
Rush Rover is a 2D top-down shooter game. Compared to other similar games of the genre, the shooting experience is closer to traditional shoot'em up games. It includes random map generation, unique weapons, lots of different enemies, exciting boss battles and a dynamic chiptune soundtrack.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
<暴走机甲>还算不错的Roguelike弹幕射击游戏~ 可惜没有存档机制···赶脚像个瘸子···虽然你也可以说特意这么设计~ 2种模式,单人随机地图+躲弹幕模式~感觉很枯燥~ 虽然武器多样化,地图也是随机~但感觉玩不了多久就会觉得无聊的~
有时候你天湖开局 按住“小BOSS"毒打 有时候你吃屎开局 被“小BOSS"按住毒打 但是无论如何 都会被“大BOSS"按住毒打 总之 这是一款很硬核的互干游戏 不是准备去毒打别人 就是再被别人毒打的路上..
Twin stick rush shooter that is not too long, not too hard, and not too much bullet hell. To fully complete the game will take considerable effort but it's possible and satisfying to pick up and play the game, and with a bit of luck to complete the "base" run. Luck plays a role in Rush Rover. There are some upgrades that make chances of success considerably higher, but alas drops are random and some times you feel like you get absolutely nothing all run. Fortunately, skill is more important than luck. Getting through an arena without taking damage yields extra upgrade points which means you'll be stronger late in the run. Beating the time limit also gives a reward and for your best chances you want to finish every arena in time and without taking damage. This is a very important feature. It made me think of Enter the Gungeon and how much i hated starting over because the first two levels were hella easy and boring, esp. after a losing a run on a much tougher level. Even skilled play made no difference. Rush Rover isn't frustrating when you have to restart. What is frustrating is losing a run to a cheap death and there will be a few of those. Not all deaths are registered equal, and a few times i felt i lost not because i played badly but because the game just screwed me over. Unfortunately this also includes a crash. The Blade Module is bugged and will crash the game. The only way to know is to try to use it. Or to read this. The bug is a shame because this is a very polished and well behaved game otherwise, especially for a Game Maker game as those tend to be un-optimized and suffer from difficult to fix bugs. I've had a lot more trouble with the brilliant Risk of Rain. Balance overall is pretty ok. Some weapons are a lot better than others but upgrading all systems depends of getting a lot of upgrade points, and being fully upgraded is more important than lucking into a "carry" weapon or plugin. Ok, lets get the Nuclear Throne comparison out of the way. Throne is harder and more unforgiving, esp. in later levels when the random layout immediately drenches you in enemy gunfire. Throne is also more stylish and interesting. Gameplay wise they are similar with Rush Rover having more varied upgrades the player can use, but this is expected because there is only one character to play. It is also a lot more focused on boss fights. The boss fights are a treat. They require some patience while you figure out the bullet hell attack patterns. Some of the bosses are absolutely cruel. They're almost impossible to beat without taking damage without a few upgrades such as the one that reduces your rover's hitbox size! or the ability to block or shield bullet spam. That said, it's not required to beat bosses without damage. It helps though and there's achievements for that. A very welcome feature is the ability to exit and save game anywhere, anytime, no questions asked. That's not common for the genre but i think it should be. It's just convenient and takes away none of the danger or difficulty. Recommended for fans of twitchy, twin-sticky, shooty, roboty, crashy, not allways fairy, and completely bloodlessy games. Or just, you know. You.
I've given this game as much of a chance as I can, and despite loving both bullet hells and roguelites/roguelikes, I can't enjoy this game. There's several reasons for that. I'll be comparing this to monolith and enter the gungeon since both are roguelike bullet hells, and are direct competitors with this title. For starters, Rush Rover starts slow. Like, [i]very slow[/i]. This creates a sense of dread when starting up another game. That sucks since you'll be dying quite a bit here. Why? It isn't always difficulty. This game prefers less brutal, reaction like difficulty, deadcells being an example. Rush Rover prefers a slow burn. That difficulty styling is precisely why the start is so slow. The enemies don't shoot much for the first 30 minutes, and because of that, you're guaranteed to get that far in every run. You won't be challenged much until then, outside of holding your interest. Once thirty minutes have passed, you'll find yourself wailing on enemies for minutes at a time just to get through a single room. It takes an eternity. Rooms are large as well, and they take forever to navigate. Even if you manage to do so, you'll still struggle to chip enemies down over time. Instead, you end up being the one who gets chipped down, and that sucks. I want an exciting, action packed game when I play rogues, not slow slog up to reasonable difficulty. In my case, I've desperately struggled through difficult games before. It's standard fare for rogues, and anyone that's played deadcells, enter the gungeon, etc. knows this. This game is also hard, but it's not for the right reasons. It's because holding your attention on this game feels like discipline more than fun. Because of that and the lack of fun I had here, I can't reccommend this title.
can't recommend the game due to crashes, when the rover is good equied and you expect a good run. while some weapons are usefull in certain situations, others are completely useless. so the idea of this game is nice, but the implementation is poorly done. developer seems to don't take care for the game anymore. it's sad, because the game could be fun to play, if the bugs would be fixed.
Game is a lot of fun. Very basic and easy to master. Unfortunately it has some game breaking bugs. Multiple instances of the teleport pieces missing. 3 of the 4 appeared. I searched the entire map 3 times. It even has an indicator when you view the map but nothing was there. I cleared all rooms so I had to quit and restart, as there was no other option to finish the game. Next play through I get 5 of the 4 teleport pieces..... Then another play through I only get 3 of the 4 again.... Rooms balancing is incredibly random. You can have the easiest rooms in a harder level section and the next room has 5 times the amount of enemies. It is really bizarre. Worst glitch of the game or for some people the best glitch. If you exit the game and reload it, all the upgrade prices drop back to level 1. So you have upgrades for 50 / 100 / 150 / 200 to get the max level. OR just reload the game and upgrade it for 50 until its maxed out... A lot of spelling errors but that isn't really an issue. I don't know how many runs I have done, but blueprints seem to be the absolute most rare thing to appear in the game. What makes it worse is it will have the same blueprints appear over and over and over... How many ring shotgun blueprints need to drop? Last, enemies spawning in have a marker. Some drop in delayed, some very quick. I don't know if it is a bug, but from time to time, an enemy instantly drops on me with zero indication at all.
Wow... this game is a surprise. I'm only just beginning this, but this is a solid roguelike twin stick shmup. It's always in hardcore/permadeath mode and always at the same difficulty, so I do wish it was more flexible that way. There does appear to be a progressive RPG aspect to the game though in that you can delete your saved data, which begs the question of what that data must contain. I have noticed that I'm finding a wider variety of weapon and other loot types as I play the game over and over, so I'm guessing that must be part of that. Also, kudos to the dev for allowing a save at any time/place to be resumed later. That works very smoothly. The game will mostly appeal to retro aficionados as well. Music tracks are chiptunes and graphics are pseudo 16 bit and they're well done, though there isn't much variety in there. All in all, I do recommend this game. I find that as a roguelike shmup, it's scratches an itch that's a little bit niche and the game is fun on the whole. I got it on sale, but fans of the genre will find that the normal asking price is quite fair as well.
Absolutely do not buy this game in 2023 or beyond as it's unplayable on modern setups. Getting 42.5 FPS on a 240hz monitor with no setting to correct for this. Unless you're using a 60hz monitor, this game will not work properly and will slow down gameplay to attempt to sync with the monitor's refresh rate. Developers, please repeat after me: it's the future and we do not build games making fps-bound physics. Again, we do not build physics bound graphics. Got that? Now onto get a refund and support developers who don't cripple their games for convenience.
游戏整体还是值得推荐的 如果能更新更多的关卡 武器就更好了 但是游戏也存在这重大的bug大幅度降低游戏难度 就是非战斗状态退出游戏后保存 再进入时各个位置的升级价格变为初始价格 强化装备后退出再进入游戏 强化消失
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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