
Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First off , I'm old enough to have played the original Shadowgate on Nintendo. That being said, its pretty much exactly how I remember it when it comes to the specific rooms and the order of how you travel through them. If you're feeling nostalgic, there is a few settings you can tweak to play with retro style. I really appreciate that the developers stuck to the original game, but added plenty of quality of life perks (The original was WAY more difficult!) Which leads me to mention that upon getting started, there seems to be quite a few "setup" features on just how you want the game displayed and how the game "feels" while playing. Personally, for me.. it seems like just a few too many choices to the point it got just a little confusing on what exactly I was going to be getting into. The graphics and sound effects really add another layer of entertainment that immerses you further into the game, ( I love the "blocking" sound.) The story I feel was a lot more fleshed-out in this version than the original as well. All and all, with everything considered.. I recommend this game to people that played the original and even new comers to the "story/puzzle-based, click-game" genre. Now do "Deja Vu" and "Uninvited" !
💋
puzzle meets exploration from a very old game.
Great re make there is some fantastic art and sound
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Great point n' click adventure game. Crafted by loving artist. Several difficulty levels makes the game easy to balance.
I remember playing the original on the Nintendo Entertainment System in the 90's. (This one even has the option to use the original soundtrack BTW.) In fact, I know the old game inside out in my sleep but it got me NOWHERE (especially on hard mode). This is a good thing. As much as I appreciate Double Fine's HD remakes of Day Of The Tentacle and Grim Fandango, they had ZERO replay value because I've known those games inside out in my sleep since I was 10. Here, you basically get an entirely new game that has the same locations and basic plot as the old game but every puzzle has two or three extra steps and everything seems like something that could have existed in the old game (The Sphinx being replaced by a Djinn? The Banshee actually doing something harmful to you?). Ok, sometimes the puzzles are TOO hard, but then again, that's only if you play on the very hardest difficulty level, so that's on you. My only complaint is that the "old school" graphics mode are just pixelated versions of the modern graphics. It would have been cool if they actually created pixel art versions of the modern art instead of just scaling down the graphics (there's literally no reason to select that graphics mode). Newcomers need not start with the old one. Try this one on the lower difficulty level instead. You're in for a treat.
Ok I'm keeping my original review here but let it be know that I was wrong. I love this game now. It's only after I've finished the game and got to the end that I've realized that everything here makes sense, everything is foreshadowed and explained to you but you'll just have to thing about it. The only puzzle that actually bugged me is [spoiler] the one where there is light shining through the stained glass and you have to click on the ground to interact with it [/spoiler] but the rest of the game is fine. Very bold of them to put so many red herrings too, I feel that only Shadowgate would do this and that's pretty cool. My original, lame-ass review: Exploring the world of Shadowgate is very interesting. It is very grounded, mystical and misterious, and has that OSR RPG feeling that few games can replicate. But ooh boy, this game does not enjoy your company. Trial and error is actually very fun, but the torch mechanic really, really sucks. You can experiment all you want, but you will run out of time eventually, and you'll have to reset your save to begin again. Also, a great deal of puzzles makes absolutely no sense, and with the time pressure, it will take a while to figure things out.
Quel surprise de retrouvé ce jeux après tant d'années !!
This sucks. Not at all like the original.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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