
Build your island around a fragile lighthouse in this Gloomy tile-placement strategy game. Balance growth, economy, and defense - because when night falls, THEY will rise from the depths.
Modeled estimate, not a reported figure. How we estimate →
About
The light must never go out.
In the middle of a cold, endless sea stands a solitary lighthouse. Around it, your island begins to take shape, tile by tile, piece by piece. The sun breaks through the clouds and hope is in the air, but something eerie lurks beneath the surface.
ShoreTiles is a strategic building and defense game where strategy, wits and luck all contribute to your island’s ultimate fate. What begins as calm construction by day turns into a desperate fight for survival by night.
Build what must protect you:
Draw island tiles from an unforgiving deck and place them into your world. There is no undo, only what comes next. Connect matching terrain types, form patterns, and impose order on chaos. Efficient planning rewards you. Hesitation costs you space.But no matter how perfect your island looks… it is never truly safe.
Prepare while you still can:
Coins are more than progress, they are your only form of control:
Raise new Lighthouses to push back the fog
Build Settlements, Farms and Walls to bring your island to life and earn gold
Establish Military Camps to defend your island from they who lurk below
Because when darkness falls, they rise:
Creatures emerge from the depths. Twisted forms, neither human nor beast. Silent. Relentless. Drawn to the lights and the lives of those on the shore. Your defense depends entirely on your preparation. Connected military tiles determine how many units stand against them.
And sometimes… it won’t be enough.
As your island expands, the diversity of its structures and units grows with it.
Discover remnants of those who came before you, such as gold chests, relics and more, as well as discovering new building types & combat units through the Progress Map - However, as you progress, the fog may reveal advantages for your battles, but it can also bring new enemies.
Features:
Atmospheric tile placement centered around vulnerable lighthouses
Constant pressure from an unseen threat beneath the waves
Strategic combo mechanics with meaningful trade-offs
Nightly attacks from eerie deep-sea creatures
A fragile balance between expansion, economy, and defense
High replayability through randomized tile sequences
What ShoreTiles is:
A calm yet deeply unsettling gameplay experience
Strategic planning under growing pressure
A dark coastal atmosphere inspired by the 1960s
A constant tension between control and collapse
What ShoreTiles is not:
Not a cozy builder without consequences
Not a safe experience
No escape from the night
As long as the light burns, you still have a chance. The only question is: For how long?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Polish, Russian, Ukrainian, Korean, Portuguese - Brazil, Portuguese - Portugal +6 more
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je trouve que ce jeu est excellent au niveau de l'ambiance, mais aussi tout le reste, je recommande !
作为小游戏来说深度很好,就是需要优化一下建造说明,优化一下部分建筑功能,医院工地和锯木厂有点没用
不能及时调兵是我删掉这个游戏的主要原因,眼睁睁看着兵在旁边,却打不到怪...让人无语
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Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like this game and how it plays. I got to over a million points on my first run which felt pretty awesome. I cant wait to play a few more runs with all of the new unlocked buildings from the start. I will say some of the selecting tools were a struggle, but with the ability to slow time down to a crawl whenever I want, it wasn't that hard to work around the issues. It might be good to make the tutorial more clear about when certain buildings work, and to have any easy way to see during the build phase the range of the various buildings we have access to. Occasionally some of the UI elements didn't go away when they should have, but they usually were not detrimental to the actual gameplay for me.
刚玩了一会儿,我第一次碰见一个抛硬币事件,投出反面他妈的给我灯塔范围缩了一圈,妈了个逼的,我寻思重开一个档,结果他妈的还是小范围,不知道你们怎么搞的,又重开一个,还他妈的是小圈,最后又重进了一下,总算是他妈的见着一开始大小的灯塔了,真操蛋了,而且每天晚上我都得招呼我的兵走来走去,有点累,刨去这两点还是挺有意思的。 欸我操了,又玩了一会儿,怎么我放子灯塔的时候卡出一个假货出来,结果晚上一帮子入侵者就卡在这个虚幻灯塔里了,我的兵也过不去。 怎么回事小灯塔和大灯塔卡一块了,难道这是有意设计成这样的吗。 箭墙和普通墙不能连接吗,但实际上是可以连接的,连接的判定有点怪。 这个特殊岛屿的触发判定不太明确,刚我在那个神像四面都建了才触发,非常奇怪 筑墙者四个方向建墙缺只有两个方向有连接动画,不怎么好看,我也不知道能不能从那口子进来 加速的情况下军队的调动速度仍然非常慢,与加速前相比看不出变化来,就只是蹦跶的速度变快了,后面我又仔细观察一番,确实调遣的速度没有任何变化,这个非常恶心,他妈的我有次就看着怪从那狂吃我的灯塔,结果我的兵就跟个王八或是蜗牛一样,像跳蚤一样蹦过去,他妈的 兵比农场什么的有用得多,玩起来的感觉就是要是没有这种农场房屋啥的会更方便
This game has a lot of potential and it's very much worth your time. The concept is very simple: build and expand your own fortress by placing tiles to last as much as possible against the night hordes. Seems easy, right? Well...there's more than what it seems at first. The game tests your strategic capabilities, your foresight as well as your resource management skills to the limit, making it a challenge from beginning to end. If roguelits, strategy games, puzzles and resource management is something you might be interested on, I highly recommend giving the game a try, you won't be disappointed. On top of all that, the development team behind the game is constantly working to improve, solve and bring out the best version of the game each and every day. They'll hear the players complaints and struggles and work towards offering a solution that pleases those requests as well as improving this already great game. What's more, they are open when it comes to suggestions to make the game more entertaining and fun, and the whole team is very approachable and dedicated. You've got a great game backed up by a team that cares about it. If it were me, I wouldn't have to think twice about it. If you try it once, you'll want more, that's how fun it is, so why not give it a go?
quite disappointed overall. lags quite a lot even though there aren't many soldiers to order around during the combat portion
прикольная игра на пару вечеров чтоб расслабиться и получать удовольствие от комбинаций, но есть несущественный минус в постройке маршрута воинов (они могу огибать пол острова пешком вместо того чтоб проплыть пару гексов с водой или идти рядом с дорогой но не по ней)
Very interesting game, really like the mood!
LOVE THIS GAME!! Very clever puzzle game. Hooked me for 5 hours, right out of the gate. I gotta stand up and get something to eat lol
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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