
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
연출도 화려하고 멋잇고 전투는 명불허전으로 파티원 이동 시키지 않는 턴제 전투에서 이만큼 세련되게 만들수있을까 싶음 전투는 확실히 재밌엇고 인수라나 사탄은 내가해본 턴제 rpg 보스중에 제일 어려웠음 근데 수집요소나 서브퀘스트를 반강제하는 측면이 있어서 이부분은 불호인듯 그렇다고 서브퀘들이 메인과 이어지는 스토리인것도 아니고 그저 머 모아와라 보스 잡아라 이런 퀘스트 무한 반복인데 차라리 좀더 메인을 늘려서 전투에 집중하던지 하는게 더 나앗을듯 개인적으론 창세스토리가 더 나았는데 복수의 여신 스토리는 너무 창세스토리 피드백들을 너무 고칠려고 하니깐 너무 구구절절 해지고 별로인듯 그래도 어려운 턴제 rpg나 아틀러스 rpg들을 좋아한다면 충분히 즐겨볼만한 작품인듯
She Mega-ming on my Tensei until I V: Vengeance
メガテン1.2.3とペルソナ1.2.3そしてD2メガテンとプレイしてきました。今回HARDで開始しました。とてもいい感じに難しくかつ考える時間が増えゆっくり遊べています。ですがゲーム自体がサクサク動いてくれるのでもっさり感が全くなくモデリングも素晴らしく物語も楽しめます。二つ思うところがありますブースター、弱点特攻、耐性、これらがもう少し早い段階で入手できて運用可能であればなと思うんですね。あと一部サブクエストがもう少し気持ち緩和したほうがいいかな?と思いました。それらがあっても全然気にならないくらい面白いです。おじいさんになるまで遊べるゲームかなとおもいました。
.
Ass Beating Experience....10/10
Not perfect. FAR from it. Still, at some point it really hooked me, so I wanted to at least reach the end and beat one of the superbosses (the nostalgic one, [spoiler]from that other game[/spoiler]). I soon found out that it would take A LOT of commitment. I was hoping to be done with this game in just a few quick jogs, but once I reached the final stretch it turned into a full blown marathon. I'd call it a difficulty spike, but to be honest it could've been that I'd reached a point in the game where planning and developing a strategy became mandatory (it was the first seemingly "final" boss, aka [spoiler]Tiamat[/spoiler]). After it was finally over I sat there for a solid minute. It didn't change my worldview or anything, but it sorta made me care about it. So here we are. Story sucks until the big obvious twist, then not so much, then it really doesn't matter. It's funny how your character has no agency whatsoever, but every single npc you meet wants to suck you off. Traversal is occasionally cool, but otherwise a massive pain. The systems are definitely the highlight for me. The way they all seamlessly blend together kept me in after I almost dropped the game during a forced story section early on ([spoiler]the school[/spoiler]). Combined with all the interactions with your demons they really make this a high quality rpg to experience. [b]8/10 [/b] Pretty sure I'll NEVER come back for the other endings, but I feel some remorse in not going for one other superboss who i don't even know how to find ([spoiler]Masakado[/spoiler]) so who knows. I'd rather 100% this game than Expedition 33 if that means anything. k bye.
i have one thing to say, HEE ♥♥♥♥♥♥ HOO
One of the best games I've ever played. The amount of depth and character in this game is astounding. There's so much charm throughout the story from the side quests to the random character dialogue. While the story isn't the most in-depth, it's adequate enough and is carried by the gameplay. This gameplay is so addicting. I've played this game off and on since December of 2025. I haven't even completed the game yet and I've already put in about 60 hours. The biggest regret I have with this game is not starting it sooner. I completely understand why Atlus is so cherished by millions of fans. SMT may not be as popular as Persona but damn that gameplay loop is so damn potent. Here's to another 20 hours of superb gameplay!
The story fell through for me in the second arc. To much forced exposition and letting the evil guy monologue while I, the player, stand there just off screen and let it happen. It ruins immersion and highlights that this is a story and we need X to happen for us to get to the next part. They COULD have done the same without having my character stand just outside arms reach and watch it all happen without moving...
Best game I've played (Jrpg/turned based combat) style wise in a very long time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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