
Program little office workers to solve puzzles. Be a good employee! The machines are coming... for your job. From the creators of World of Goo and Little Inferno.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.7Kreviews | 94% | — | $2.3M |
| $4.99 | 3Kratings | 80% | — | $956.5K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有意思的游戏,前面的关卡很简单,最后几关优化的想吐,最后一关实在受不了就去看了攻略,结果看见别人用了比我少十几行的情况下还能满足步数要求,差别就在我是处理完一个字符串再一起输出,试了一堆算法,他是边处理边输出,改用他的思路我也双星了。释怀地似了。
This is quite literally a Sokoban game, and certain psychological traps operate on that exact same wavelength. --- I put 166 total hours into this ♥♥♥♥ and managed to hit both optimization goals with a single program on every level where it was possible. On Level 41, the insertion sort I wrote cleared both challenges instantly, though looking back at the data, the maximum sample size is only 24, so a simple in-place selection sort would have done the trick. It is a perfect reminder of Donald Knuth's advice that you cannot judge an algorithm purely by its asymptotic complexity; you have to look at the actual constraints of the problem. For me, the absolute cursed levels were Level 35 (Duplicate Removal) and Level 40 (Prime Factory). The optimization trick for Level 35 is incredibly non-intuitive, and the benchmark is brutal. With Level 40, seeing prime numbers made my brain short-circuit for a second, and I honestly wondered if it was even doable in a crippled assembly. The limits ended up being pretty forgiving, though. I managed to get it down to 28 instructions and 271 cycles, but there is definitely a better balanced solution out there.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Polish, Italian, Russian, Portuguese - Brazil, Swedish, Norwegian, Czech +7 more
| $7.49−50% |
| 206ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just finished all the levels in *Human Resource Machine*. I definitely recommend this game, but with one important disclaimer: it probably isn't for everyone. If you enjoy mathematics, programming, or automation, you'll likely have a great time with it. If not, it might end up being more frustrating than fun. What I found especially interesting and exciting about the game is that it doesn't just cover basic concepts like `if-else` statements and loops. It also introduces lower-level programming concepts such as pointers and linked lists in a surprisingly accessible way. The UI is excellent, and some of the puzzles are genuinely challenging. For me, the hardest level was **Prime Factor**. It took me more than two hours to finally beat it, but the sense of achievement afterwards was incredible. My biggest complaint, however, is the execution speed. Even when running at full speed, programs with a large number of steps can still take a long time to finish. There were many situations where I already knew the earlier part of my solution was correct and only needed to debug the later sections, but every time I had to sit through the entire program slowly executing the previous steps before I could test the part I wanted to fix. That waiting time added up and made debugging feel unnecessarily tedious. As for optimization, I think the game could have included another challenge category based on **floor efficiency**. Besides optimizing for instruction count and execution speed, it would be interesting if players were also encouraged to complete levels using a limited amount of floor space or meet a target floor-space requirement. I think that would add another layer of strategy and significantly increase the replay value of the game.
非常好编程游戏,使我的大脑旋转
A very puzzling game that teaches you understanding how algorithms and programming work. Pretty innovative but maybe you wait for a sale. 14,79 is quite a price for a game in this size.
I accidentally ended up playing the sequel before the this one and I gotta admit that the second one is a lot more... friendly to users with it's puzzles versus this one. This one really gets your head in a tizzy when you have to process different math related concepts like how you take a number to find it's prime numbers and whatnot but only using addition and subtraction... like it gets real confusing but that might just be because I'm not a math person and a lot of this work you'll need like a pen and paper if you can't visualize it tbh. But it's STILL a good game... you probably just wont enjoy it if you're not a math person tbh.
666通过这个游戏学会枚举了,质数那道题53步拿下
直观入门汇编
坐电梯坐得双脚离地了,聪明的智商也占领高地了
好玩,图形化汇编(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 7.9K | 77% | $14.99 | |
| $2.3M | 6K | 92% | $9.99 | |
| $2.4M | 5.6K | 85% | $19.99 | |
| $2.4M | 2.5K | 66% | $29.99 | |
| $2.4M | 10.7K | 86% | $14.99 | |
| $2.3M | 8.1K | 66% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $950.8K | 2.1K | 94% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 | |
| $3.2M |
| 5.7K |
| 96% |
| $19.99 |
| $2.2M | 7.5K | 92% | $9.99 |
| $4.3M | 7.2K | 97% | $19.99 |
| $2.3M | 4.5K | 95% | $14.99 |