
Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 15 → 42.57/day in the week after.
About
Shape of Dreams is an action roguelite that combines hack-and-slash combat, MOBA-style team play, and strategic choices.
Journey through ever-changing worlds, from scorching lava fields and blizzard mountains to starry cosmos.
Dodge waves of enemies, land precise skill shots, and overcome each battle with quick decisions.
Play solo for a tense, skill-based challenge, or team up in up to 4-player co-op, where different combat styles come together to create powerful synergies.
Combine ever-changing skills and upgrades to carve your own path of progression, and challenge the dream world in a new way with every run.
No two challenges are the same, and no fixed build or strategy will always carry you to victory.


From swift close-range assaults and precise skill shots to wide-area attacks and supportive playstyles,
each Traveler approaches combat in a different way.
Build around your chosen Traveler’s combat style and face enemies in a new way with every run.

When playing solo, dodge incoming attacks, land your skills with precision, and shape your build through your own decisions.
In up to 4-player co-op, combat becomes even more dynamic.
When different Travelers’ abilities and builds come together, powerful combinations and explosive synergies emerge—ones that could never be created alone.

Use ever-changing choices to alter your attacks, enhance your abilities, and discover unexpected combinations.
Even with the same Traveler, the build you create can lead to a completely different combat style.
There is no single answer.
Build your strategy from the choices presented in each run, and take on challenges that may seem impossible.

The dream world is full of changing variables.
Four difficulty levels, distinctive boss encounters, and Lucid Dream modifiers demand different tactics and build choices with every run.
Rather than following the same familiar path, try new combinations that adapt to each changing situation.
The more you play, the more powerful strategies you will discover as you break through the dream world in your own way.
The dream awaits.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 20.7Kreviews | 90% | — | $9.9M |
| $19.99−20% | 507ratings | 84% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1419 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game
Its a love hate game. I'll have my character stacked and seemingly invincible. Take a rift into a normal area. Either get one shotted or have endless meteors dropping on my god-like build. Having me sit and stare at the screen trying my hardest not to crash out lol.
그냥 순수하게 게임 자체가 재미있었다. 여러가지 패시브 효과와 스킬을 조합해서 강력한 공격을 만들어 적들을 쓸어버리는 맛이 너무 좋았다. 또, 플레이어가 최종보스에게 도달했을때 자신이 충분히 강해졌다는 생각이 들지 않는다면, 다시 스테이지를 초기화해서 원하는 만큼 강해질 수 있는 시스템은 정말 신선했다. 다만, 내가 원하는 스킬, 패시브 효과가 잘 나오지 않는다면 게임이 좀 루즈해지는 면이 있다. 물론 여러가지 방법으로 이런 점을 완화할 수 있기는 하지만 이게 쉽지 않아서 좀 아쉬웠다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best JP #64, worst CN #74 · 3 markets collected
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 14.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish +1 more
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
adhd kid
初试地图和火山地图的美术素材廉价味十足,总感觉在不少小游戏里都见过。而且敌人类型、地图设计和背景故事三者完全没联系 后面地图和敌人相对精致很多,考不考虑把最早的这两张图重置一下? 肉鸽部分挺不错,Build比较有深度,多技能和物品连携也很有玩头,但单局时间太长,部分人物和技能解锁要求太高也是比较明显的确定
nice game
This game is very well made and every time we play its never the same. I love that there is no META builds and you are forced to be creative with your builds because each run is very different.
Very polished game with a sweet art style, great ost and lots of replayability. Highly recommended!
梦之形》由韩国仅有四人的独立团队 Lizard Smoothie 历时近三年打造,是一款将 MOBA 元素与动作肉鸽玩法大胆融合的动作游戏。游戏于 2025 年 9 月 11 日发售,发售不到五个月销量即突破百万,成为 2025 年末独立游戏市场的一匹黑马。 ✨ 优点 独树一帜的玩法融合:游戏将 MOBA 的精准操作、技能连招与肉鸽的随机性和 Build 自由度结合在一起。玩家可以操控八名特色英雄,使用 QWER 释放技能,配合 WASD 进行移动,体验快节奏、无资源限制的战斗。 极高的 Build 自由度:游戏的“记忆编辑系统”让玩家可以通过组合“记忆碎片”、宝石和“精华”符文来自由构建角色。一个符文就能彻底改变技能机制,配合超过一百种技能搭配,你可以创造出近战法师、暴力奶妈等天马行空的玩法。 出色的视听与操作体验:游戏采用高饱和色彩与流动粒子特效,营造出梦幻的视觉风格,并获得了 2024 年釜山独立游戏节“艺术杰出奖”。开发商非常重视玩家反馈,曾根据 DEMO 测试调整地图难度,并提供了 MOBA 和 WASD 两种主流操作模式。 丰富的游戏内容:正式版地图从序章的一张增加至八张,拥有程序生成的关卡和超过两百种收集元素。支持最多四人在线联机合作,还设计了“星座”和“既视感”系统,让局外成长和重复游玩都充满动力。 ⚠️ 缺点 剧情体验相对薄弱:作为一款以玩法驱动的肉鸽游戏,其剧情采用碎片化叙事,对于期待深刻故事体验的玩家来说可能不够满足。其序章 DEMO 的主创也曾坦言,DEMO 的形式对剧情向游戏不太友好。 部分本地化与优化问题:由于团队资金紧缺,游戏的本地化工作由 AI 协助完成,这可能导致部分翻译不够地道。同时,也有玩家反映在较旧的硬件上会遇到一些性能问题。 📌 总结 《梦之形》是一部“玩法为王”的独立游戏佳作。它用精彩的创意、扎实的手感和丰富的内容,证明了即使是一个四人的小团队,也能创造出让百万玩家认可的精品。它或许在剧情上不够深刻,但在“好玩”这件事上,交出了一份令人满意的答卷。 如果你是肉鸽爱好者,喜欢研究各种 Build,享受快节奏、高爽感的战斗,或者只是想找一款能和好友联机开黑的合作游戏,那么《梦之形》绝对值得你一试。对于更喜欢剧情驱动型游戏的玩家,则建议在购买前适当调整预期。
刚开始玩的爽感很足,时间久了就感觉玩的有些难受。第一也是很多玩家诟病的地方,有太多垃圾精粹记忆,用来过度都嫌弃,特别是后期商店刷出一堆垃圾特别难受。第二局内等级相关内容少,就天赋能吃到加成,建议 被动随局内等级升级,合理平衡后期boss数值,这样不至于激情互秒。第三调整一下法强和攻击力的区间,还有防御和生命,能增加不少构筑流派,丰富玩法。第四增加多人游戏的玩家之间的交互体验,比如嘲讽,元素伤害。第五高等级记忆强度差异明显,有碰见也不会拿的那种,构筑起来很难。第六更新快点
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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