
Run your own sushi shokudo in a mysterious underworld. Satisfy the appetite of your customers, collect suspicious ingredients from bizarre fantastical creatures, and realize your dream of creating ... the legendary Chawanmushi!
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shokudo Underworld? It felt like Dango Stand Underworld to me. I really wanted to like this game, I truly did. My tolerance for game mechanics versus atmosphere is usually really high, which is why I like idlers and other causal games. Who doesn't like a relaxing little minigame after a long day? But in the end, a cute atmosphere and art style isn't enough to carry a game, no matter how casual. Pros: Beautiful artstyle, cute music. Very whimsical and charming! Rainbow unicorn puke being one of the ingredients is incredible. Cons: Frustratingly broken leveling and progression. When I figured out that there was very little point to selling recipes outside of ghost dango until later on it kill all motivation for me to continue. True, setting the menu to ghost dango only turned my XP multiplier to 0.5x, but it didn't matter because the XP scaling to gold income ratio is so skewed. At one hour into the game, I had already leveled up to the point where I was starting to run out of recipes to unlock, but was hundreds of gold behind even unlocking the ingredients required to make those recipes. I then turned to dango selling because it was very high gold income with the earliest unlocked ingredient, requiring only ghosts, and it was a single ingredient recipe which meant I could just grab an entire bag full without having to worry about watering any vegetables (automation of watering said vegatables also being locked behind a large amount of gold). Once the realization that all I needed do was sell one singular high priced recipe it took all the wind out of my sails. I feel like they should have added a gold multipler for a diverse menu, or perhaps VIP customers that give a large amount of gold for fulfilling their specific request, which would have spiced up gameplay and alleviated the crippling gold income. Final rating: 3/5, I wished I liked it more.
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小品遊戲兩個半小時全成就 個人認為會讓人不滿的忙來源於"不可控" 背包容量太小和隨機點餐的客人,如果海苔跟飯改成現場只能拿一份又不佔背包,遊戲節奏會好很多
It's cute, calm, and looks really good. The art work is lovely and it runs smoothly. Not a TON of content but can't argue for the price I got it at.
its a really good game, its also really relaxing (other than when the timer's about to run out), but other than that its awesome
在地府开厨房,画风可爱,基本上就是跑来跑去备菜送菜。不是做菜而是当服务员。但是非常可爱,价格上其实有点偏贵了。我上班系列小游戏之服务员。
Very cute little sushi shop game, highly recommend to those who like cozy shop running games.
跑步上菜游戏,全流程三小时,全成就也非常简单,游戏性聊胜于无,故事性emmmmm,讲述了一个爱吃寿司的主角开局就死了,死后给鬼怪打工开店做寿司的故事,没有升级的爽感,幸好比较短,不算很煎熬,不打折不推荐玩。
Just finished the game, and it's pretty quick. I liked it, but it's also very simple. I liked the art, it was all pretty cute, and the task flow wasn't that hard. I got it on sale for like $4, and I wouldn't pay more than that for this game. There doesn't seem to be a whole lot of replayability for the future, at least for me. I recommend it, but only if you like the art style and can get it for cheap. Otherwise, I don't think it would be worth it.
先說遊戲的優點,美術絕對是最大重點,還有不錯的音樂,玩法跟內容都稍嫌可惜,內容相對來說不太充足,玩法也不太多,但以首作來說還算是不錯的小品,轉蛋應該會有更好發揮的地方,只放服裝跟錢,感覺滿可惜的,因為內容不多遊玩時間也不長。 強烈建議把手把的操作做好,不然光是手把操作被負評,真的會很虧。遊戲讓我想到最近玩的steam桌面放置經營遊戲,建議可以考慮嘗試朝這方面發展,你們具備這方面的潛力。
This was a short but impactful and delightful experience from start to finish. I couldn't recommend it more! Perfect for a cozy and heartwarming lazy day. I find myself thinking about often.
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