
The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 13.7Kreviews | 88% | — | $6.3M |
| $3.75−75% | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DO NOT BUY. Game contains a bug where you cannot progress past a certain point as the game will just hang up mid combat. This bug has been present for _ten_ years without the developers resolving it. I wrote to steam abotu this fraud.
This game has been siting in my library since 2018. Finally decided to give it a try since it's a short game based on how long to beat. Trying this game was a huge mistake. After waiting for 6 hours for the combat and story to get good I decided this is a good point to stop since it will never get good. The combat is garbage. I would miss point blank with a shotgun and no debuffs is insane. The weapons are your normal militaristic weapons for a game that prides itself with having cyberpunk elements. Equipping new weapons or items will not go in the order you want them, the game will decide the order and you have to accept it. The story started interesting then got dumb as time went on. It almost feels like the writers got bored midway through writing the story and decided to come up with some garbage and call it a day. If the first game in this series is like this then I don't want to touch the other 2. Don't waste your money on this, buy and play Pillars 1 (don't bother with 2) or get Pathfinder Kingmaker.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, German, Russian
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a bug in the game where you get stuck in combat and it's always in the same spot. If you go to the forums, you'll see a bunch of threads talking about it. I haven't been able to progress past this part of the game because none of the fixes work.
TLDR: Dieses Spiel ist für mich die Definition von okay. Würde gerne einen mittleren Daumen geben. Nichts was jetzt in irgendeinem Maße katastrophal wäre, aber auch nichts was das Spiel meiner Meinung nach lohnend macht. Muss man nicht gespielt haben. Als kleiner Kontext für diese Review: Ich habe die gesamte Trilogie vor Jahren auf eine Empfehlung hin geschenkt bekommen. Es ist dann irgendwie in der Steam Library untergegangen, weil es immer etwas anderes gab, auf das ich mehr Lust hatte. Jetzt wo ich gezielt nach RPGs mit geringen Systemanforderungen suchte, hab ich ihm mal eine Chance gegeben. Wurde ich enttäuscht? Nein. Wurde ich vom Hocker gerissen ? Auch nein. Vielleicht werde ich dem zweiten Teil mal eine Chance geben, vielleicht hat man aus den Schwächen des ersten Teils gelernt und konnte aus dem spannenden Setting ein besseres Gesamtpaket machen . Das Gute: - Das HUD/UI ist sehr übersichtlich und gut verständlich. - Das Spiel hat verstellbare Schwierigkeitsgrade. - Die Welt und das Setting sind interessant und die Schauplätze sind nicht allzu repetitiv. Das Okaye: - Die Story. Manche hier schreiben, die sehr gute Story hätte ihnen die Motivation gegeben, weiterzuspielen. Für mich persönlich war das nicht unbedingt der Fall. Für mich lebt eine gute Spielestory von seinen Charakteren, und da hier kaum ein Charakter Zeit hat, länger eingeführt zu werden und sich zu entwickeln war mir die Story auch relativ egal. Es war keine Katastrophe aber nun eben auch nicht wow. - Das Skilling: ist ebenfalls so mittel. Ich habe mich entschieden als reiner Magier zu spielen. Das hat an sich auch ganz gut geklappt, abgesehen davon, dass ich knapp in der Hälfte der Spielzeit mein Cap in den dafür relevanten Skills hatte. Dann habe ich also einfach nur noch aus Spaß Dodge und Body hochgeskillt, weil's ja nicht schaden kann, ohne aber da noch ein ernsthaftes Gefühl der Weiterentwicklung zu haben. Da man als Magier keine Cyberkörperteile haben kann/sollte, das meiste an Waffen und Ausrüstung nicht braucht, hatte ich immer mehr Geld als nötig und wusste bei den "Einkaufsphasen" nicht so recht wohin mit mir und meinen Nuyen. Das Schlechte: - Vieles von den Mechaniken wird nicht wirklich erklärt. In der In-Game Hilfe findet man nur das Grobe ("Was macht dieser Button? usw.) aber wenn man wissen will, was der Sinn von einem Effekt ist oder welcher Skill wann nützlich ist o.ä. muss man googlen oder probiert einfach herum. Vor allem beim Decking wusste ich oft gar nicht was ab ging, da ich die Fähigkeit erst sehr spät in der Story nutzen (musste) und das Spiel wohl davon ausging, ich hätte das Minispiel bereits erlernt. Auch so nervige Mechaniken, wie dass, wenn man seinen Begleitern Items gibt, diese dann nach der Mission einfach ersatzlos weg sind, auch wenn sie nicht verbraucht wurden, wird einem nie gesagt. - Die Charaktere/Begleiter: Ich verstehe die Entscheidung des Spiels nicht, dass man Begleiter wie Söldner anheuert, die in jeder Mission völlig austauschbar sind. Das verhindert, dass man zu irgendeiner Figur eine Bindung aufbaut. Es gibt Figuren wie Coyote oder Half-Sky, die vielleicht noch ein paar Krumen Persönlichkeit haben, aber auch diese sind zu eindimensional und wenig ausgebaut, als dass sie einem wirklich am Herzen liegen. Vergleicht man in der Hinsicht SR mit Spielen wie Pillars of Eternity, die ein recht ähnliches Grundprinzip haben, aber deutlich interessantere Figuren erschaffen haben, so ist das eine ziemlich große Schwäche von Shadowrun.
Short, entirely on rails with a mediocre plot, almost no backstory and basic gameplay. Not at all worth the price, probably not even on sale. I got it because it was recommended to me as being like Underail, but it's not even close to Underail's quality and length. Get any other Crpg instead, unless you're already a fan of the Shadow Run tabletop game
After nearly 12 years, I finally got around to finishing this game again. While it’s often recommended for RPG newcomers, I don’t think it serves as the best introduction to the genre due to its clunky mechanics. That said, character and quest solutions are varied enough to strike a good balance—neither overly confusing nor too limited. Although the story itself awakens the feeling of going one step further, there aren’t any real story arcs, so there’s not much depth in that regard. The ending is quite anti-climactic and the game’s pacing feels off. By the time you reach the end, you likely won’t even be able to max out two skills (at least when playing as a troll), making some race-specific advantages feel redundant.
[h1]ELFOS, MAGIA Y PISTOLAS DE RAYOS LASER.[/h1] La vuelta de un clásico de los juegos de rol de lápiz, dados y papel, que adapta una de las aventuras mas legendarias del juego original. Muy narrativo y con una sólida historia, este [i]Shadowrun Returns[/i] es una aventura rolera que realmente merece la pena por su buena ambientación ciberpunk, interesantes personajes y un sistema de combate táctico por turnos, que aunque es algo básico y sencillo, consigue ser bastante satisfactorio. El desarrollo del juego es algo lineal, sin duda por el protagonismo que cobra el contar una buena historia sobre la libertad de acción, y en ese sentido se asemejaría más a una buena aventura gráfica que a un juego de rol al uso si no fuera por la evolución de los personajes, con sus habilidades y el combate táctico. Aparte de la historia uno de los principales aciertos de juego radica evidentemente en su ambientación, es mezcla entre fantasía y ciencia ficción realmente funciona, esta bien implementada y resulta de lo más atractiva. Es una auténtica gozada poder disfrutar todo tipo de razas fantásticas en un mundo donde la magia y la tecnología van de la mano. Además el aspecto visual es muy agradable y ameno, con unos escenarios y personajes dibujados a mano que le sientan de maravilla al juego. [h1]Conclusiones de un orco tecnomago[/h1] En definitiva, un título más que RECOMENDABLE tanto para los jugadores nuevos como para los veteranos y especialmente para los más nostálgicos y los que disfrutan con una buena narración. Su estilo sencillo y asequible, además de su corta duración, lo convierten en una estupenda experiencia, ideal para aquellos que quieran disfrutar de una experiencia rolera más ligera, pero muy bien ambientada y narrada, sin tener que enfrentarse a grandes complicaciones. 8/10.
These games remind me of 2005, in the best ways. The graphics and music are serviceable, not going to make your eyes or ears bleed, but not Baldur's Gate 3 either (let's face it, nothing is). Gameplay and mechanics are solid, everything works how you expect it too, but again, not setting the world on fire or anything. No, where this game excels is in its writing, mood, and atmosphere. The writers don't insult your intelligence with long narrated exposition or awkward lore dumps. You figure out the world through context, like a well written fantasy novel in an unfamiliar setting. The feel of the world is bleak and depressing, touching on divisive real-world issues like racism and income inequality, but also has a bit of hope for the future. Another thing this game does really well is giving you multiple ways to overcome almost any obstacle. However you've built your character, you will find a use for your skills and a way to play as that character should. Deckers can hack their way in, Riggers can send drones places people can't go, Samurais can intimidate or just murder their way through. It adds to the replayability, as you can take different approaches to the same problem. Having only the vaguest of concepts about what Shadowrun was before playing this game, I was so enamored with the whole lore, and just vibe, of this world that I immediately bought a copy of the tabletop core rule book. I may never find a group to play it with, but the setting is pretty unique with lots of character customization. Overall, I'd say a solid 8/10, short but very memorable. If you can catch a sale with all three titles, buy them.
Shadowrun Returns, siberpunk ile fantastik öğeleri aynı evrende başarılı şekilde harmanlayan, atmosferini güçlü yazımı ve masaüstü RPG köklerine sadık tasarımıyla destekleyen bir taktiksel rol yapma oyunu. Hikaye, klasik bir cinayet soruşturmasıyla başlasa da, ilerledikçe Shadowrun evreninin şirket savaşları, büyü ve teknoloji arasındaki çatışmasını başarılı biçimde oyuncuya hissettiriyor. Diyaloglar ve çevreden edinilen bilgiler yalnızca hikayeyi ilerletmek için değil, dünyanın işleyişini ve karakterlerin motivasyonlarını anlamak için de önemli bir rol üstleniyor. Farklı yeteneklere sahip karakter yapıları ve ekip arkadaşları, görevlerde alternatif yaklaşımlar geliştirmenize imkan tanıyor. Sıra tabanlı çatışmalar ise sade ama işlevsel bir yapıya sahip. Siper sistemi, yetenek kullanımı ve kaynak yönetimi taktiksel kararlar gerektiriyor ama savaşlar ilerledikçe mekanik çeşitliliğin sınırlı kalması ve harita tasarımlarının zaman zaman benzer hissettirmesi tekrar duygusu oluşturabiliyor. Karakter gelişim sistemi yeterince özgür olsa da, ilk oyunun bütçe kısıtlamaları içerik çeşitliliğinde kendini hissettiriyor. Teknik açıdan gösterişli bir yapım olmasa da, güçlü sanat yönetimi, başarılı müzikleri ve özellikle diyalog yazımı sayesinde atmosferini sürekli koruyor. Shadowrun evrenine giriş yapmak isteyenler için sağlam bir başlangıç noktası olurken, klasik izometrik RPG anlayışını modernleştirmeye çalışan başarılı ve odaklı bir deneyim sunuyor. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın [b]sɐןnɟnsnʎ[/b]...[/u][/url][/b] ːcozybethesdaː [b][url=https://store.steampowered.com/curator/44359868-pixgamist/][u]Don't forget to follow my Curator Page [b]pixgamist...[/b] [/u][/url][/b] ːsteinː [b][url=https://www.youtube.com/@yusufulas81/videos][u]Youtube Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːsummercat2023ː
请注意游戏自带 机翻简体中文。 游戏系统并不复杂,中规中矩,我觉得是件好事,上手快没毛病。但是战斗中的我方命中率啊,是我玩的不对吗?还是翻译出错误了?或者...我意思可能...是制作组吃牛粪写出来的代码! 游戏显示的命中率 = 实际命中率 99% = 60% 80~90% = 50% 60~79% = 30% 50% = 20% 49%及以下 = 10% 当我步枪85%的命中率,能连续三轮都空枪的时候,我已经在怀疑是不是官方搞这个机翻中文,把代码也搞崩坏了?不过我没有切换到英文来验证。 那个手雷更是离谱到姥姥家了。丢手雷也有命中率,OK,能理解,投掷物容易丢的近或者远一点,但至少方向大差不差吧?结果明明是往12点钟方向抛掷,它能丢到5点钟方向,都丢到背后了,完事命中率居然还是可恶的85%!我都不知道要这个B雷有什么用?! 剧情方面,我在购买前看到不少玩家的盛誉,所以有着很高的期待,但12小时通关以后,个人认为剧情不算特别优秀,不过也不无聊。个人觉得本作更重要的意义,是为后续两部作品打下了世界观。如果喜欢战棋类游戏,折后20多元玩一玩还是值得的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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