
With a focus on stealth, combat, and long-term planning, Shadowed offers 6 unique classes, over 200 perks, and a heavy emphasis on level and enemy design. Synergistic and brutal in both style and difficulty, Shadowed is a traditional Roguelike experience like no other.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Blending elements both old and new, Shadowed: the Demon Castle of Ooe is a unique medieval Japanese take on the tradition of games like Angband and Nethack. The basics of Shadowed are simple, but the resource management, build decisions, and brutal status effects are not. With unique enemies and costly abilities, Shadowed aims to provide a tactical experience, rather than one based purely on game knowledge.
Exiled from the Japanese imperial city, your character is on a one-way trip to "scout" a demonic castle. The legendary demon Shuten-Doji surely must have died centuries ago, and yet somehow, the Ooe mountain once again runs red with blood. Go forth to the castle, and wash clean your dishonor with death. No matter your prowess, a lowborn warrior such as you could never actually hope to prevail... Or so the imperial court thinks.

Shadowed: the Demon Castle of Ooe features:
Long-term decision making: Everything you do ticks up your fatigue, which you can only wash away after defeating bosses on certain levels. Every character has access to unique and powerful weapon techniques and class spells, but use them too liberally, and you may not last.
Interesting levels: With over 4 groundbreaking level generation algorithms, unique roguelite-style events with choices, and special features like optional one-way teleports and center vaults, exploration in Shadowed is always varied and rewarding. Stairs are placed in roughly the opposite side of where you spawn, so you always have a rough idea of where to go, or what to avoid if you wish to explore everything with minimal backtracking.
Deadly enemies: Large emphasis has been placed on giving enemies unique abilities, strengths, weaknesses, and counterplay. Prepare resistances for some, debilitate others with statuses, avoid melee combat or ranged fights... Almost every enemy in Shadowed is a special creature based on Japanese myth, and many have devastating tricks up their sleeves.
Builds and upgrades: Shadowed has a unique stat system with five stats(Strength, Agility, Precision, Spirit, and Cunning) that all have some usefulness for every class. With over 240 perks, many synergies are possible with things like stealth kills, weapon techniques, status effects, class mechanics, summons and much more.
Symmetrical status effects: Shadowed has five elements and many impactful statuses, ranging from poison to immolation to berserk to charm. Both the player and enemies can be affected by all of them, enemies often have crippling elemental weaknesses, and many can be permanently charmed to the player's side and controlled as allies.
Stealth gameplay: Sneaking past enemies can give more EXP than defeating them, but you won't get their loot. Stealth has many features like stealth stats, sound investigation, vision cones, sneak attacks, predictable movement patterns; and you can always see which direction an enemy is facing, as well as where they will face next.
No gotchas: RNG is always a factor in roguelikes, but in Shadowed, you may examine an enemy to see what it is capable of, any time you like. You always know exactly how far away bosses/rests are, and the level exits are always placed in a consistent pattern.
Preparation systems: Shadowed has an item preparation system that lets you prepare items to use instantly, but punishes you for using them from the bag. Scout well, be prepared for most situations in general, or run the risk of fumbling for what you need most.
Strong class fantasy: Ninjas can sneak attack, hide, use weapon poisons, shuriken, kunai, bombs, special ninpo spells, and more. The Ronin is a juggernaut capable of unleashing huge attacks as he builds up his ki through fighting. The Onmyoji prepares spells to be used between levels, relying on knowledge, divination, and elemental fury to survive. Shadowed exists to be a more flavorful and in-depth exploration of oriental classes, rather than them being a tacked-on afterthought.
Immersion: Sound, music, graphics, and event descriptions all come together to create a very immersive experience for those with a little imagination.
Note: "Ooe" is pronounced "Oh-eh". Shadowed is available in both English and (coming soon)Japanese.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sleeper hit of the year for me.
Es uno de los mejores roguelikes que jugué en mi vida. EXCELENTE, divertido, con mecánicas muy interesantes y bien pensadas, con infinito potencial para builds diversos. Si lo pudieran traducir al español sería el mejor juego de ninjas del universo <3 Lo amo!
It's a ninja tenchis stealth actual roguelike. It's great.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent and unique RL- there's no simple bumping enemies until they fall over. Of all the roguelikes I've played, this is the one that most clearly delivered on a unique playstyle (stealth) and even multiple playstyles (minions, traps, prepared spells, and so on). There's no interchangable abilities or mix-and-match traits here- there's functional stealth to slip through enemy patrols, minion trickery, prepared spells and items, and yes, a relatively straightforward warrior. The prepared items system is a unique innovation that brings a lot to your preferred choice of loadout. I'm a huge fan. This game is absolutely excellent.
This game is cool as hell. It's a traditional 2D roguelike in the mythological world of Japan with a heavy emphasis on stealth, creative use of different tools, and resource management. You get 1.5x experience for spotting and sneaking past an enemy instead of just killing them, so you can totally live the ninja fantasy. Of course there are combat classes too (I think Monk is the easiest because he starts with a healing spell). Enemies are often brutally hard to fight head on, but a single stealth blow from behind tends to kill anything. Or you can blast them with bombs, set up traps on their patrol routes, etc. The diversity of strategic options available to finish each level is the #1 selling point for me. The game is well put together, but it's not the easiest game to get into and play right away. I expect people will have the most issues with the UI. Simply put, you have a *lot* of different options, and they are all packed away in different menus. Of course it's turn based, so you can open up the help menu and look any time you forget a keybind, but it does slow you down until you learn them all. To illustrate what I mean about the UI. At minimum you need to remember that you have abilities in the U menu (U for Use), the M menu (M for Magic), the Q menu (Q for techniQue), and prepared items (use P to put items on your 1-6 keys). And you'll have multiple options in each of those menus. It can feel overwhelming to have so many spells and abilities right at the start of the game. There is a good tutorial, and the help menu contains a lot of good information about the game mechanics, but it does take time to read these things. The game definitely is complicated, but I think it's cool that a dev can give us so many options right out the gate, even in a 2D turn based game. There is less bump combat than most other roguelikes because you always have options besides just melee attacking, and that contributes to a tactical feeling in the gameplay. This game isn't going to be for everyone, but especially for veterans of the traditional roguelike genre, this game is an interesting twist on the formula.
Rabid dog population control simulator 2000
Very cool ninja roguelike. Check it out
A real gem. Sharply designed.
A really fun classic Roguelike with a lot of cool mechanical twists on the formula and an interesting focus on stealth gameplay, though the various combat and resource management elements make it interesting event when not sneaking.
以忍者為主題,在傳統Rogue的基底上添加了潛行要素,融合的相當有趣 喜歡潛行類或傳統Rogue的玩家都推薦試試看 游戲系統讓潛行躲怪能得到1.5倍經驗獎勵,因此讓躲怪變成了一個可以積極選擇的策略 再加上怪的所有特性、弱點、掉落都標示的非常清楚,玩家可以在遇敵時清楚的知道攻擊的好處和風險 能讓玩家以同等地位思考躲怪和殺怪,算是做得相當優秀
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Players by region
Where this game's players are, estimated from review languages.
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