
Take control of masked maniac Skullface in the goretastic sequel to the most violentest award winning Overwhelmingly Positive puzzle game ever made! This darkly hilarious puzzle game tribute to classic horror movies that puts the laughter in slaughter.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After playing over 20 hours of this game and unlocking all of the core gameplay elements, I'm sad to conclude that it is far inferior to the original Slayaway Camp (a game that I play through once a year and is still challenging and fun after 150 hours and multiple replays). The main problem is that the puzzle mechanics in this sequel are much less interesting and complex than in the previous game. In the original Slayaway Camp, the puzzle elements were diabolical in their design. Bookshelves could be pushed in either direction. Light switches presented several advantages when switched on and several different advantages when switched off. Phones came in pairs and you often needed to use each end of the phone line at different times within the same puzzle. After the introductory section, each of the puzzles in that game were detailed, complex and required numerous decisions and realizations to solve. Some of those puzzles took me close to an hour to solve; in this game, I was rarely stumped for more than a few minutes. There are some decent 'a-ha' moments of realization in this sequel, but there is usually only a single 'trick' to each puzzle and the rest of the solution then becomes obvious. This game also lacks a lot of the charm that the previous game had. The first time I played the original game, I was regularly laughing out loud each time I unlocked a new killer or kill animation. I barely chuckled at anything in this sequel. And it doesn't feel like there's much visual or mechanical difference between the various chapters; the hundredth puzzle looks and feels pretty similar to the first, which got boring. I will mention a few positives. There is a lot of gameplay here; after 20 hours I still have a number of puzzles left. The hint system is very good, and the rewind system works great. I play most of the Sokoban games released, and this one is slightly better than average in my opinion. I'm not sure if this game deserves a full thumbs down, but since my overall feeling is one of disappointment, that's what I'm going to rate it. I did get some fun out of this game but I don't think I'm going to finish it, unlike the original Slayaway Camp which I will be replaying for many years to come!
Just like the first Slayaway Camp game, the second is another great tribute to 80s horror. The idea is to maneuver through puzzles that consist of blocks and in which you have to make as many victims as possible in a creative, strategic way. While puzzling, you can discover secret places and collect special weapons. You can unlock more and more new genres and settings and also many horror characters with which you can kill, it is up to you to make sure that they become great in the victims they make. https://www.youtube.com/watch?v=Rs7KrbEn80o
I gotta do one last edit after 100%-ing the game. Short & sweet. Slayaway Camp 2 is a good game. It's not exceptional, it's not perfect. The Netflix partnership came at the cost of having the entire soul/charm/magic of what made SC 1 a 10/10 excised from the sequel. If you enjoyed SC 1, pick this up. It's worth a buy. Just expect to be very disappointed. 6.5/10
[code]Вступай в [url=https://steamcommunity.com/groups/JuOb]группу[/url] и [url=https://store.steampowered.com/curator/44834328/]кураторку[/url], если понравилось читать отзыв. [/code] Продолжение шикарнейшей стилизованной головоломки. Тут больше особо нечего сказать. В игре просто море контента. Дофига шкурок на "маньяков-убивцев". Не помню уже как было в оригинале - но тут есть еще разделение убивцев на типы, со своими абилками. Есть те кто кидается хадукенами, есть те кто проходит сквозь предметы, есть создающие зомби. И под каждый тип есть свои головоломки. Причем! Чем дальше, тем больше всяких приколов добавляется. Если в начале все просто - вот пара поворотов и кустиков - а вон чебловечек - вали его чтоб не сбежал. То под конец - вот тебе карта из совместных 5+ мини локаций, в них есть ящики, булыжники, порталы, менты, костры и много всего - разбирайся. Но благо для таких одаренных как я - есть кнопка подсказки. Которая даст небольшой клочек информации - куда нужно сдвинуть предмет или заставить пробежать человечка. А для совсем тупывх - можно даже полностью посмотреть решение уровня...ну это тоже для меня. Причем игра очень шикарно передает атмосферу хорроров. Ведь зачастую в ужастиках как - первую половину фильма, убивец быстро бегает за кадром и валит всех изподтишка. Вот и тут так по сути. Хотя парочка придирок у меня есть: Первая - маловато анимаций финишеров. Будто-бы их штук 5-10 без оружия, и около 5 еще с мачете. Ну и около 3-4, от окружения. А этого маловато как по мне, для настолько продолжительной игры. Вторая - qte. Они конечно прикольные....первое время! Но после третьего часа - они начинают бесить. Бляго есть кнопочка в настройках "пропускать нажатием". Третья - уровни из нонстопных прохождений qte...ну тут без комментариев. Их много, и их обязательно проходить - если хотите открыть всех монстров. А так - мастхевная игрушка для всех фанатов хорроров.
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Seriously Flawed ★★☆☆☆[/h1] [h1]First Impressions[/h1] I'm not entirely sure how long ago it was, but I've seen YouTubers playing the first game. Too much time has passed for me to remember much, but seeing so much cartoony gore mixed with a puzzle game intrigued me. That's why I had so much interest when I saw an offer to review Slayaway Camp 2 (SC2). Horror isn't my preferred genre to say the least, yet I can handle it in this kind of format. [h1]Gameplay[/h1] Even though it has an interesting theme, SC2 winds up playing like most any sokoban or block-sliding puzzle. Since you're trying to eliminate all the victims though, this does alter the win/lose conditions. You can freely rewind and reset the stage whenever you want, but the main fail conditions revolve around either making it impossible to finish off the last victim, or scaring someone off the edge of the screen. When a person flees, they'll run until something gets in their way, so without an object blocking them, they're able to escape from you. Otherwise, they'll either hit the object and remain in place, or it'll kill them, because they stupidly ran head-first into something like an open fire, or tripped a land mine. The other failing condition should seem familiar to those who've played sokobans, as any wrong placement of a block is all it takes. Unfortunately, it's not obvious if you've messed up, and have to figure out for yourself. https://steamcommunity.com/sharedfiles/filedetails/?id=3369843758 [h1]Controls[/h1] The majority of the game can be controlled with WASD or arrow keys, but you have to use the mouse for the machete interaction. Considering it doesn't make for fun moments, I found this to be an odd inclusion. [h1]Story[/h1] If you take the opening cutscene seriously, an evil slasher gets sucked into a smart phone when a kid summons, then unsummons him, by reading a digital copy of his diary. I don't know how that would translate into him being teleported to several, convenient murder locations, and opening access to other killers and movie titles. This was more confusing than anything. https://steamcommunity.com/sharedfiles/filedetails/?id=3369843408 [h1]Visuals[/h1] How a game looks doesn't tend to be a large focus for me, but I found quite a few flaws with SC2's appearance. I don't love how the user interface is arranged like you're playing on a smart phone, as the wasted space makes it cumbersome to navigate. When it comes to background objects and stages, those items look fair enough. However, I'm not fond of how any of the people look, as their proportions seem off, and their faces aren't appealing, screaming or otherwise. Seeing them move around doesn't help any, as I often can't even tell what's supposed to be happening in the kill animations, “You spun them around five times, and their head falls off?” There are five types of horror antagonist you'll unlock, but within each category, none of the different skins have unique features. For example, when selecting a slasher, none of them have special kills. This can make for odd-looking animations, like almost any of them being done by a refrigerator. Not giving more meaning to what character you choose seems lackluster to me. Imagine playing Mortal Kombat, but each warrior had the same fatalities. That'd suck. [h1]Sound Design[/h1] Out of every area, the music is where I'd say the horror movie theme is best utilized. The main tune is pretty catchy, and though it's not quite spooky, elements of that song still capture a horror vibe. I don't know the specific features that make for great chilling tunes, but there's definitely a certain touch where you recognize it upon hearing it. Having listened to some of the different songs, I'd say they're all good choices for this game. I'm not sure what determines which song is chosen, although I'd assume it's the setting. Many places revolve around the forest, but there's still differences between whether you're in a cabin, surrounded by water, there's an abundance of trees, and the like. Regardless, I liked the sound direction in SC2. https://steamcommunity.com/sharedfiles/filedetails/?id=3369864221 [h1]Pros[/h1] 🌟 Rewinding is very quick and responsive. Plus, not only will the hint give some idea how to solve the stage, you can watch a video clip for the entire solution. 🌟 There's no turn limit, so your route can be inefficient, as long as it leads to the correct result. [h1]Cons[/h1] ❌ Several puzzles don't necessarily feel like they were designed to be tricky. Instead, the objective seemed more focused on how many steps you had to take, and maxing it as much as possible, “This won't make things any harder to figure out, but you'll have to do 40 extra actions now.” ❌ Making a crucial mistake doesn't trigger a game over screen, so you have to figure those things out for yourself. [h1]Tips[/h1] 🔍 Always determine the requirement for killing the last victim first. There's no point in wasting your time barking up the wrong tree, when the way you take out another victim could be vital to how you beat the stage. 🔍 If you're going to watch the video clip solution, it's surprisingly easy to forget a crucial step. That's why I focused the most near the end, so I wouldn't forget how to finish the stage. [h1]Final Thoughts[/h1] Overall, my biggest issue with SC2 is the presentation. Even ignoring the smart phone matter, it doesn't make full use of its premise. To some extent, any horror movie level pack will center around one theme, such as trapping victims in mud, or rolling them over with boulders. However, even that loses focus from the challenge stages, which often prioritize other mechanics, while only the last victim highlights that feature. It's especially obvious when for no reason, you suddenly have to deal with ice physics, or the breakable floor. Since each is supposed to represent movie scenes, I think the puzzles should better reflect that, leading through the path of the horror flick's slasher or monster. Intentionally design victims and stages that make a clear, distinct script and sequence. Considering the over-the-top nature of some titles, I'd also have played on that, changing the mechanics for gorier outcomes. Instead of including a pointless machete mini-game that has no relation to anything, use an idea from the movie you've selected, such as the kooky hunter. When you startle him, his shotgun goes off, and causes devastating chain effects that you assembled in advance. For the finale scene, have it culminate in something crazy, like a dam bursting that destroys the whole town, or even the unexpected demise of the villain. Changes like this would make level packs have prominence, and feel more interesting to try. Lean into the cheese. Regardless, I found the payoff and aesthetic underwhelming. Also, even with the solutions available in-game, few people earn achievements just for unlocking later areas, which speaks volumes. That's why I wouldn't recommend this game. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - SC2 is healthy [/td] [/tr] [/table]
an short review an great sequal to a great game worth playing with some new mechanics
Очень неплохо. Знакомство с серией у меня началось с Friday 13th Killer Puzzle (сейчас недоступно для покупки). Потом купил и прошел первый Slayaway Camp. Обе игры зачистил полностью. Весьма продуманные головоломки с хорошим левелдизайном. Теперь же приступил к последней игре. В отличие от предыдущих, маньяк теперь не передвигается рывками, но задачу это явно не упростило. Как минимум потому, что теперь путём бегства жертв может стать каждая свободная клетка по периметру уровня. Уже видно добавленные новые механики (типа коробок и ломающихся тайлов с лавой). Видно, что уровней очень много. На одну звезду их пройти относительно просто, а вот с челленджами всё весьма сурово. В общем всем любителям головоломок, которых не пугает тема игры, однозначно рекомендую.
While I think that their masterpiece was Friday the 13th (so glad that I purchased all episodes before it was pulled), I think that this and the original Sleepaway Camp are on par with each other as excellent entries in the horror-comedy-puzzle genre. Top of the field, to be honest. They're quite similar, but this one is a bit easier (but that is a huge appeal to me and my addled brain), much flashier in terms of graphics, and for whatever reason the controls feel better. All in all, I have no regrets about this purchase.
I have now spent over 32 hours of my life in bite-sized breaks from work solving literally hundreds of these Sokoban puzzles with a slice of ridiculously cheesy gore that I mostly ignore but occasionally smirk at. If you like Sokoban style games, you shouldn't skip this!
What even is this? It doesn't even feel like slayaway camp anymoere. In the original you moved until you hit something that would stop movement in that direction so a lot of the puzzle was how to get your character in the right position. Now you just have free movement in any direction one square at a time and it honestly trivializes a lot of puzzles. It's not like there's nothing good, but it just doesn't feel interesting to me, certainly not as the previous. I'll be refunding this.
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