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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goated game
Sehr gutes Civ - ich mag es vom Spielaufbau
Not sure where the hell these raving reviews are coming from. It's a pretty dumbed-down and unbalanced game for people who want to feel intelligent. I usually like these types of management games, and learned how to play pretty quickly which I thought was due to intuitive UI and good game design. Turns out the game is so streamlined it's almost a braindead process. Feels like just going through the motions rather than making real strategic choices. There's a list of options for what to build or train each available turn, as well as a list for what to research. But the advisors tell you what they recommend with icons by each item indicating their vote for it, and the number of turns removes all other doubt. Of course I'm going to pick what can be built in 6 turns for low cost rather than in 20 for high. Started a game on a medium sized map as Germany on "Prince" or Normal difficulty and easily grew an economic powerhouse out of my first attempt at a civilization. But being peaceful just meant the majority of other nations saw me as weak because they told me as much when they declared war after I had agreed to every other diplomatic proposal they made and never crossed them. The NPC's will just backstab you for being friendly. The NPC's also have no actual diplomatic ability. Even when they're crushed in war and you have way more wealth than them, they will never agree to a fair proposal unless they initiated it. They will otherwise always demand you pay them and hand over resources/territory even when they're begging you for a peace treaty. Which brings me to the abysmal combat. My French cheese-chomping surrender-monkey neighbor Napoleon had a march larger empire at first and declared war on me. He had two of my 3 cities surrounded by 5-6 units at a time for about 40 turns. But the ability to fire a defensive volley from a city is so strong in this game that I just kept destroying his units over and over until he had to give up. This happened repeatedly. But this works both ways and my attempts to counter had the same result. Even with Trebuchets and Cannons, the defensive stats on cities are just so great that there aren't enough tiles to fit all the units needed to throw at the meat grinder that it is to conquer it. Apparently there are multiple ways to win a game: Science, Diplomacy, etc. Conquering with military units is just one way and it seems to be highly discouraged in Civ V, and I guess that's the excuse for why going to war feels so pointless. But it doesn't feel fun or worth my time either. I don't want to sit there turtling up and clicking the next obvious choice on the production que every 20 turns for hours on end. No thanks.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 7 → 15.86/day in the week after.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 3 → 14.14/day in the week after.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Jul 26 → 12.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Japanese, Korean, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its really good
My favorite part was when Joey Drew asked me to declare a joint war on Mr. House while Dio and Crypto Luigi amassed mounds of luxury goods from the metaverse.
조금밖에 안해봤는데 재밌네요
Install Vox Populi and you have the best, most balanced, most strategic and fun version of Civ available as far as I'm concerned.
Great game that I keep coming back to!
W pyte
Civilization. Toujours un peu pareil, mais toujours un peu différent. On y revient, version après version
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $122.9M | 380.5K | 97% | $29.99 | |
| $133.3M | 262.8K | 92% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.1M | 3.7K | 92% | $19.99 | |
| $35.1K | 57 | 95% | $19.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $454.8M | 379.4K | 86% | $59.99 | |
| $5.9M | 3K | 83% | $24.99 | |
| $4.8M | 3K | 67% | $39.99 |