
Select from a diverse roster of unique characters to assemble a trinity force and strategize to find the best skill combinations. Witness the astounding synergy that emerges. Engage in 2 player online cooperative multiplayer, team up with a friend to challenge orc hordes, and strive for high scores!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Thai, French, Italian, German, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
얼리 억세스 게임이라 업데이트 더 되겠지 하고 있었더니 출시하고 한 3개월 패치하는 티만 내다가 그냥 개발사가 중간에 게임 던져버렸는데? 와중에 던지고 나서 1년 후에 뭐 걸렸는지 기껏 업데이트 한다는 게 연령고지 추가? 그게 끝이라고? 게임이 덜 완성됐는데? 앞으로 여기의 개발사는 그냥 그대로 거르면 되겠는 걸
크래프톤에서 만든 뱀서 장르를 코옵으로 즐게기 해준 완벽한 게임
흔한 뱀서류 게임이겠거니 했는데 생각보다 재밌어서 환불 시간 지남;
Игра быстро затянуло, пробел все довольно быстро, хотелось бы больше обновлений
Simple and mindless game that can occupy your free time when you have some. Finding the right combination of attacks and formations will make you feel powerful and make the damage numbers big. I've read through the character stories and it's a basic back story of your typical character tropes. Difficulty can be adjusted to make things easier if you really want to not think. Get this on sale, but you can get your money's worth I think.
없데이트.
Sure, why not?
Залетел, убил 10 челов с дабл бара и 5 челов с авп, пришел домой, зашел в катку
答辩一样的平衡,哪怕你天赋 符文点满,前1分钟的怪都能一下打你3分之一血,怪物不管近战 远程 都有着远距离攻击能力,还有着从开局开始场外无限丢斧子 丢火球来砸你的干扰手段,单纯为了折磨玩家而来的,连类吸血鬼游戏最基本的让你发育然后BD成型开割都没有,注意避
뭔가 색다른 재미가 있을 거라 기대했지만, 시각적 효과는 있는데 그닥. 업데이트 없음...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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