
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a big Mimimi fan and I believe Shadow Tactics and specially Desperados 3 are masterpieces. With that said, I was expecting a lot from Shadow Gambit and after finishing Desperados 3 I knew they were going to try a fantasy setting after seeing Isabelle's skills. At first, I was dissappointed. Shadow Gambit seemed much easier and the story was not as strong. But with time I came to really appreciate what they have done here. Characters are very interesting and this game is absurdly fun. It's amazing to see what you can do in missions with different combinations of characters and since there are 8 different ones and you can only bring 3, the combinations are endless. I recommend this game for any fan of Mimimi's previous games and even for newcommers as this may be the best entry to start. But please give it a few hours and try to open at least 4 characters because this is when the game really starts to shine.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
쉐도우 택틱스, 데스페라도스3, 쉐도우 갬빗까지 모두 재미있었다. 사랑했다, 미미미 게임즈 ㅠ
我觉得采用了沙盒真是个非常糟糕的设计。我一直觉得RTT本质上是一个解谜游戏,从地图整体来看是一个大关卡,而每一个区域又可以视作小的解谜关卡,我应该先处理谁,然后处理谁,最后同时行动再收拾剩下的敌人。我玩到20个小时的时候产生了很强烈的倦怠感,这种类沙盒设计让我产生了极大的重复感,因为上一关我处理过的小关卡,这一关我又得再来一次,而且为了给队员升级,我可能带上了不合适的队友,导致行动异常艰难。此外,我玩RTT游戏的乐趣之一就是走遍关卡的每一个角落,探索每个场景的兴趣点,把每一个敌人都弄晕或者击杀,沙盒设计使得我这种游戏风格需要花很多时间,重复感更严重了。每个地图都要从不同的点撤退,我仿佛想起了当年玩刺客信条5的时候,在巴黎开那些无意义的箱子的过程。我对路上的敌人npc不再感兴趣,只想赶紧到达目标地点,但是不处理半路上的敌人我很处理目标区域的敌人。总之,沙盒设计非常糟糕,这游戏是我玩过的mimimi三款RTT里唯一没有最高难度通关,且完全不想去做任何挑战的游戏
Kinda same as previous Mimimi games, but still good. A lot of repetition might not be for everyone. Seemed to be a bit boring at the beginning, but later it sucked me in for good. 100% steam achievements. I recommend it for people who liked Shadow Tactics and Desperados. For everyone else - better to first play Desperados 3.
本作打破了以往RTT固定关卡固定人员配置的规则,由于船员是逐渐解锁的,且玩家可以选择船员解锁顺序,为了保证任意船员组合都能过关,除了最终关卡不用影子模式有挑战,整体关卡难度都偏低。因此,制作组将难度转化为完成徽章来提高乐趣。前述创意可能无法让所有玩家满意,制作组索性在角色技能上下功夫,反正是架空世界,各个角色的技能在升级后达到了imba的程度,甚至最终解锁角色小丑已经突破了任何传统RTT的角色规则。说了这么多,深感惋惜,MIMIMI在三部曲中一直在求变,一直在突破,带来了很多让人惊喜的创新,同时也体现了平衡传统与创新的困难。优秀的MIMIMI解散了,它为快被人遗忘的RTT留下了丰富的遗产,希望MIMIMI能实现他们给所有玩家的寄语,更希望有更多的工作室能继承这些遗产。
Terminé la campaña del juego en 26 horas aprox, aunque siento que podría seguir y seguir jugando. Nunca he sido muy fanático de los juegos tipo stealth pero este me cautivó! El arte, la historia, la forma en que están desarrollados los personajes y sus habilidades, es simplemente entretenidísima! A ratos quizás la dificultad intermedia se hace un poco fácil, pero también hubo misiones en que me tuve que dar muchas vueltas hasta figurar cómo derrotar a los distintos tipos de guardias y unidades. Muy recomendado, seas un jugador habitual de este género o no, te va a encantar!
地图层次感较差,有时候分不清上下层,植被太多,干扰操作。一周目不开放徽章,最高难度也是个笑话。整体来说,MIMIMI公司就赏宝奇兵3和影子传说DLC做的最好,这作实在垃圾,玩着都要睡着了,玩到最后九张地图重复接主线任务,船长考验任务,每张地图几乎一周目要玩个五六遍,真的玩吐了,MIMIMI公司倒闭是有原因的,这作比一代影子传说都不如。
В целом норм, дотянул до концвоки и было +- интересно, но очень огорчило, что заставляют переигрывать на одних и тех же картах. Только из-за самого геймплея (для меня это было вновинку и увлекло) я дошёл до сюжетной финалки, но после, когда мне сказали: "А давай-ка ты теперь ещё раз 100 побегаешь по тем же островам, соберёшь все монетки и мы тебе дадим шута" стало уже до пи**ы и я забил. 7/10, -3 балла за бестолковую реиграбельность
If you liked Mimimi Games' previous games, this is a confident buy. It's gameplay encourages player creativity and freedom. You can do missions with any single character alone or a combination of 2 or three. You can go full stealth or ring that alarm bell all day all night. You can swim past whole sections, go up and over infrastructure, go underneath the floor like a meercat or gopher, go straight through the front door. You can take out the lights and make stealth easier, or you can keep the lights on and pick off and avoid your opposition strategically. You can complete a lot of missions in ways that you don't think you can too. Take out a group of guards with one person. Use lying bodies to your advantage. Time your attack to take out a single guard who's being watched by a bunch of other guards. This game is extremely rewarding and satisfying for players who use their imagination and add innovation to completing complex stealth puzzles. For players who don't care to get artistic with how they approach stealth gameplay and do the exact same, tried and true method and approach to every situation over and over, they may find it repetitive and/or boring, in which case I would say you're playing the game wrong. [This game specifically.] One downside with the gameplay is that the pathfinding can be a little bad sometimes, as is with a lot of real time strategy games. Instead of walking along a path you'll dive into the water next to you or to the floor under you. Instead of going through the front door to the back door you'll go through the front door, out the front door, through the front door, out the back door, in the back door, and out the back door. This is because the maps are 3-dimensional, and it can ruin your stealth run sometimes, but with the quicksave feature that is built into both the gameplay and the story, this issue isn't so noticeable. The story of your crewmates lives are so memorable and fun to follow along with, and I highly recommend the dlcs as those crewmates as they have really good stories to experience too. I didn't like every crewmate, but like in the gameplay, you don't have to get to know them more or even use them at all if you don't want to. I didn't use the main character for most of the game, and then other characters I didn't use at all for the entire game. Player freedom at its peak here. Now the main story, with the main characters, are there because they need to be to onboard you[rself] into the game and into the lives of your more interesting crewmates. The story for the first half is pretty simple and not that interesting, pretty straightforward, but then the second half of the story actually gets increasingly and surprising more interesting, especially towards the end. Now the big but is that the last mission is bugged. I can't finish it. My objectives didn't get marked as complete after completing them in the mission, and so I cannot finish the mission. A shame because like I said, the story gets a lot better in the second half, especially at the very end. From the hours I got already from the game though, I've already been satisfied with the game to not need to play anymore anyway, but it is a bummer I'll never get to experience myself what happens at the very end of this game if this bug persists and never gets patched out.
Strategic. Fair difficulty. Sometimes a little slow pased. Funny. Little clunky controls. Lot of fun plotting your next move. Different ways of solving problems. Lot of fun in general
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 4.8K | 81% | $39.99 | |
| $6.1M | 34.1K | 83% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $19.4M | 13.6K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 5K | 74% | $29.99 | |
| $5.4M | 4.5K | 50% | $39.99 | |
| $5.4M | 8.6K | 89% | $20.99 | |
| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 7.6K | 83% | $19.14 |