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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this one.
CRACK
the best civ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 7 → 15.86/day in the week after.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 3 → 14.14/day in the week after.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Jul 26 → 12.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Japanese, Korean, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's alright I guess
Their southern boundary ran from the extremity of the Salt Sea, from the bay that faces southward.
5/5
ok
It is a very fun strategy game, with lots of empires to choose from. I had a great time declaring war and fighting.
ingiltere ve osmanlı olarak sevgilimle gandi tokatladık , aşırı keyifliydi.
Creio que o CIV V seja o ápice do gerenciamento de civilizações. Ele não adiciona coisa inútil demais igual aos jogos da Paradox, nem parece um jogo incompleto igual Humankind. Ele é mais coeso e com gráficos mais reais que o CIV VI. Esse jogo tem o equilíbrio perfeito, simples mas ao mesmo tempo te faz quebrar cabeça. A IA do jogo é boa, se você vacilar um pouco do nível Príncipe pra cima, você fica pra trás no jogo e ai pra conseguir alcançar novamente é uma labuta. A IA não é padronizada, se você nascer em um conglomerado de civilizações, se vc não fortalecer seu exército, a invasão é inevitável. Mas ao mesmo tempo, você pode ter líderes que são pacíficos e somente vão te usar para roubar tecnologias com a espionagem e te vencer na religião e cultura. A expansão dos territórios das cidades é fluída e diferente do 6, parece realmente fronteira, não somente demarcações dos hexágonos. Minha única ressalva é que depois de um tempo, no final do jogo, o território da sua civilização fica muito poluído, principalmente se você tiver muito exército, que é inevitável. Acho que é um acerto do Humankind você aglomerar suas unidades em um exército. Minha crítica é que o combate é muito simples. Você cria unidades, cerca as cidades e fogo neles. Mais uma vez cito Humankind, dizendo que o combate pra mim ali evolui bastante, mas deveras, é um jogo de 10 anos depois de CIV 5. Creio que Humankind te de possibilidades de vencer uma batalha tendo menos unidades, pois dependendo do terreno você pode ter vantagens. Em CIV 5, suas vantagens são praticamente somente dentro do seu território, onde vc pode ter fortes, maravilhas e aumentar a experiência das unidades, ou caso você tenha uma unidade muito acima de um inimigo no quesito tecnologia. Pelo valor de 38,79 você estará comprando ele completo. Eu acho que vale muito o preço, esse jogo se paga em uma partida jogada. Comprem sem dó, o melhor jogo por turno já feito.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.8K | 92% | $19.99 | |
| $30.2K | 49 | 96% | $19.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $454.8M | 379.4K | 86% | $59.99 | |
| $5.5M | 3.5K | 83% | $24.99 | |
| $4.8M | 3.8K | 67% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.1M | 1.1M | 98% | $9.99 | |
| $125.8M | 308.7K | 98% | $24.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $123.2M | 105.4K | 98% | $59.99 | |
| $122.9M | 380.5K | 97% | $29.99 | |
| $133.3M | 262.8K | 92% | $39.99 |