
Sail a fleet of customizable ships across an ocean whose ancient depths have swallowed the key to the mysterious past. Befriend fishfolk to expand your boat crews, take up arms against petulant pirates, and chart a course across an expansive watery world. Will you answer the call of High Adventure?
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About
• Put the wind to your back and cast out into High Adventure over a vast ocean spanning dozens of eccentric regions.
• Discover countless isles bursting with their own flora, fauna, friendly folk, and fearsome foes.
• Playfully pursue a pod of curious dolphins, admire the beauty of the sun sinking into an icy horizon, or run down a clutch of cowardly criminals only to accept their apologies to the tune of wild cannonry.
• Build and manage a custom cadre of specialized vessels to match any personality and play style.
• Buy, equip, upgrade, and modify your ships’ armaments to face off against the toughest privateers this side of the Eclipside.
• Crack open giant clams and loot lonely shipwrecks to fill your fleet’s treasure hoard and keep your crew in shipshape.
• Join forces with the myriad inhabitants of this watery world to uncover a terrible secret buried in the depths of the Deepblue.
• Reel in a big one with the salty Anglerwranglers, learn the secret spyspeak of the Croaker Command Corps, save the sea life of the Moontiders, capture picturesque memories with a mysterious “camera” device, and much more.
• Inspire the finefolk from all over to work as one world-spanning crew to save the seas and the planet.
• Tack and jibe and heave and cut with a sail and wind system designed with enough attention to realistic sailing physics to excite naval enthusiasts while also remaining deeply accessible to anyone and everyone.
• Sail through stormy swells and serene sunsets in a dynamic and breathtaking day-night weather system.
• Bask in the beauty of the benevolent ocean waters in Free Sail mode where the only goal is the ever-moving horizon.
The Deepblue calls with the bellow of High Adventure! Sail Forth!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Might be fun for some but was ultimately a disappointment for me. The ocean is beautiful but there isn't much else. The islands are boring and simple. Most of the NPCs look the same. Just about every fight I find is 10x tougher than it looks and you can't tell how strong they are until you start fighting, then your ship is gone. To be honest, I've never played a game that made me feel like I could do a better job myself more than this game.
I have never posted a review for anything, but I want to post this as I think this is a fabulous game with one huge flaw that is easily corrected. There is no way to save your game. If you screw up, you are screwed. It is almost like a "die and the game is over" but just not quite as extreme. Just add a save game feature FFS. Edited to add: I have played another 10+ hours, and still have to keep my "Not Recommended" review. In addition to the Save feature already mentioned, there also needs to be a difficulty slider for enemies. Right now the pirate vessels seem veryy strong, and a simple "Easy/Normal/Hard/Nightmare" selection would make the game more enjoyable and acceptable for different playstyles.
I've been looking for a game like this for a very long time and I don't know how i missed the release of Sail Forth as it is fantastic. Sailing in this game is a joy, and the battles are awesome. However, islands feel somewhat deserted and battles get easy once you get the harpoon, as you can board better ships that have small crews and capture them. Currently playing on a M1 Mac Mini with 8GB, with predefined graphic settings at 1080p, and it runs really good. Frames may drop when there are 10+ ships.
Its a good game and pretty chill. Perhaps some more sailing mechanics might be nice or something optional to do while sailing. They have added that you can't sail straight into the wind or at a very close angle to it and that the best speed is gained from wind perpendicular to your boat which is a nice touch and often overlooked. Very pleased with the game and this one won't be giving me nightmares anytime soon! (Maybe we could help the slug chap a bit? I kinda feel for him... :<)
Cozycharm world design atop just-right balance of arcade sim sail mechanics and a steady sense of progression.
Great game to play with a controller. The gameplay is easy to learn, relaxing, and surprisingly addictive—I sat down for what I thought would be a quick two-hour session, only to realize five hours had flown by. Definitely worth your time if you're looking for a low-stress sailing and exploration game.
I have mixed feelings about this game, but it has a lot of character and I think deserves and overall positive review. The game is essentially a mix of Mount and Blade where you are exclusively on boats with the whimsical feeling of exploration of BoTW sprinkled on top. Conceptually amazing, but this game is a much smaller scope of either of the previously mentioned titles, so don't get too overly excited or you will be left disappointed! The good: *good customization allowed for boats, gun placement, colors, decals, etc *interesting mini games for unlocking cosmetics (fishing and photography) *Humorous dialog, the creator could have left it stale, but chose to put a lot in a lot of humor that would have made otherwise boring repetitive dialog fun. *chill atmospheric music *bright/fun colorful aesthetic The bad (gripes): *I am no sailor, but the wind mechanic for sailing makes no sense to me. There would be times when the wind would be directly behind my sails and my boat would be crawling along and other times when the wind was perpendicular to my boat and I would be cruising. I never could figure it out. *When the wind is blowing against your sail you just stop and can't turn or do anything without back rowing at a snails pace. This is extra annoying which fishing or interacting with anything completely stops your boat and if you are stopping against the wind it can make thing tedious. I eventually stopped fishing midgame because I was tired of trying to get my boat coasting to a decent speed again. *The range on all the guns feel like they should be longer. I never felt like I could strategically use my guns by strafing on enemy boats with how short the range on all the guns were. All ship battles were just going in minicircles trying to shoot the enemy boat until a) out boats collide and get stuck or b) the winds slows my boat to a halt and I am a sitting duck. At first the ship battles are fun, but eventually turn into a tedious cluster especially after you add a few ships to your fleet and are fighting multiple enemy ships at once. *Due to the annoyances with the wind as soon as I unlocked fast travel I exclusively traveled this way unless I had to discover a new locations which I think shows how punitive the wind mechanic is. Its slow down effect needs to be lessened I think. I think it would also be nice if the game said how many knots you are sailing at to better gauge speed. *The grab distance should also be increased for items that are dropped. The number of times I beached myself trying to get an item off the coast of an island or next to an object is absurd. *some objects are in the game, but not for use? You can get Tek destroyers in your fleets, but are not supposed to command them? If you try to outfit the frog submarines if you get one in your fleet the game forces you to unequip their torpedoes before returning to play. Not sure why those objects are in the game if I can't utilize them. I realize my gripe list is long, but I really enjoyed the concept of this game (a whimsical sailing game that is easy to pick up and play) and I want it to be better, but I feel the scope and quality of the game is appropriate for the cost. My play time is closer to 20 hours for 'beating' the game, I had my PC running with it open while AFK. That being said to add a final gripe, I am unsure if I beat the game or not, I just did story mission until I couldn't find anymore and called it good, so maybe that can be a final gripe. No clear conclusion?
Plays like an alpha build. Not for me.
It's cute. The sailing is also really accurate. It's like a more colorful Sea of Thieves with more ships and better physics.
Plays like an alpha build. The ship is a headache to stop and start and every action seems to halt you in place. Targeting and turning simultaneously is really clunky, canons shouldn't need aiming in the first place. Enemy ships are frustratingly accurate whilst your companion ships are practically idle. I gave up after the first boss fight, it just had too much health and there's no difficulty option. Before I get called a casual, only 31% of players made it that far going off achievements. Comparing it to Wind Waker, it's missing that sense of adventure. The soundtrack is bland and your crew means nothing. You can't step foot on land and if you get too close to an NPC you will get stuck on the shore. Everyone trades in wood instead of gold for some reason. Oh and there's a fast travel, further killing any magic.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, German, Simplified Chinese, Japanese, Portuguese - Brazil
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