
ShipShaper is a creative game about the simple joy of designing ships. Nothing more. Nothing less. Export to Bulwark, 3D print, or use in your own games with a free commercial license.
Modeled estimate, not a reported figure. How we estimate →
About

I’ve always loved ships and boats, tall ships, steamers, pre-dreadnought french monstrosities, I love em all.
ShipShaper is a explorative ship builder I made for the simple pleasure of shaping boats and ships. You pull, push, and drag forms into place, creating everything from humble fishing vessels to tall ships, ironclads, and early dreadnoughts.
You can create historical ships, fantasy ships, steampunk you name it.
It's a boat designer married to experimental interfaces that are intended to take away the tedium from designing boats. No 3D skills required, no endless stacks of cubes, just some organic shaping and attaching props and functional items to create whatever ship you want.
When you’re done, you can place your ships into a world and sail them, the game does a proper analysis of your creation, its propulsion, hull shape and weight, all in order so you can properly enjoy and test your creation.
ShipShaper is about creating a foundational technology that will power my own future games, connect my franchise but also empower other creators to have fun with ships and have a usable output, game-ready and usable.
Features:
Free-form building
Responsive shaping
Expanding library of details and props
Test your ship, get sailing behavior that is derived from your design.
Export FBX or STL 3d files with a license to use how you see fit.
Export to Bulwark: Falconeer Chronicles
Export to Future sailing game under development

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +1 more
Engagement
Reviews
Themes across 206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another addition in an impressive lineup from a hardworking indie developer.
目前体验下来,我最喜欢的一点是:它没有告诉我应该造什么。 第一次进去我也没什么想法,就随便拉了个船体。船头短了就拉长,中间太空就塞点东西,放完又觉得上层建筑不搭,于是继续改。最后已经完全不是最开始那条船了。 这种过程很舒服。你可以因为“这里不好看”花二十分钟调一个位置,也可以十分钟随便搓个怪东西出来。 现在比较遗憾的是,造好了以后我还是会想:“然后呢?”第一次把船放到海上的时候我甚至做好开战准备了,结果目前主要还是欣赏自己的作品。 不过核心的造船已经挺有意思。后面如果创意工坊、部件和自由航行继续补,我应该会属于那种隔段时间又回来捏一晚上的人。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
man i love boats
能出个方向键微调模块位置和模块自动对齐的功能吗,鼠标拖着拖着总是容易飞到别的位置上去,对强迫症来说实在是太痛苦了
新手引导还是很缺乏,开发者反应倒是挺快……
操作简单,试航不用担心沉船和侧翻之类的,不过舵效和航节还有液面判定仍然在效果计算里,似乎还有一点点风向。 该作只是船模和简单试航,目前也就可以和堡垒联动。对模型和慢节奏休闲养成的细心玩家很适配。
PLESE developer, give the ability to make not anly ordinary ship, but also airship. And another fing, HOW MAKE A AIRCRAFT CARRIER, i saw you make 1 and attached to the post. I wish you succsess and good luck with creating game
Ironclads go brrr
很好玩的小游戏,对得起它的价格,可以很明显的感觉到设计师在想办法给游戏减负,让它更加休闲,更不具备门槛,不知不觉捏船就捏了两个小时
Initially, I wanted a refund because I don't like the physics and would like to see more accurate physics. I might use this as reference for designing ship models in Fusion 360 in the future. That's why I saw that there's a full export in different formats. So I'll leave it in the library. Thank you. But I'd like to be more sure that when I print this, it won't just be a decoration; maybe someone will want to make a radio-controlled ship. Therefore, I'd like to understand whether it will behave stably on water. I'd like you to work on this and improve the physics so that if the ship is unstable, it will simply capsize and sink. Thank you for better understanding.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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