
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best Smt game I’ve ever played (haven’t played the 4th yet) great gameplay and story.
I played this game five years ago on the Switch when it first came out. This re-release is such a big upgrade for many reasons, chiefly among them having the option to play the game at 120 FPS instead of 25. If you haven't played any SMT game before, this is a good start. The best thing about these games is how customizable everything is. You have absolute control over every aspect of your party of mythological creatures. Fusing old monsters into new ones is such a great system and leads you to constantly change out your party to better fight against rougher foes. The Press-Turn battle system is largely unchanged from other SMT games since 3, but this system is great so I am totally fine with no changes. Exploration is the big new emphasis in this game, and I like the attempt. Actually being able to see enemies roaming ruined Tokyo is a big step up from random encounters, I also liked searching the levels and trying to find loot. Some people might not like awkward 3D platforming in their RPG, but I liked the change of pace. I would also like this greatly expanded on in the future. The biggest fumble in this game is the story and general presentation, which are downgrades from the other games in mainline SMT. This is especially disappointing after 4, which I thought had a really great story and atmosphere. 5 has a really interesting concept but doesn't really do anything with it until the game is nearly over. This is a game first and foremost, and the gameplay here is engaging and fun the entire runthrough, even if you skip cutscenes. VVengeance is great and worth your time if you enjoy JRPGs.
BEST ATLUS GAME OF ALL TIME
Outside the ancient spreadsheet based rock paper scissors battle system, this game has next to nothing that the series built itself up to represent. The pacing, story, characters, and combat are all mind-numbingly boring. There are 4 worlds, and they're all identical deserts re-colored with re-used assets. It's worse than Soul Hackers 2. Ten hours and there's been 3-4 cutscenes and absolutely none of them go beyond "look at this anime waifu rant about disconnected vague garbage that you're never going to be shown in game". It's 99% talking heads with no action, no animations, no character development, just mobile game level garbage. This is not SMT and the developers should be ashamed of themselves. SMT3 is 22 years old and beats the snot out of this title in every way imaginable!
Esse jogo é bom pra krl, tanto que adorei o game a ponto de platinar tudo e passar dezenas de horas nele. Ele se tornou o meu SMT favorito do lado de Nocturne, refinando demais tudo o que a franquia tem de melhor. A exploração do mundo aberto é fluida pra cacete com o dash e a movimentação rápida, o combate Press Turn está na sua melhor versão, e a rota do Canon of Vengeance consertou os problemas de história do original, trazendo personagens muito mais interessantes e um enredo bem mais pika e envolvente de acompanhar. Porém, e o jogo tem uns momentos que eu acho meio meh. Eu odiei com todas as minhas forças a dungeon do Castelo do Rei Demônio e detestei o mapa de Chiyoda, pprt. Chiyoda é um inferno de verticalidade confusa, onde você quer chegar numa rua que está do seu lado, mas tem que dar uma volta gigantesca subindo prédio e pulando trilho de trem só pra achar o caminho. E o Castelo do Rei Demônio consegue ser ainda pior com aquele labirinto de vento e portais chato pra caralho, não é difícil só é chato de navegar. Tirando essas 2 partes com level design questionável, o jogo é uma obra-prima absoluta do gênero, e o sentimento de platinar tudo e dominar o combate foi recompensador demais.
I'm not a fan of anime or japanese stuff in general at all, but my friend kept talking about this series and recommending it, so I decided to get this one when it was on humble choice and I loved it. I love when real life mythology gets incorporated in fiction, and I enjoyed the turn based combat too. I found the story to be genuinely enjoyable even though it was a bit cringy or awkward at times since I'm not used to japanese stuff.
I don't like it. Nearly the entire game is just a desert with little variation. Nocturne had plenty of exoteric and odd structures to compensate for that. The magatsuhi gameplay is extremely annoying on random encounters, you will randomly lose or get half your team dead whenever you lack the dps to end the fight in one turn. On bosses this turns into either knowing which element they're gonna use and getting a free turn or not being aware and being wiped. Many times you can just spam dampeners/block for the whole fight and watch as the enemy never gets a single attack through. Demons have too much hp, in previous SMT it's normal to be able to oneshot entire groups with a single spell if you have the required stats and levels but on V I find myself being unable to end fighs quickly even against demons 5 levels below me. The story is just weird but not in a fun way. The entire world is an apocalyptic hellhole but protagonist-kun still has to worry about going to school? Not funny Japan. Yoko sure talks a lot but she never has anything interesting to say, just superficially boring observations about whatever you're doing. The other characters are so thin I can barely remember that they exist. You can pick dialogue options some times but it is implied that the Nahobino just *fluoride stares* at everydody who talks at him when you're not given an option. I know that it's supposed to be funny but I did not laugh. The music is amazing of course. The graphics are PS3 tier but whatever. The open world is just a running simulator, everything is very far apart and there's a billion miman and apples and others to find. No way to tell if that unique demon over there is a couple of levels above you or 50. Too many quests involve going backwards across the map over and over again or researching which one of the 200 directions on the map contains the next part. I am not impressed by a single boss so far. Maybe it's like an MMO and it gets better at the endgame but honestly every other SMT had grabbed far before the point I'm at on V
煞笔存档机制,艾特拉屎呢吗四了
I loooove the Persona series and this at first glance looked similar so I decided to grab it. Sadly enough ... this isn't Persona. It's not even as good as Metaphor. Nor is it actually that great on its own. Let me get specific: - Persona &Metaphor had varied surroundings, lots of people to talk to, a strong story, comedy & drama mixed - Shin Megami has none of this - it's far more combat focussed with constantly respawning monsters, boring characters, a meh story and while combat works decently well, there's too much of it & it gets incredibly grindy I can't recommend this game if you expect more than combat after identical combat. There's a decent amount of depth sure but there just isn't enough to keep you playing. I never get the urge to keep playing to find out what happens next - that's why the mediocre story is such a shame. I'm honestly surprised this gets so many positive reviews.
Quite literally the best game I played 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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