
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pica das gfalaxias
无聊,弱智剧情没有玩下去的欲望
SMT V:V might be one of the best JRPGs I've ever played. The story in both Canons aren't particularly anything crazy, and common consensus seems to agree that Canon of Vengeance is the better of the two. But the reason this game is so incredible has very little to do with the story, of which its biggest strengths are purely in the atmosphere and presentation departments (so much of this coming from Ryota Kozuka's score). SMT V has one of the most engaging, robust turn-based combat systems ever devised. The Press Turn system that spawned all the way back in Nocturne continues to be an extremely rewarding system to master, but the mechanics surrounding Press Turn are what make it so incredible. Press Turn would not be as enjoyable as it is without gameplay systems that enhance your party building and planning, to enable you to take advantage of what Press Turn has on offer. This is where SMT V shines. For context, I've played and completed the game to get three endings up to this point, having downed Masakado (pre-acquiring the sword in the CoV route), and Shiva all on Hard difficulty, with plans to eventually tackle Demi-fiend, Satan, and True Masakado. Everything you do in SMTV:V loops back and feeds itself into your ever growing power, and simultaneously, the way your relationship with the Press Turn system develops. Exploration to find Miman and Glory to unlock Miracles. New demons to use as fusion components. Essences to highly customize yourself and your demons. Talismans to unlock new Magatsuhi Skills. Quests to help pad your EXP. The game knows that, unlike in previous SMT games, exploration is less of a risk since your resources can be freely replenished via Orbs, making resource management in "exploration" phases relatively non-existent. In exchange, it ends up culminating in some of the most nail-biting boss encounters that can, and will, put you into the dirt if you lack knowledge and preparation in equal measure. The boss fights in this game fully expect you to enter them topped up on HP and MP, and DO fully take advantage of that fact by hitting hard as hell and getting bulkier and dirtier mechanics the farther you get into each Canon. The soundtrack by Ryota Kozuka, the returning composer of SMT IV, is in a word, [i] insane [/i]. While not every single exploration track is an ear worm that doesn't leave my brain for months (if not years to this point), they all BLEED atmosphere. Tennozu, EVERY Shinjuku theme, and Ueno are some of my favorites, easily rivaling many exploration tracks from SMT IV (of which my favorite themes would be Urban Area C, Camp Ichigaya, Shinjuku: Underground, and Lucifer Palace). What tracks don't miss, however, are the [i] combat themes [/i]. My [i] GOD [/i], the combat themes in this game are effing BONKERS. For my own personal tastes, I SERIOUSLY cannot understate this: they're ALL bangers. Especially the tracks unique to the Canon of Vengeance route. Battle -Qadistu-, Battle -gliding-, Battle -Marici-, "Vengeance" for reclamation, Bounce and Roll, Deadlock, Primordial Goddess and oh my LORD, The Adversary?? Even the base game has some absolutely incredible combat tracks. Press Turn + pre-combat presentation + these combat tracks = an absolutely LEGENDARY line up of boss fights. Not to mention some of the most unhinged, yet simultaneously fair super bosses I've ever fought against (that have mechanics far more tolerable and enjoyable than say, some of the Persona super bosses which feel less like fights and more like choreographed dance routines). These super bosses deploy some of the most heinous, disgusting ♥♥♥♥♥♥♥♥ I've ever seen, and they genuinely feel like fights for your life while backed up against a wall. I love every second of it. Shin Megami Tensei V: Vengeance is very rapidly approaching one of my favorite games of all time, and I can't believe I'm saying this, but having played both it and Shin Megami Tensei IV for the first time recently, I think I'm actually more excited and anxious to hear announcements for Shin Megami Tensei VI rather than for Persona 4 Revival and Persona 6. I will definitely still play them and enjoy them, but something about the atmosphere, Kozuka's compositional style, and implied theming of the mainline Megaten titles has profoundly struck me in a way that very little series do, and I am VERY much looking forward to playing them in backwards order the same way I did with the Persona series, and awaiting eagerly waiting for SMT VI news.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从女神异闻录系列开始接触到这款,不同于女神异闻录的温馨校园故事,该作剧情较为黑暗,剧情上侧重比不大,主要是能体会到女神系列原汁原味的战斗系统,多种风格的仲魔,带给你不同的玩法和体验。魔罗大人依旧坚挺~~
good game
Esse é um ótimo jogo pra quem gosta de RPGs de turno com exploração. Só um cuidado: É bastante difícil. Se prepare bem para os desafios do jogo.
好玩 爱玩
In terms of Fun Factor, Game Design, Music, and Aura, this is probably the best JRPG ever made in most if not all of these categories. A MUST play for any fan of the genre.
nice
好玩!距离成为纯正のATLUS凯子又进一步! 除了剧情哪都好,尤其是战斗太爽了,跑图也有意思,少有的能沉下心跑图。 准备好了吗,胧一闪要来咯🤭。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.5M | 82.8K | 92% | $29.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.6K | 124 | 69% | $19.99 | |
| $60.9K | 321 | 79% | $8.99 | |
| $462.4K | 956 | 66% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 48.4K | 93% | $9.99 | |
| $12.2M | 85.8K | 78% | $7.49 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.3M | 24.4K | 95% | $14.99 | |
| $12.3M | 36.4K | 94% | $19.99 |