
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 77% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
was just boring and repetitive. thought it would be up my isle as iv played other scrapping games. id suggest watching someone on youtube to make sure its for you before buying
Less likely to support these devs if they just intend to break their past games and move on with a shiny new one that theyll just do the same with. Co-op is literally unplayable and they have no intentions to fix it from what ive seen and how long theyve abandoned it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 8.3K | 93% | $14.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $3.3M | 2.8K | 79% | $59.99 | |
| $3.3M | 7.4K | 93% | $29.99 | |
| $3.3M | 8.3K | 86% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 911 | 86% | Free | |
| $0 | 788 | 86% | Free | |
| — | 0 | — | — | |
| $931.7K | 2.3K | 64% | $14.99 | |
| — | 0 | — | — | |
| $2.7M | 4.4K | 82% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
топ
La risposta e un si condizionato alla speranza che sistemino la coop, anche se ormai gli sviluppatori si son persi dietro ad altri progetti e il gioco ne risente. In single player funziona bene e rilassante e godibile tutto bello, la coop purtroppo e buggata e il gioco e tipo a metà del suo potenziale. La categoria atto d'amore è giusta proprio per questo perchè al momento è piu un atto d'amore giocare con la coop messa cosi.
Очень интересный проект, неторопливые разборки кораблей с обдуманными решениями, где перекрыть клапан где отрезать а где подождать, поиски коллекционных предметов, выполнение контрактов, прокачка навыков и оборудования - всё очень интересно, жду с нетерпением 3 часть, рекомендую всем 👍
Obviously with almost 200 hours I do enjoy this game and highly recommend it. But I doubt I will purchase Graveyard Sim 3. Instead of developing a whole new game why not keep improving the current one? Add regular updates, open it up for mod creation and expand the map are just a few suggestions. What about multi player and daily or weekly challenges? Maybe instead of the ships just appearing you have to go out to locate and arrange to get them back to the yard. With such a great concept and a stable base game the possibilities are nearly endless. I am sure the developers have their reasons. But after what Snail Games did to Ark and now the Fun Pimps going after content creators with 7 days to Die I am very leery with game developers and publishers.
It’s only fun to solo play for the first 1-2 hours. And even then, only if you put a YouTube video on in the background and mostly watch that instead of actually playing. Don’t waste your time
A pretty nice relaxing game and also my type of game where you level up your tools so they can have better performance easy 9/10
тем кто любит разнообразие не подходит но убить время вот это хорошо
用dlc捆绑成就就很烦以及难以接受
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.