
A terrifying myth comes alive in Germany!
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About
A terrifying myth comes alive in Germany! Many years ago a monster stalked the German forest surrounding Castle Finster. According to locals and storytellers, the monster disappeared when it claimed a victim. Now everyone is frightened by the sights and sounds of something large stumbling through the darkness. Can you solve the mystery before the monster adds another chapter to this legend?
Play as Nancy Drew and Explore a German Castle
Plug into Castle Security Cameras
Uncover Hidden Rooms and Secret Passages
Search for Suspects and Spy on the Monster
Play a German Folk Tale Game
⚠️ATTENTION MAC USERS: This game will not run on Mojave, Catalina, Big Sur, Monterey, Ventura, or higher Mac operating systems. See compatible operating systems below.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
The Captive Curse is the 24th Nancy Drew adventure game. In this entry, Nancy travels to Castle Finster, a tourist destination in Germany. The owner has asked her to investigate rumors of a monster that is terrorizing the residents. The story was pretty enjoyable. The characters had a bit more depth to them compared to some of the other games. We even get a bit of development for Nancy and Ned's relationship, although it doesn't go anywhere. The mystery was interesting, and it was fun trying to piece together what was going on and which parts of the story were true, which were legends, and which were lies. You get enough clues along the way that the culprit isn't very surprising by the end, but there are enough red herrings along the way to keep you guessing for most of the game. There are a couple of minigames. They were actually kinda fun and not annoying because unlike in some of the other Nancy Drew games they're optional. The characters who have them will ask you to play them once, but you can decline if you want. While you can choose to play them later, you never have to. The puzzles in this one were pretty difficult in almost every sense. Some were clever and really required you to think them through. There were a few puzzles that didn't make much sense to me or needed big leaps in logic. There were also a number of places where solving the puzzles ended up being easy but actually finding the items or information you need to move forward was hard. I ended up needing to rely on a walkthrough more than with most of the other Nancy Drews I've played so far. The castle is really tough to navigate. Although I ultimately got used to it, the layout was really confusing and made the beginning of the game more difficult. There were a couple of places that were hard to navigate to within the screen, making some important items or directions to turn easily missable. There were also a couple of maze-like areas that were annoying to navigate even with a map and involved a lot of backtracking to look for other items later on. I liked the traditional German aesthetic of the castle and the general emphasis on folktales. Some of the scenes with the monster were genuinely pretty creepy. I also enjoyed the music. Overall, I liked The Captive Curse, although there were some parts that were annoying. The game was tough to navigate and some of the puzzles were difficult in bad ways, I genuinely enjoyed some of the more clever puzzles, the story, the characters, and the aesthetic. 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
I couldn't tell you if this game was designed as a comedic play or not, but it was hilarious fo-sho. Puzzles kind of dissapointed me, apart from the decoder ones and a few others, but character interactions and overall experience was just a full-on meme. The German accents and absolute bonker of banters add a certain flavor of 'No One Lives Forever'. Good ride, thank you. Auf Wiedersehen!
This was probably my favorite Nancy Drew game of all time.
We love Anja. She is so super cool and well endowed and she knows it. Ample
i finished this game during my summer vacation and i has so much fun! it is the first nancy drew game i played (so i can't compare it to the other games). the dialogue is so funny at times and the exaggerated german accents are kind of amazing. the puzzles were well made but quite hard, but obviously i have never played a nancy drew games so maybe they were easy in comparison. it was also kinda creepy and i definitely had a jumpscare moment lol. in general i think this is a very fun game :)
I found everything, checked off everything on the list, used a walkthrough from the internet to double check, exhausted every conversation and phone call. Seriously, I did EVERYTHING from a checklist on a walkthrough on a gaming website. Then I checked other walkthroughs. Same. I did absolutely everything I could possibly do to complete the tasks. Karl still would not trigger the endgame to tell me that Lukas had disappeared. I'm not the only person who has had this happen. Check discussions. The game was fun up until I realized all that fun was for nothing.
is lucas a tikttok kid?
This one is spoooky omg! Pros: - The story is really captivating - The characters are cool - The castle itself is veeeery pretty - German culture and folklore! - Interesting puzzles Cons: - I wish there was more puzzles and a bit less talking - Sometimes got stuck not knowing what to do next to trigger progress - Why Her Interactive loves underground dark mazes so much? ;) This one has a confusing dark maze and a confusing dark forest too!! Overall enjoyed it.
This is a solid Nancy Drew game. Good characters, fun puzzles, and enough different places to explore. There were certain aspects, like making calls or checking the security, that became tedious over time, but overall fun. There was one puzzle that didn't have any hints leading up to it which was extremely frustrating. Would recommend! 10/10.
LOVE THIS ONE!!! so cozy and fun. took me about 5 hours to complete
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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