
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine persona 5 BUT it has gameplay
I don’t like the game because I think it lost its full core. The gameplay especially feels different, despite the fact that it’s still the same. It feels like it’s trying to be Persona 5… but SMT. Which I don’t like. I’ve played all the mainline SMT games, including SMT 1, 2, IF, and the rest, and I think the game tries too hard to be stylish on purpose. When Demi-fiend is badass in SMT Nocturne, it’s not the game trying hard to make him that way—he’s just naturally charismatic. But the cutscenes in SMT V are like: “Look how cool they are! Do you find the characters cool?” Graphics-wise it’s really good-looking, and the cinematics are too. But good looks come at the cost of the core of what the game originally is. So I wouldn’t call SMT V a successor to SMT IV. In fact, it could have been called something other than Shin Megami Tensei, because to me it didn’t feel like one. And before people reply "Here comes another old school SMT fan biased by nostalgia" I played Persona 5 in 2022 and only started playin the SMT's in 2026. I played all the SMT's and i prefer their gameplay,stories and ambiance. I hope that SMT VI when it'll eventually released in 2040 will lock in and bring back the helpless atmosphere and drop the anime feeling.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
音乐顶,美术顶,战斗顶,养成顶,地图顶,优化顶,这种游戏十年做一个我没意见
台東区コマガタまで来て常にうごめいているキューブのマップで3D酔いで具合が悪くなり断念しました。 あんな不自然に壁から地面まで全部動かす必要がどこにあるんだよ…。
Good game, better gameplay than 4. The world can feel a bit empty, but if you enjoyed 3 then it should be right up you alley.
I don't like it. Nearly the entire game is just a desert with little variation. Nocturne had plenty of exoteric and odd structures to compensate for that. The magatsuhi gameplay is extremely annoying on random encounters, you will randomly lose or get half your team dead whenever you lack the dps to end the fight in one turn. On bosses this turns into either knowing which element they're gonna use and getting a free turn or not being aware and being wiped. Many times you can just spam dampeners/block for the whole fight and watch as the enemy never gets a single attack through. Demons have too much hp, in previous SMT it's normal to be able to oneshot entire groups with a single spell if you have the required stats and levels but on V I find myself being unable to end fighs quickly even against demons 5 levels below me. The story is just weird but not in a fun way. The entire world is an apocalyptic hellhole but protagonist-kun still has to worry about going to school? Not funny Japan. Yoko sure talks a lot but she never has anything interesting to say, just superficially boring observations about whatever you're doing. The other characters are so thin I can barely remember that they exist. You can pick dialogue options some times but it is implied that the Nahobino just *fluoride stares* at everydody who talks at him when you're not given an option. I know that it's supposed to be funny but I did not laugh. The music is amazing of course. The graphics are PS3 tier but whatever. The open world is just a running simulator, everything is very far apart and there's a billion miman and apples and others to find. No way to tell if that unique demon over there is a couple of levels above you or 50. Too many quests involve going backwards across the map over and over again or researching which one of the 200 directions on the map contains the next part. I am not impressed by a single boss so far. Maybe it's like an MMO and it gets better at the endgame but honestly every other SMT had grabbed far before the point I'm at on V
a lot of monsters that are more in depth than other atlus games which imo makes it more fun, but it's not as engaging since the story is non-existent. obviously don't get this game if the latter is a dealbreaker for you and you're lowkey a chud or spiritually black
真女神転生4とFINALとSJの移植orリメイクはよ
The Nahobino is so fine
Nowhere close to as good as Metaphor Refantaszio (which is newer) or SMT-Nocture (much older). I would rate this under Persona 3/4/5 as well. I dont know why they skewed so heavily into "look it's scant-clad anime girl demons" so heavily for this game, but it's pretty awful and in your face the whole time and detracts heavily from the experience. It just feels immature. Perhaps aiming for a different market (tweenage boys perhaps)? Anyways the point is, it is not a small amount, but pretty much consistently throughout the entire monster roster, nevermind the main baddie's opening attack is slapping her ass (I mean seriously, that's not an embellishment) for an 'attack' Anyways, functionally the game is "ok" - it's SMT so if you've played any SMT or Persona game, you know what you're getting into. Its nothing special. It gets to be a slog midgame. Cest la vie. For new players, just pick "Vengeance" when you start. It's basically (taking some liberties here) like Persona 5 vs Personal 5 Royal, but instead of just having the extra content integrated out of the gate (like P5R), there's a selection screen/menu choice early on within the game intro sequence if you want the extra content. There's a few tidbits not available but they are inconsequential to the run. I would rate it a 6.5/10, but would I recommend it? No. There are better games in this genre and from this developer. Paid $12 CAD for it and would feel awful paying a penny more. It is the most "meh" Atlus game I've ever played, and I've played them all. I don't know if I have the drive to finish it after 34 hours of uninspired sameness. I wish I played Nocturne or Metaphor again (or even a Persona game) instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.3M | 82.7K | 92% | $29.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.7K | 124 | 69% | $19.99 | |
| $52K | 274 | 78% | $8.99 | |
| $461.9K | 955 | 66% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 48.3K | 93% | $9.99 | |
| $12.2M | 12.2K | 74% | $29.99 | |
| $12.2M | 85.7K | 78% | $7.49 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.1M | 21.3K | 92% | $19.99 | |
| $12.3M | 24.4K | 95% | $14.99 |