
With a focus on stealth, combat, and long-term planning, Shadowed offers 6 unique classes, over 200 perks, and a heavy emphasis on level and enemy design. Synergistic and brutal in both style and difficulty, Shadowed is a traditional Roguelike experience like no other.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Blending elements both old and new, Shadowed: the Demon Castle of Ooe is a unique medieval Japanese take on the tradition of games like Angband and Nethack. The basics of Shadowed are simple, but the resource management, build decisions, and brutal status effects are not. With unique enemies and costly abilities, Shadowed aims to provide a tactical experience, rather than one based purely on game knowledge.
Exiled from the Japanese imperial city, your character is on a one-way trip to "scout" a demonic castle. The legendary demon Shuten-Doji surely must have died centuries ago, and yet somehow, the Ooe mountain once again runs red with blood. Go forth to the castle, and wash clean your dishonor with death. No matter your prowess, a lowborn warrior such as you could never actually hope to prevail... Or so the imperial court thinks.

Shadowed: the Demon Castle of Ooe features:
Long-term decision making: Everything you do ticks up your fatigue, which you can only wash away after defeating bosses on certain levels. Every character has access to unique and powerful weapon techniques and class spells, but use them too liberally, and you may not last.
Interesting levels: With over 4 groundbreaking level generation algorithms, unique roguelite-style events with choices, and special features like optional one-way teleports and center vaults, exploration in Shadowed is always varied and rewarding. Stairs are placed in roughly the opposite side of where you spawn, so you always have a rough idea of where to go, or what to avoid if you wish to explore everything with minimal backtracking.
Deadly enemies: Large emphasis has been placed on giving enemies unique abilities, strengths, weaknesses, and counterplay. Prepare resistances for some, debilitate others with statuses, avoid melee combat or ranged fights... Almost every enemy in Shadowed is a special creature based on Japanese myth, and many have devastating tricks up their sleeves.
Builds and upgrades: Shadowed has a unique stat system with five stats(Strength, Agility, Precision, Spirit, and Cunning) that all have some usefulness for every class. With over 240 perks, many synergies are possible with things like stealth kills, weapon techniques, status effects, class mechanics, summons and much more.
Symmetrical status effects: Shadowed has five elements and many impactful statuses, ranging from poison to immolation to berserk to charm. Both the player and enemies can be affected by all of them, enemies often have crippling elemental weaknesses, and many can be permanently charmed to the player's side and controlled as allies.
Stealth gameplay: Sneaking past enemies can give more EXP than defeating them, but you won't get their loot. Stealth has many features like stealth stats, sound investigation, vision cones, sneak attacks, predictable movement patterns; and you can always see which direction an enemy is facing, as well as where they will face next.
No gotchas: RNG is always a factor in roguelikes, but in Shadowed, you may examine an enemy to see what it is capable of, any time you like. You always know exactly how far away bosses/rests are, and the level exits are always placed in a consistent pattern.
Preparation systems: Shadowed has an item preparation system that lets you prepare items to use instantly, but punishes you for using them from the bag. Scout well, be prepared for most situations in general, or run the risk of fumbling for what you need most.
Strong class fantasy: Ninjas can sneak attack, hide, use weapon poisons, shuriken, kunai, bombs, special ninpo spells, and more. The Ronin is a juggernaut capable of unleashing huge attacks as he builds up his ki through fighting. The Onmyoji prepares spells to be used between levels, relying on knowledge, divination, and elemental fury to survive. Shadowed exists to be a more flavorful and in-depth exploration of oriental classes, rather than them being a tacked-on afterthought.
Immersion: Sound, music, graphics, and event descriptions all come together to create a very immersive experience for those with a little imagination.
Note: "Ooe" is pronounced "Oh-eh". Shadowed is available in both English and (coming soon)Japanese.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This might be Legendary.
its fun, reminds me a tiny bit of infra arcana from the tileset n stealth mechanic
This is a fun roguelike. I'm not a fan of xp systems compared to progression through items or something like brogue's potions/scroll of enchantment, but the experience system does reward you for more than just combat. My biggest struggle is that I cannot get the keys to properly rebind, there is no way to unassign a key, and if a key is assigned, you cannot overwrite it, AND I cannot change the keybinds for slot 6 onwards. Because I use a cusotmized keyboard where my numpad equivalent maps to the non numpad keys I can't actually rebind the keys in a way that is ergonomic for me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super rad Traditional Roguelike with a really unique theme and style, I dig this a lot, the roguelike community should definitely pick this up and give it some love!
как и полагается правильному рогалику: tough as nails, twice as fun ну и нельзя не отметить определенную толику юзер-френдли деталей, таких как подробнейшие описания всего и вся, в том числе мобов на карте; целый набор включаемых-выключаемых фич на грани читов, позволяющих осваивать отдельные аспекты, не заморачиваясь на полное погружение в бездны механик разом; возможность сохранять билды, дабы не пересобираться с нуля каждый раз; удобно переназначаемое управление и даже поддержку геймпадов (пока еще в процессе допиливания, но сам факт) плюс, приятная атмосфера в духе Ninja Scroll, Labyrinth of the Demon King и тому подобной нихонской мистической крипоты, и недурственный визуальный стиль
*At 8 hours of play* This is an amazing stealth game, sneaking and backstabbing. It looks like it's just gonna be a ninja wrapped Nethack, but this is a deep and very complex all of it's own. It's worth the money and being able to essentially control the difficulty makes this a cozy game to either challenge yourself to your limits or just chill and ninja stuff. Oh and the sound design is amazing, the music is nostalgic to me for some reason, and I love it.
yeah ok this is peak
Really good roguelike. Lots of class, skill, and item options, stealthy, tanky, magicky, etc. Has a lot of replay value. Rewards sneaking by enemies with bonus exp, but you can also get loot from enemies so there are interesting trade offs. Game does a good job of documenting and explaining its systems so it's pretty easy to get into.
This game is very good, do not overlook this gem. It may take a little reading up in the in game menus but its well worth the effort. It's got that special something like DF, COQ, or cogmind does.
The best new traditional roguelike I've played in quite a while. Fatigue is a great take on the old hunger clock mechanic
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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