
Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 15 → 42.57/day in the week after.
About
Shape of Dreams is an action roguelite that combines hack-and-slash combat, MOBA-style team play, and strategic choices.
Journey through ever-changing worlds, from scorching lava fields and blizzard mountains to starry cosmos.
Dodge waves of enemies, land precise skill shots, and overcome each battle with quick decisions.
Play solo for a tense, skill-based challenge, or team up in up to 4-player co-op, where different combat styles come together to create powerful synergies.
Combine ever-changing skills and upgrades to carve your own path of progression, and challenge the dream world in a new way with every run.
No two challenges are the same, and no fixed build or strategy will always carry you to victory.


From swift close-range assaults and precise skill shots to wide-area attacks and supportive playstyles,
each Traveler approaches combat in a different way.
Build around your chosen Traveler’s combat style and face enemies in a new way with every run.

When playing solo, dodge incoming attacks, land your skills with precision, and shape your build through your own decisions.
In up to 4-player co-op, combat becomes even more dynamic.
When different Travelers’ abilities and builds come together, powerful combinations and explosive synergies emerge—ones that could never be created alone.

Use ever-changing choices to alter your attacks, enhance your abilities, and discover unexpected combinations.
Even with the same Traveler, the build you create can lead to a completely different combat style.
There is no single answer.
Build your strategy from the choices presented in each run, and take on challenges that may seem impossible.

The dream world is full of changing variables.
Four difficulty levels, distinctive boss encounters, and Lucid Dream modifiers demand different tactics and build choices with every run.
Rather than following the same familiar path, try new combinations that adapt to each changing situation.
The more you play, the more powerful strategies you will discover as you break through the dream world in your own way.
The dream awaits.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 20.7Kreviews | 90% | — | $9.9M |
| $19.99−20% | 478ratings | 82% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1419 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely wonderful !
good
[h1] 很适合和朋友一起玩的肉鸽游戏 [/h1] 游戏底子很好,美术和技能设计也不赖,迷失域和朋友一起玩很爽。 局外的天赋页高自由度的客制化也带来了很大一部分乐趣。可玩程度很高。从最近更新的 部分技能会受到血量加成也能看出制作组是有去了解自己在做什么的(是的我是玩大锤的) 游戏问题:很大一部分精粹都是无意义的精粹 几乎是等于捡到一点尘(白色的水银和高效就是两个极端 一个几乎必分 一个超级泛用)有一部分物品的描述是不够完整的譬如:大锤的太阳的洗礼 只看技能介绍是不知道最高只能叠加6层的,以及命运残迹牺牲出来的精粹是无法直接看到出的是什么的。难度之类的我不好赘述,毕竟打不过觉得折磨 可以往低了开难度去享受乐趣。 现实问题:更新太慢了!虽然工作室只有4个人但是还是希望快一点 看你们之前还在搞什么大赛看着也不是很忙的样子^^ 预热预告什么的还是不要太频繁了 三次预热把人的耐心都等完了 与其发很多预热不如突然更新 至少现在游戏的体量在我感觉上离80多的原价还差一点 希望26年夏秋的大更可以看到进步。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best JP #50, worst KR #78 · 3 markets collected
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 14.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish +1 more
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oui
好玩
carino
Я не просто рекомендую это прекрасную изящную игру и приказываю каждому кто её увидит или о ней услышит поиграть её с именно компании друзей так как это будет не просто весело и пи**ц как захватывающи а именно вам не дадут заскучать новые скиллы, камни которые вставляешь в эти скиллы и они коласально меняются в применение ты будешь смотреть на не однозначный скил а с камнем он будет другой и этом и есть кайф полное фантазия и да бывает когда на нг+5 заходишь лагает чутка из-за количество мобов ) + ещё в так давно в обновление завезли истории персонажей и знаете историии пипец какие прикольные и ты реально следишь за тем или иным персонажем и проникаешься этой историей кароч если прям наверучку нужен рогалик с хорошим коопом и огромной разнообразием и ещё в данный момент со скидкой прям вкусно рекомендую
Peakaroni and cheese
This game rules. It hits all the good itches from games like diablo and risk of rain. Very customizable without being too intensive. I really enjoy playing it with my best friend.
cetus my BELOVED
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $10M | 22K | 93% | $19.99 | |
| $10M | 22.4K | 94% | $14.99 | |
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