
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best game I've played (Jrpg/turned based combat) style wise in a very long time.
The story fell through for me in the second arc. To much forced exposition and letting the evil guy monologue while I, the player, stand there just off screen and let it happen. It ruins immersion and highlights that this is a story and we need X to happen for us to get to the next part. They COULD have done the same without having my character stand just outside arms reach and watch it all happen without moving...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gotta catch 'em all
如果你是因为女神异闻录才来玩这个的,提前劝你谨慎,因为两套游戏体系区别还是不少的。P系列偏向传统JRPG的路子,塑造和队友的羁绊,自己的成长,优秀的音乐,这些你在本传里是看不到的。一上来就是杀杀杀,剧情几乎很少。而且女神转生也是出了名的硬核RPG,所以不推荐新手入。你看atlus专门搞了个DLC给“入门级”你就明白了。 顺带我记得之前看过一条评论批评其他评论认为P系列远胜于本作是“倒反天罡”的,我觉得也没必要。P系列更容易入手,而且剧情也更大众化一些。其他不提,就P系列的音乐已经秒杀本作了。本作这个阴暗的BGM搭配怪的尖叫让我生理性头疼,我不得不自己开个播放器放其他BGM来缓解。所以也就别怪Atlus大量的宣传片幅都给了异闻录而不是本作了。 目前我也没打多少,等通关了载补充评论。
One of the best games I've ever played. The amount of depth and character in this game is astounding. There's so much charm throughout the story from the side quests to the random character dialogue. While the story isn't the most in-depth, it's adequate enough and is carried by the gameplay. This gameplay is so addicting. I've played this game off and on since December of 2025. I haven't even completed the game yet and I've already put in about 60 hours. The biggest regret I have with this game is not starting it sooner. I completely understand why Atlus is so cherished by millions of fans. SMT may not be as popular as Persona but damn that gameplay loop is so damn potent. Here's to another 20 hours of superb gameplay!
Not perfect. FAR from it. Still, at some point it really hooked me, so I wanted to at least reach the end and beat one of the superbosses (the nostalgic one, [spoiler]from that other game[/spoiler]). I soon found out that it would take A LOT of commitment. I was hoping to be done with this game in just a few quick jogs, but once I reached the final stretch it turned into a full blown marathon. I'd call it a difficulty spike, but to be honest it could've been that I'd reached a point in the game where planning and developing a strategy became mandatory (it was the first seemingly "final" boss, aka [spoiler]Tiamat[/spoiler]). After it was finally over I sat there for a solid minute. It didn't change my worldview or anything, but it sorta made me care about it. So here we are. Story sucks until the big obvious twist, then not so much, then it really doesn't matter. It's funny how your character has no agency whatsoever, but every single npc you meet wants to suck you off. Traversal is occasionally cool, but otherwise a massive pain. The systems are definitely the highlight for me. The way they all seamlessly blend together kept me in after I almost dropped the game during a forced story section early on ([spoiler]the school[/spoiler]). Combined with all the interactions with your demons they really make this a high quality rpg to experience. [b]8/10 [/b] Pretty sure I'll NEVER come back for the other endings, but I feel some remorse in not going for one other superboss who i don't even know how to find ([spoiler]Masakado[/spoiler]) so who knows. I'd rather 100% this game than Expedition 33 if that means anything. k bye.
Ass Beating Experience....10/10
PEAK
Es un fumadon de porro bastante inmersivo, la historia te pilla muy desconcertado porque no entiendes nada de nada, pero como juegues 1h te metes de lleno y quieres saber que pasa constantemente. Anime time
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 48.4K | 93% | $9.99 | |
| $12.2M | 85.8K | 78% | $7.49 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.3M | 19.2K | 95% | $24.99 | |
| $12.3M | 30.4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.6M | 82.9K | 92% | $59.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.6K | 124 | 69% | $19.99 | |
| $60.9K | 322 | 79% | $8.99 | |
| $462.4K | 956 | 66% | $24.99 |