
Airplane Mode delivers all the thrills of a real-time, six-hour commercial airline flight—in Coach. At least you've got a window seat. Buckle up.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, i like it!
I would recommend this game if you want to feel the real pain of an impossible crossword like seriously we were 3 very intelligent people and we found 2 words. Also the sudoku solution of the previous edition of the magazine is not complete: it lacks the first and last rows and columns. The game is fun tho.
In the 55 mins I've played so far, it's crashed 3 or 4 times, so can't even think about getting through a flight. I have no other games that crash, so it's not a computer issue.
Airplane Mode is one of the most unusual and quietly audacious simulation experiences available on Steam. Instead of placing you in the cockpit or giving you control over a massive aircraft, it asks you to inhabit the least glamorous role imaginable: an economy-class passenger trapped in a long-haul flight with nothing to do but wait. Developed by Bacronym and published by AMC Games, the title leans wholeheartedly into the realism of modern air travel—its boredom, its inconveniences, its slow passage of time—and turns that everyday ordeal into a form of interactive contemplation. The result is not a game in the conventional sense, but a patience-driven simulation that plays almost like performance art, inviting you to experience stillness and discomfort in a digital space. The game offers two flight options: a short journey lasting a couple of hours, and a full transatlantic flight that plays out in real time. Once you’re buckled in, everything unfolds at the same pace it would on an actual airplane. You watch the safety demonstration, listen to the cabin crew’s announcements, observe the landscape drifting by outside the small window, and occupy yourself with whatever you find in your carry-on bag. Books, puzzles, headphones, an inflight magazine, and even the built-in entertainment system become your tools for passing the time. You can watch old films, fiddle with a puzzle page, sketch in a notebook, or simply stare at the aisle while passengers shuffle and attendants make rounds. Airplane Mode doesn’t embellish the experience; instead, it embraces the authenticity of long hours spent doing nearly nothing at all. To keep the simulation grounded, the developers layered in randomized events that mimic the unpredictability of real flights. You might encounter mild turbulence, face a delay on the runway, hear a child crying several rows behind you, or deal with the frustration of unreliable in-flight WiFi. These elements help create a sense of realism without turning the game into a choreographed sequence. Each flight can unfold slightly differently, but the core routine remains deliberately static. The goal isn’t challenge or variety but immersion—an invitation to inhabit the mental space of travel, where time feels suspended and you become acutely aware of the small rituals people use to endure monotony. This commitment to simulating boredom is simultaneously the game’s great strength and its limiting factor. For some players, Airplane Mode becomes a strangely soothing experience, offering a form of digital minimalism. It takes the sensory experience of flying—the constant hum of engines, the muted lighting, the confinement of a narrow seat—and turns it into an almost meditative environment. The lack of objectives can be calming, especially for players who want to step away from high-intensity, goal-driven games and instead immerse themselves in a familiar, quiet routine. The peacefulness of simply being present, watching time pass, and engaging with small distractions can evoke a sense of mindfulness not often found in gaming. For others, however, the novelty fades quickly. The game’s repetition, lack of progression, limited interactions, and modest audiovisual design mean that those looking for engagement, variety, or narrative depth will find very little to latch onto. Airplane Mode is unapologetically mundane, and that makes it a niche product. It is an experience meant for curiosity, experimentation, or perhaps even humor rather than traditional entertainment. The cabin environment, while detailed enough to sell the illusion, is visually simple, and the game’s overall presentation reinforces the sense that its purpose is more conceptual than dramatic. Yet there is something undeniably compelling about the project. Airplane Mode distills a universal experience—waiting, enduring, killing time—into a playable form. It reflects not just the act of travel but the psychology of it: the introspection that comes from being confined with your thoughts, the acceptance of limited space, the slow adjustment to a rhythm dictated by schedules and announcements. In this way, the game becomes less about airplanes and more about the human relationship with time, patience, and routine. Ultimately, Airplane Mode succeeds on its own unusual terms. It is a niche, deliberately slow, and often uneventful experience, but it is also bold in its commitment to simulating the ordinary without irony. Players who approach it with curiosity or a taste for experimental interactive media may find themselves strangely absorbed by its authenticity. Those seeking excitement or traditional gameplay will likely walk away puzzled. But as an artistic experiment—a digital recreation of the quiet boredom so many people know intimately—Airplane Mode stands as a fascinating exploration of what a game can be when it stops trying to entertain and instead chooses simply to exist. Rating: 6/10
Please add steam deck support, I have a flight coming up.
it's somewhat good, but worth the 2 pounds
The game is extremely boring. Over the years there hasnt been a single update and its just sitting and waiting for the plane to land. Nothing else to do except watching old tv and ordering food and maybe drawing on the books
if there were more than 2 flights then i would recommend it and also fix the crashing problem and also make so i can access other windows and make so we can stand up when its cursing altitude and can you make so we can interact with more things and make so we can like sleep so the time passes faster please do not abandon this game it is really cool only if the things were better
i like flying in the airplane
Played this before a flight, gotta cancel it because I already got the whole experience at my PC like a loser lol.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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