
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
搭配豪华版的御魂把等级控制在和主线接近的水平省去了很多重复的刷刷刷,让整个游戏流程变得非常流畅。我认为游戏的长板在于大地图的探索以及仲魔的合成培育,随着主线推进不断合成仲魔、搭配技能的正反馈让人欲罢不能。美中不足的是身为JRPG,乏味的主线剧情如同鸡肋一般食之无味,好在长板对我来说足以兜住剧情方面的短板。
Not as good as SMT IV or SMT III, but still a really good JRPG that does the "Become God" power fantasy really well. The music is superb, the gameplay is much more forgiving than SMT III and IV but the boss fights are still really challenging the first time you encounter them. Also, the game is really simple in terms of its story direction, which I think is a blessing because I am so tired of game devs trying to "sUbVeRT ExpECtAti0ns". If you want to fight for the Throne of God and become the new Big Man, then that is exactly what you will get . If you want to simp for the new female character that they added in Vengeance, then you will get exactly what you want if you are a good little submissive boy. Loads of QOL improvements are added and to be honest it adds so much value and fixes issues that I did not even notice on my first 100+ hour playthrough on the original Switch version. Lots of content, lots of gameplay and really good value for the package you pay for. (Do not mind my hours played, platinumed this on PS5 in 2024)
[code]Honestly, I'm not the target audience. I haven't played a game like this in 20 years so perhaps I expected more in that time. Regardless, I give all games an honest go and really tried to like it but there's a lot I dislike and I'm not really the type to glaze a game just because its popular online.[/code] [h1]Things I Like:[/h1] [b]++ Demonic Pokemon:[/b] Turn-based combat with creature collecting. Pretty much what I wanted it for as I haven't played a Pokemon game in 20 years and demons are neat. [b]++ Some of the demon designs:[/b] Some of them look really cool and come from myths and legends from the whole world, not just Japanese. I liked reading some of their brief lore bios and I was able to recognise a few by name alone. [b]+ Some of the music is good:[/b] I appreciate some of the tunes, specifically the Battle tracks, like 'Qadistu'. [h1]Things I Dislike:[/h1] [b]--- Illusion of Choice:[/b] Replaying some story sections, I've come to find that most dialogue choices dont actually matter. One section I was given the choice between 'Can you explain that?' and 'What do you mean?' and the character responds the exact same way. Like why even give me a choice? This is a waste of time! [b]-- Low Quality:[/b] Sure there's a ton of poke-demons, most you can completely skip over and not all of them are given the same treatment in their level of design as others. Boring fetch quests, poor writing, poorly directed cutscenes that come out awkward, graphics are just ok, fps drops in one of the menus with high end hardware, no VO for creature dialogue and a lot more linear gameplay than I expected. Compared to games of the same year and year past, I can see why this falls super low on the radar of people who aren't tapped into the genre. Also, they're charging £54.99 for this? And there's a paid time saver DLC? Jesus christ. [b]-- Can't customise the main character appearance:[/b] I hate how he looks. I'd prefer to play as a demon. [b]-- Creature collecting isn't really satisfying:[/b] I enjoy the odd quiz now and then, but ultimately, this is kind of a boring and often trivial way to recruit something as interesting as a demonic entity, especially when sometimes they just take some cash and thats it. The fact there's essentially a ladder you can climb by fusing demons skips this whole process for cash too. Getting new characters never feels earned. [b]-- Fantasy JRPG non-sense:[/b] They love to be quirky when naming stuff dont they? It's not 'go the hub, open the shop and manage creatures' it's 'enter the Leyline Crossing, spend Macca at the Cadaver's Hollow and enter the World of Shadows to perform Dyad Fusion'. I still get confused as to what Macca is because even in the shop they dont call it that lol Instead of talking like a drugged homeless person, can we be functional and just say what things are? Surely no one is pining for mumbo-gumbo glupp ♥♥♥♥♥♥ names for things as basic as 'money'. [b]-- Kinda braindead easy:[/b] Can kinda just walk past the mobs as they don't really hold anything of value. Whole game is kinda A vs B. I never really find myself wondering which demon to take, it's always just the strongest ones I have available, especially since they can inherit the same skills and some stats from past demons. The hardest part during my playtime was accidentally walking into something a much higher level than me and having no way out but death, but you can kinda save whenever you want to and ignore those parts. In fact, you could just save before every encounter, dive in to see what their weaknesses/moveset is, then go back to the save and exploit it, which I did a few times. [b]- Can't load/save during a battle:[/b] So if you know you're gonna lose, you either ALT-F4 or just sit there, skipping turns until your HP is 0 and the cutscene plays. [b]- Can't remap controller buttons:[/b] But at least it recognised my PS5 controller and I didn't have to mod in Playstation prompts this game.
i love god and boobs
[h1] «В этом мире никто не знает, как правильно.»[/h1] [i] Shin Megami Tensei V: Vengeance — это игра, которая с первых часов даёт понять: легко здесь не будет. Мир разрушен, вокруг демоны, а ты просто пытаешься выжить и понять, что вообще происходит. Больше всего мне здесь понравилась атмосфера. Разрушенный Токио выглядит очень необычно — огромные пустые локации, песок, руины и постоянное чувство одиночества. Иногда просто бегаешь по миру, исследуешь новые места и ловишь себя на мысли, насколько игра умеет создавать нужное настроение без лишних слов. Это вообще моя первая Shin Megami Tensei, и первое время игра казалась довольно непривычной. Она не спешит всё объяснять, не пытается постоянно развлекать игрока и местами даже ощущается слишком жёсткой. Но именно из-за этого постепенно начинаешь втягиваться и получать удовольствие от самого процесса. https://steamcommunity.com/sharedfiles/filedetails/?id=3722996568 Боевая система понравилась, особенно после Persona было легко привыкнуть к её основе. Но в SMT всё ощущается жёстче и требовательнее. Здесь намного сильнее наказывают за ошибки: неправильно подобрал команду, не учёл слабость врага или потерял темп — и бой может закончиться очень быстро. Из-за этого сражения постоянно держат в напряжении, а победы ощущаются реально заслуженными. Особенно понравилось экспериментировать с демонами и навыками, постепенно собирая команду под свой стиль игры. Отдельно понравилась система слияния. Постоянно пробуешь новых демонов, собираешь разные комбинации навыков и постепенно делаешь команду сильнее. Из-за этого играть интересно почти всё время. Сюжет мне тоже зашёл. Он не пытается постоянно вываливать на тебя тонны диалогов, но при этом удерживает интерес до самого конца. Персонажей тоже раскрыли нормально — не идеально, но достаточно, чтобы они запоминались и не ощущались просто «фоном» для происходящего. Но один момент под конец игры очень сильно испортил впечатление. Когда доходишь до Таито, кажется, что ты уже нормально прокачан после прошлой локации, спокойно идёшь дальше по сюжету… а потом игра буквально говорит тебе: «нет, иди гриндить ещё 10+ уровней». И это ощущается очень искусственно. Не как нормальный рост сложности, а именно как затягивание финала ради затягивания. Вместо того чтобы держать напряжение перед концовкой, игра резко ломает темп и заставляет часами бегать и набивать уровни, чтобы просто продолжить сюжет. И самое обидное — это можно было сделать намного лучше и естественнее. И всё же, несмотря на это, Shin Megami Tensei V: Vengeance оставила у меня очень хорошие впечатления. [/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3726461789
Outside the ancient spreadsheet based rock paper scissors battle system, this game has next to nothing that the series built itself up to represent. The pacing, story, characters, and combat are all mind-numbingly boring. There are 4 worlds, and they're all identical deserts re-colored with re-used assets. It's worse than Soul Hackers 2. Ten hours and there's been 3-4 cutscenes and absolutely none of them go beyond "look at this anime waifu rant about disconnected vague garbage that you're never going to be shown in game". It's 99% talking heads with no action, no animations, no character development, just mobile game level garbage. This is not SMT and the developers should be ashamed of themselves. SMT3 is 22 years old and beats the snot out of this title in every way imaginable!
玩了20几个小时,决定给个差评,阿特拉斯的粉丝先别喷我,我只玩过P3.4.5,这个真女其实玩法也差不多,捉仲魔打架,打弱点这点很好玩,不过我这20多个小时的游戏时间里,他这个地图设计真的好差,非常非常差,不晕3D的人玩起来也想吐。
Do I recommend the game? Yes I do, but with a few caveats. If you want something of semblance to a story, start the cannon of Vengeance which requires you to take the girls hand when you start a new game. Be warned even with the retelling of the story it might feel forced and truncated. Compared to the original release thought, it is like changing a Prius to a Ferrari. Cannon of Vengeance has two endings Law and Chaos (with a passable story) and the original campaign has 3 endings plus one secret, but a mediocre story. (The original + Vengeance are included) Unlike other tittles this is their fist foray to open world. This comes with beautiful vistas and somewhat of an aftermath of a dying world. There are quests, notable points for pickups and no random encounters. What it lacks is the content to make it interesting, the quests are silly stories, with meager to good rewards, vast swaths of exploration with a lot nothing but enemies and pickups. Aided thankfully by “magatsu rails” that once activated makes the traversal more tolerable and check points that work as warp points/camp sites. Now for the layman terms of the review: Yes the game is good, could it have been better? Absolutely it could have there is a lot of potential here just needs more polish hopefully this was a learning experience for the development team. Also the combat is great, preparation is king , thus doing research for sections of the game ahead is A MUST, specially if wanting to avoid grinding and frustrating end game bosses (looking at you Living Abyss,its easy, if prepared accordingly). {Also yes, this is pokemon for grownups}
This is a very sloppy Playstation ported JRPG (Why is it always the Japanese Playstation ports that are the worst in existence?) in a popular (in Japan, not anywhere else) franchise, "True Goddess Reincarnation" which is about an effeminate schoolboy who carries a handbag (yet somehow doesn't get bullied relentlessly) who turns into an angel and battles a bunch of demons that ravage Tokyo. Okay, I guess that's pretty normal for a Japanese anime plot. Visually the game is pretty poor, cartoony graphics and NPCs so lazily done they don't even have eyes. Detail is at least added to the (well over 100) demon enemy types you have to fight. That sounds like a lot, right? That's because this is an insane grindfest where you just do endless battle after battle... all of them very shallow, of course, JRPGs seldom, if ever have the same kind of depth as western RPGs (take a look at BG3 for examples of that). It's all just number pumping with JRPGs and this is no exception. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time and money, the game must match top tier visuals with top tier gameplay, and that's not happening here. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. Let's look at the price and what kind of value this actually offers gamers. Should you buy this game? Is it one of the best of the 140,000+ games on Steam? Shin Megami Tensei V: Vengeance has the total ripoff price of $59.99, for which you could easily get any number of recent AAA PC games.... or you could buy this lazy PS port. The quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam. Only to be considered by people who bought a PC thinking it was a Playstation, or something.
atlus could puke and i would drink it
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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