
Shovel Knight: Treasure Trove is the complete Shovel Knight collection, containing all 5 games in the epic saga! Dig, blast, slash, and bash your way through a fantastical, 8-bit inspired world of pixel-perfect platforming, memorable characters, and world-class action-adventure gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
mazing game , fun gameplay beautiful stories .
<3
A short, nice review for a short, nice game. In Shovel Knight, you play the titular Shovel Knight, a knight with a shovel. For trying to be a sort of old Mario-Metroidvania, it does it both shortly and exceptionally well. The game only took me around 6-ish hours, each level feels different and more/less difficult than the last, and I definitely struggled on a few of the 8 main bosses and the final boss felt hard for the game Shovel Knight is. I liked this game enough that I could probably play it for 24 hours straight and maybe not get bored of it. 8.5/10, pay the $20, believe me its worth it.
Game's pretty cool, but plague of shadows needs to be available outside of this version in some way
Самая невероятная игра в которую я пока что играл. Ахеренная музыка, пиксельарт и хорошо выдеражанный платформинг требующий от игрока определенных действий. Одна компания краше другой(от этого кстате и проблема. после всех компаний компания лопатного рыцаря становится менее интерестной и запоминающейся и больше похожа на туториял и знакомство с базовым сеттингом игры и персонажей). разве что одна не сильная жалоба - Шипы и ямы котоые моментально убивают. В обычных уровнях еще ладно, но на боссах это та еще дрочь оссобенно если они активно пытаются столкнуть (Чародейка, Летучий рыцарь, финальный босс, Северный рыцарь) или есть часть с сплошь бездной и противниками которые очень наровят столкнуть (летающие штуки похожие на Тоторо). А так на это тоже можно закрыть глаза. В общем эта игра вышло НЕИМОВЕРНО крутой. С живыми и обоятельными персонажами, хорошо выдержанным платформингом, крассивой музыкой и пиксельартом сделанные с душой. Я обязательно добью все остальные достижения. (еще одна досада не выходит делать скриншоты в сомой игре)
Late to the party as usual, I finished all of “Shovel Knight: Treasure Trove.” Ice-cold take incoming: I think this is a pretty great game. Which is to say, it’s four great games, plus a cool Smash-lite co-op tournament game with neat character stuff in story mode. But I just want to focus on the main four campaigns: “Shovel of Hope”: the main campaign, and a perfect little game. This is nostalgia done right: playing into memories of 8-bit classics like Mega Man and DuckTales, but with a modern sensibility towards playability, character, design, and fun. It’s also genuinely funny in ways that lots of other retro-style games try and fail to pull off. It’s challenging but not especially frustrating unless you’re an achievement hunter. Satisfying from start to finish. Nostalgia done right, with more to offer than just nostalgia. “Plague of Shadows”: the absolute worst gameplay of all the campaigns, although maybe some people see okay with it. I struggled a LOT with this one, but thankfully, the story was fun enough to be engaging. It’s the most lightweight of all the storylines, despite the fact that you’re playing a delightfully mad alchemist who loves blowing ♥♥♥♥ up. Also, Mona is waifu. Overall, it was a pain in the ass that eventually became satisfying, but I’m not sure how many players would have muscled through their frustration to reach that point. Plague Knight is an evil little maniac and we love him for that. He’s having a grand time being bad, and that joy is infectious. “Specter of Torment”: possibly the secret masterpiece of the whole game. The diagonal-slash style took some getting used to, much like adjusting to Hornet in Silksong coming off of Hollow Knight. But once you have a handle on it, it feels great to play. Even better than playing Shovel Knight. The story is very strong too: a tight little tragedy that somehow manages to avoid becoming too self-serious with its (literally) edgy antivillain protagonist. More than even the main campaign, with its focus on Shovel Knight’s angst over Shield Knight, Specter of Torment is the arc which adds the greatest narrative weight to the fun, cartoony world of Shovel Knight. Or… is it? “King of Cards”: it was a bold move by Yacht Club games to make this the finale of their saga, playing as the most one-dimensionally obnoxious villain from the whole saga. Would he at least prove to be a fun villain, like Plague Knight? Kinda, but not really. Would he have hidden depths that make you reevaluate his whole character, like Specter Knight? Hell no. King Knight is the absolute WORST. He’s a shallow, tacky, greedy jerk who is simultaneously pathetic and destructive. If anything, the storyline reveals just how… but wait, I should just let players see it play out for themselves. Which many won’t, if they hate card minigames. I myself often struggle with some while enjoying others. I loved Gwent in Witcher 3 but I’ve never been able to figure out Caravan in New Vegas. I eventually ended up enjoying Joustus in KoC, but I’m also really grateful for the cheat mechanics getting me through some particularly tough matches. Combined with the Wario-style gameplay, KoC was great fun to play. The fact that I’ve devoted multiple paragraphs to this speaks to how rich it was to play this campaign. But again, that character, and that ending… a bold choice for the finale, one that makes me want to actually play New Game Plus for “Shovel of Hope.” This time around, it’ll feel so much more satisfying to beat the crap outta King Knight. For now, I’m currently grinding through the single-player Showdown mode, which is a tournament brawler in the Smash Bros style. It’s great to be able to play as all these other characters and get more glimpses into their own personalities and relationships. I really want to know more about the shared history between Shovel Knight, Polar Knight, and Black Knight. And it’s great to finally have Shield Knight as a playable character. I wish they’d had a fifth and final campaign for Shield Knight, whose story really was at the crux of everything. That would have been the perfect finale. Regardless, “Shovel Knight: Treasure Trove” is a pretty perfect game. As countless other cheap hacks have undoubtedly said over the past thirteen years: I dug it.
I completed all the games except Showdown which I haven't got a chance to try yet. I really like the level of care that went in story details and how they relate to the intertwined stories. Each playable character feels very unique and satisfying to play and the story was pretty engaging, well complemented by the gorgeous artwork. The levels can be a little frustrating at times, but they don't feel unfair and it's usually a required level of execution on the player. If you that sound like something you would enjoy, then you should buy this game and play them in chronological order to get what feels like the intended evolution of the story and mechanics.
it's kinda like mario
Amazing treasure ahead Praise the Sun!
me gusto tanto que aprendi agarrar la pala y ahora tengo al brainrot agarrini la palini, y que la vieja del prota esta buena y la bruja tambien, 10/10, juegazo por los culos y su rule, recomendado
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Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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