
With a focus on stealth, combat, and long-term planning, Shadowed offers 6 unique classes, over 200 perks, and a heavy emphasis on level and enemy design. Synergistic and brutal in both style and difficulty, Shadowed is a traditional Roguelike experience like no other.
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About

Blending elements both old and new, Shadowed: the Demon Castle of Ooe is a unique medieval Japanese take on the tradition of games like Angband and Nethack. The basics of Shadowed are simple, but the resource management, build decisions, and brutal status effects are not. With unique enemies and costly abilities, Shadowed aims to provide a tactical experience, rather than one based purely on game knowledge.
Exiled from the Japanese imperial city, your character is on a one-way trip to "scout" a demonic castle. The legendary demon Shuten-Doji surely must have died centuries ago, and yet somehow, the Ooe mountain once again runs red with blood. Go forth to the castle, and wash clean your dishonor with death. No matter your prowess, a lowborn warrior such as you could never actually hope to prevail... Or so the imperial court thinks.

Shadowed: the Demon Castle of Ooe features:
Long-term decision making: Everything you do ticks up your fatigue, which you can only wash away after defeating bosses on certain levels. Every character has access to unique and powerful weapon techniques and class spells, but use them too liberally, and you may not last.
Interesting levels: With over 4 groundbreaking level generation algorithms, unique roguelite-style events with choices, and special features like optional one-way teleports and center vaults, exploration in Shadowed is always varied and rewarding. Stairs are placed in roughly the opposite side of where you spawn, so you always have a rough idea of where to go, or what to avoid if you wish to explore everything with minimal backtracking.
Deadly enemies: Large emphasis has been placed on giving enemies unique abilities, strengths, weaknesses, and counterplay. Prepare resistances for some, debilitate others with statuses, avoid melee combat or ranged fights... Almost every enemy in Shadowed is a special creature based on Japanese myth, and many have devastating tricks up their sleeves.
Builds and upgrades: Shadowed has a unique stat system with five stats(Strength, Agility, Precision, Spirit, and Cunning) that all have some usefulness for every class. With over 240 perks, many synergies are possible with things like stealth kills, weapon techniques, status effects, class mechanics, summons and much more.
Symmetrical status effects: Shadowed has five elements and many impactful statuses, ranging from poison to immolation to berserk to charm. Both the player and enemies can be affected by all of them, enemies often have crippling elemental weaknesses, and many can be permanently charmed to the player's side and controlled as allies.
Stealth gameplay: Sneaking past enemies can give more EXP than defeating them, but you won't get their loot. Stealth has many features like stealth stats, sound investigation, vision cones, sneak attacks, predictable movement patterns; and you can always see which direction an enemy is facing, as well as where they will face next.
No gotchas: RNG is always a factor in roguelikes, but in Shadowed, you may examine an enemy to see what it is capable of, any time you like. You always know exactly how far away bosses/rests are, and the level exits are always placed in a consistent pattern.
Preparation systems: Shadowed has an item preparation system that lets you prepare items to use instantly, but punishes you for using them from the bag. Scout well, be prepared for most situations in general, or run the risk of fumbling for what you need most.
Strong class fantasy: Ninjas can sneak attack, hide, use weapon poisons, shuriken, kunai, bombs, special ninpo spells, and more. The Ronin is a juggernaut capable of unleashing huge attacks as he builds up his ki through fighting. The Onmyoji prepares spells to be used between levels, relying on knowledge, divination, and elemental fury to survive. Shadowed exists to be a more flavorful and in-depth exploration of oriental classes, rather than them being a tacked-on afterthought.
Immersion: Sound, music, graphics, and event descriptions all come together to create a very immersive experience for those with a little imagination.
Note: "Ooe" is pronounced "Oh-eh". Shadowed is available in both English and (coming soon)Japanese.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The best new traditional roguelike I've played in quite a while. Fatigue is a great take on the old hunger clock mechanic
its fun, reminds me a tiny bit of infra arcana from the tileset n stealth mechanic
yeah ok this is peak
This might be Legendary.
Super rad Traditional Roguelike with a really unique theme and style, I dig this a lot, the roguelike community should definitely pick this up and give it some love!
A really fun classic Roguelike with a lot of cool mechanical twists on the formula and an interesting focus on stealth gameplay, though the various combat and resource management elements make it interesting event when not sneaking.
Really good roguelike. Lots of class, skill, and item options, stealthy, tanky, magicky, etc. Has a lot of replay value. Rewards sneaking by enemies with bonus exp, but you can also get loot from enemies so there are interesting trade offs. Game does a good job of documenting and explaining its systems so it's pretty easy to get into.
Very cool ninja roguelike. Check it out
This is a fun roguelike. I'm not a fan of xp systems compared to progression through items or something like brogue's potions/scroll of enchantment, but the experience system does reward you for more than just combat. My biggest struggle is that I cannot get the keys to properly rebind, there is no way to unassign a key, and if a key is assigned, you cannot overwrite it, AND I cannot change the keybinds for slot 6 onwards. Because I use a cusotmized keyboard where my numpad equivalent maps to the non numpad keys I can't actually rebind the keys in a way that is ergonomic for me.
以忍者為主題,在傳統Rogue的基底上添加了潛行要素,融合的相當有趣 喜歡潛行類或傳統Rogue的玩家都推薦試試看 游戲系統讓潛行躲怪能得到1.5倍經驗獎勵,因此讓躲怪變成了一個可以積極選擇的策略 再加上怪的所有特性、弱點、掉落都標示的非常清楚,玩家可以在遇敵時清楚的知道攻擊的好處和風險 能讓玩家以同等地位思考躲怪和殺怪,算是做得相當優秀
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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