
"Pile Up!" is a strategic building game which you need to build houses, fulfill your people’s requests and manage your risky buildings in different ways on a small land. But don’t let your guard down in this chill environment, we only get you relaxed so you destroy everything you did.
Modeled estimate, not a reported figure. How we estimate →
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About
Pile Up! is a chill strategic building game in which you need to place and manage unique buildings on a small island to make beautiful cities, grow your land, reach higher populations and unlock new buildings and islands!
Stack your buildings over a small island to make beautiful cities and to increase your population.
Unlock unique buildings and make different building combinations and strategies!
Complete islands and discover new ones to make more interesting cities. Or hop into the Sandbox and build without limitations!
Reveal memoirs. Learn, make plans and test them using the handbook.
Pet "Moby the whale"! or show some respect to the MOAI!
Vertical city building within a small area.
Over +50 buildings of 7 building types inspired from card games to unlock and combine.
3 unique islands that you can complete and try to reach to the highest population.
3 game modes for those who want pure creativity or just want to chill.
Over 100+ Memoirs to read. Also to learn if you read carefully enough.
Chill and strategic gameplay with a bit of explosions and the risk of everything going sideways.
Replayability with controlled randomness on every run.
A super cute whale named “Moby Jr.”!
Moai. We have moai.
As Remoob we are a bunch of high school students located in Turkey whose aim is to make noteworthy games.
We know we still have a long way to go so any feedback is really welcomed. You can contact us from the Pile Up! Discord server. Thank you for your attention! <3
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really would've loved to leave a positive review of this game, as it's really fun and holds my attention for a long time. I really enjoy it. But the game-breaking bugs are absolutely ruining it. There are many bugs, but one in particular is actually devastating to your progress. You cannot continue once it occurs, and you're forced to forfeit your current map and start over. This game was clearly released too early. I don't know how many devs this game has, but y'all aren't working on these things quickly enough to deserve any more money from it. Great concept, great foundation of a game, but overall unfinished and beyond the tutorial/first level, almost entirely unplayable. Don't waste your money.
Disappointing. Has some annoing bugs and bad controls.
Good idea and aesthetics, frustrating gameplay experience. Missing a lot of basic quality of life and visibility
Buggy barley works would not recommend
Glitchy, laggy, general waste of time.
There’s a fun idea at the heart of Pile Up!, but the game still feels far from finished. It claims to be a full release, yet basic issues continue to disrupt the experience, including placeholder building descriptions, recurring error messages, and a crisis meter that often feels misleading or inconsistent. I enjoy the core gameplay concept, but the lack of polish and the number of persistent bugs make it difficult to recommend in its current state.
非常有潛力,玩法有趣,策略性也十足;但缺點也非常明顯。 1. 優化很差:肉眼可見越蓋越卡。我玩 3A、甚至剪片都沒卡過。 2. 操作很狗屎:永遠對不到想擺的位置,一到晚上大家一起瞎掉。 3. 建築說明不夠清楚:很多地方看不懂,不確定是不是繁體中文翻譯的問題。
Meh. I tried to like this-- I love Islanders and its sequel, and so many quiet city sims and puzzle builders. This missed the mark. Too many console errors (ALL THE TIME). Labels that should have been hidden from the UI (tell my why I see <gameid>s in carrots everywhere?). So many gameplay elements went unexplained, and several times I lost by no fault of my own, but simply not getting the right spawns in a way that is impossible to prevent. :(
I played this game a bunch when it came out, and REALLY enjoyed it. Great game with big potential. Then 1.0 came out with a lot of errors and a literal development build instead of a stable release. When (or IF) this game leaves abandonement i will gladly play it some more and change my review. For now i'm so dissapointed that in a year after that horrible release nothing has changed. So sorry.
пустая игра, больше часа тут делать нечего
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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