
BUILD CIRCUITS. WRITE CODE. RTFM.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
听说适合嵌入式入门,适不适合不清楚,但音乐很带感,以及很好的纸牌游戏。语法也很小巧
Great game that balances brain cracking and leisure very well!
Not to bait out the "git gud" and "RTFM" crowds or anything, but would it be too much to ask for like a bare-minimum tutorial? It doesn't need to be invasive or anything, but a sticky note on the workbench UI saying something like "hey look, [these commands] check booleans and jump accordingly" on the level where you need to start using tst commands would make the early game go a lot smoother. I mean you even partially did this on the first level when you provided an example code snippet to work with. This organization in the manual is really annoying and you have no idea what's going to be helpful to you until you've already found the exact page you need, and until then, you're stuck trying to figure out if the X-bus things you're reading about are even going to matter for what you're doing. It's also a lot easier to skim a manual when you actually have some idea of what you're looking at already, so I'd appreciate if the game used the fact that it's a game to its advantage and introduced the concepts itself.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
| $14.99 |
| 189ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I ♥♥♥♥♥♥♥ love solitaire
fun
퇴근하고나서 게임하는데 마치 일하는 기분... 하지만 즐겁다(?)
Interesting variety in components, challenging puzzles.
Soy nerd, y eso es bueno, Nunca seré Bruto, y eso no es malo! No hay nadie que prefiera ser... que yo mismo contruye circuitos, programa microcontroladores en assembler con sus respectivos datasheets Bastante parecido aprender a programar PICs en la vida real xd recomiendo si estudias mecatronica o quieres "aprender" a resolver problemas de logica con microncontroladores
Really reminds me of my college experience (in a good way (almost)).
非常创新然后也很有意思 刚好那学期学完了单片机原理就买了这个玩 就是真的有点难了TT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.7K | 96% | $19.99 | |
| $535.6K | 720 | 92% | $19.99 | |
| $113.4K | 188 | 76% | $14.99 | |
| $3.5M | 6K | 97% | $19.99 | |
| $2M | 5.1K | 92% | $9.99 | |
| $2.3M | 4.7K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 3.6K | 95% | $17.99 | |
| $2.3M | 2.6K | 92% | $39.99 | |
| $2.3M | 4.2K | 63% | $16.99 | |
| $2.3M | 6K | 94% | $14.99 | |
| $2.3M | 9.6K | 97% | $14.99 | |
| $2.3M | 3K | 78% | $24.90 |