entretenido que este nuevo Civilization. Si eres un seguidor de toda la vida de la franquicia que busca esa experiencia profunda y adictiva de siempre, no puedo recomendarte su compra. Le falta muchísimo desarrollo para estar a la altura de su nombre, por lo que es preferible seguir disfrutando de las entregas anteriores o darle una oportunidad a otros títulos del género.
Was sceptical at first reading some of the comments as I love the franchise and have been playing since Civ2. But honestly its a really good game if you just give it a go, yes it is different but they're obviously trying something new and I think it works and plays well. Been glued to it for the past 2 weeks. If you can get the Settlers addition for cheap I recommend it for more content. Link to G2A. (CURRENTLY £44) https://www.g2a.com/sid-meiers-civilization-vii-settlers-edition-pc-steam-key-global-i10000507321065?___language=en&er=2094e9a85eb68e4d4089f0e71e98a8be5b6577c6cc926214431b95d99edb73b9e30e53c20cbf6b43c4574348630292e9&uuid=2663c0c8-0253-464c-b7cf-a9fb66eede84&adid=GA-GB_PEB_ON_CGD_PMAX_FULL_Games&id=47&utm_medium=cpc&utm_source=google&utm_campaign=GA-GB_PEB_ON_CGD_PMAX_FULL_Games&utm_id=20344294717&gclsrc=aw.ds&gad_source=1&gad_campaignid=22645106855&gbraid=0AAAAADqf3lFHORpNHI8FCaVex9W7Pgx8P&gclid=Cj0KCQjwp9vTBhCWARIsANaUrjuGxwfx43UAVgMZ6cUhXIwKSkXclnrL-VY2pPU9wtyrLDyTn7GMhIIaAhsLEALw_wcB
Good game but CIV V remains king.
i like
Adepte du IV, je n'avais pas trop accroché avec le V... Mais je dois dire que la version VII est vraiment pas mal du tout ! Quelques nouveautés bien sympathiques, plus ergonomiques... top.
good
I liked playing the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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