
Shadow of the Depth is a top-down action Roguelite game. Delve into a dungeon world of light and shadow to eradicate the monsters that ravage your home. Be prepared to step into the abyss before you!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 448reviews | 70% | — | $165.2K |
| Free | 5.4Kratings | 83% | — | $693.7K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
斩妖sak是你前辈。
制作组估计是跑路了,几个月不更新,看来前段时间更新就是为了早点做完走人······符文系统一言难尽,卸载了,感谢制作组带给我不长的游戏时间
I started playing this game on my iPhone and saw it was available on steam as well. It was disappointing to learn that this game doesn't support crossplay between Steam and iOS. What is the point of having account that can't be shared? Add this feature and you might have way more people playing this across the platforms.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Portuguese - Brazil, Spanish - Latin America, Korean, Vietnamese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Die Kombos fühlen sich alle schrecklich an. Eine halbe Sekunde zu lange die Taste gedrückt und man dasht durch die halbe Map, meist in Fallen oder Gegner. Selbst wenn man keine Kombos machen will, zünden diese durchgehend, da die Tastenkombinationen für die Kombos und normale Angriffe fast alle gleich sind. Außerdem kenne ich ein Roguelike so, dass man stirbt, levelt und stärker wird, während die Gegner auf gleichem Niveau (steigt je nach Level natürlich) bleiben. Hier aber levelt man nach einem Tod, doch die Gegner auch. Das macht das ganze Leveln komplett sinnlos, finde ich. Wenn man in Level 2 schon fast geoneshotted wird, ist das eher lächerlich als Spaß... Da gibt es 1000 mal bessere Alternativen!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.1K | 323 | 72% | $12.99 | |
| $165.3K | 602 | 98% | $14.99 | |
| $165K | 561 | 91% | $19.99 | |
| $165.3K | 395 | 90% | $14.99 | |
| $165.3K | 1.9K | 77% | $4.99 | |
| $165K | 401 | 66% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.3K | 200 | 82% | $9.99 | |
| $5.5K | 25 | 68% | $7.99 | |
| $584.2K | 1.1K | 76% | $19.99 | |
| $4.7K | 47 | 68% | $4.99 | |
| $125.7M | 308.6K | 98% | $24.99 | |
| $77.9M | 123.4K | 96% | $29.99 |