
Halls of Montezuma recreates the Mexican-American war of 1846-1848. Play the USA and conquer Mexico City before Whig opposition in Congress forces a negotiated peace. As Mexico, hold desperately against the enemy’s onslaught, to gain enough time for America's internal politics to end the war.
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Languages: English, French, German, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Strongly recommended. First computer game on the strategic level of the Mexican War. Good period feel based on solid research. The game plays quickly and presents the player with the same challenges confronting the historical commanders. I have been playing war games since 1970 and I would place this game in the top ten percent that I have played.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] There are four campaign wars to playthrough, Halls of Montezuma, Opening Moves, Tejas Returns and Cauldron of Generals. Each of the campaigns have some information detailing the wars between the US of A and Mexico between the years 1846 to 1848. Other information available to you is the Estimated Playtime, the Favoured Side and the Hardest to Play. Once you have decided which campaign to play, you can then select either to play as the US of A or Mexico. You will also be able to choose to play against the AI, a second player or you can play against someone through email. Once you have done deciding the game will start with the first action being the Card Draw. Here you’ll draw a random card which you can use in later actions depending on the type of card you have drawn. Cards can be used for defense, attack and support and may just help you in your battles. After the card drawn phase, you also have the following phases, Reinforcements, Supply, Naval Movement, Battle List, Land Movement, Battle List, Siege List Aerial Bombardment, Replacement and End Turn. Naval and Land Movement allows you to move your units over the world map. You’ll be able to take over new regions and cities, towns, and other places. If you happen to move into a region or a place which is already taken by the opposition then you will enter the Battle stage upon ending either your naval or land movements. Here you can use any battle cards you currently have in your hand to aid you. Battle will take place with each of yours and the enemy's units either side of the Battle Log which is in the centre of the screen. Below the log is a red button named “Fire”, hitting this button will start a round of fire between the two sides. If things aren’t going as planned then you may be able to retreat and save some of your units from being completely wiped out. After each battle there is a summary detailing Victories, Defeats, Sieges, Casualties, Cards used. Tension Index US Anti-War Sentiment, along with Victory points, Treasury and Paso Del Norte for both the US of A and Mexico. Not only will you have to deal with the enemy but you will also have to deal with mother nature. The weather can have an effect on your units, you could lose some to major rainfall, tropical diseases and to heat depending on the time of year and where abouts your units are. Once you have finished moving all your units, had your battles you must end your turn. This will then allow your opposition to make their moves, enter battles etcetera. Each of the campaigns is played out over a number of turns, the winner will be the one whom has the most victory points under their belt come the end both sides turn. In the settings you will find options for Display - Language (English, French, Spanish, German, Russian, Italian, Japanese, Norwegian, Portugues, and Chinese), Resolution, Full Screen, V-Sync, Display Card Messages, Always Display Summary Phase, Fog of War, Display Tutorials First. Audio - Sound Effects, Ambient Sounds and Music Volume Sliders. Play By Email - Player Name, Player Email, Save Directory, Use the Default Email Client App to Send Saves, Delete Imported Zip Saves. AI - A.I. Level (Basic, Advanced and Expert) and Auto AI Actions. I did have one problem with the game where I was to place some reinforcements onto the map. However, I was unable to select anywhere and then validate the reinforcements. I’ve only had this happen the once and restarting the game sorted the problem out and I was able to continue with my game. Positives + Challenging + Playable by email + Cross-Platform multiplayer + Remote play together Negatives - Couldn’t place and validate reinforcements on to map - No achievements currently - No cards currently Play as the US of A or Mexico as the US President Polk initiates war between the two nations over where the border lies between them on a map. 7/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
Okay I've only played this for 50 minutes but got to say I haven't really enjoyed it at all. I shall most likely refund it hence the short play time. So what do I think is wrong or not great fun with "SGS Halls of Montezuma" ? First the tutorial is really hard to understand. Surely there is someone about who has better English than the bloke doing the narration.The instruction is straight forward I have trouble understanding what he is saying.Secondly the Mexican morale is so bloody low you are never going to win. Historically yep the US soldiers had better moral but to make a game of it the Mexicans need a boost otherwise it's not going to be much of a contest and it is marginally unpleasant .Say no more.. Thirdly when a battle occurs it's mind mindbogglingly tedious and no I don't expect Total War! How many men have I lost ? Don't know ,check the card still don't know. Still got 7/8th but 7/8th of how many? To me it just doesn't seem to fit together and it certainly doesn't make me feel I want one more turn. Positive things .I think it looks nice and the music is excellent. There has not been a game from this era since the excellent"Age of Rifles" on DOS way back in the earlies." SGS Halls of Montezuma" seems pretty accurate both geographically and perhaps historically but it's not for me and it may not be for you either....
What it says on the tin. Good, intuitive UI and smooth campaign flow. The map is good to look at and documentation is just as good. I’m only just starting to dig my teeth into this, but the battles are fun and it’s clear a lot of effort was put into the cards, politics, and troops. Must have been fun to research!
In 5 hours of playtime, I have found the game so far to be fun, easy to learn and play and at the same time seriously historical, detailed and challenging. Excellent, colorful graphics, an awesome soundtrack and manual, and a wonderful video tutorial are just icing on the cake. I'm a serious wargamer from way back and would recommend this title without hesitation.
SGS Halls of Montezuma is a good war game based on the Mexican War. You can see the similarities between this game and some of the old AGEOD games and that is a good thing. Adding historical flavor in the form of news papers and events is a nice touch which sets some historical backstory and also allows for some innovative mission-like situations (like having to take a certain territory to show progress before political opponents to the war get angry). While you can tell that this game has a small budget and only a few (one?) devs, it's an interesting enough wargame to keep your attention and is focused on a "forgotten" war that many forms of media don't cover.
I like this game buts its has to many bugs and suffers from the plague. First theirs this bug were out of no where soviets and fins appear to duke it out in the golf of Mexico in 1846 and its happened several times. Second naval invasions wont work don't know why. Third a bug has happened were enemy unit and your units dont fight meaning both of them are stuck in a hex forever. Thankfully the save system is really good. i like this game its an interesting period as ive only seen the mexican war covered in one other game. this game can be challenging to play even on the US side. As example my first game was a completely steamroll of mexico except i couldnt naval invade causing me to lose the game. Second game my army in California got cut off from supplies and was basically destroyed. Zach army got malled fighting in Texas. Third game was as interesting as the Mexicans kept sending units to cut off supplies and Zach army was slowly being drained, But again this game ended the same way the first did BECAUSE NAVAL INVASION DO NOT WORK. every time Scott arrives i am unable to invade Veracruz.
I really wanted to enjoy this game as the war is intriguing. But as they say, high expectations but poor delivery can ruin the best of effort. Very disappointing. Running Windows 10 64, 16 gig ram, GTX980 video. Game being run on an M2 SSD hard drive. Drivers always updated. Note: this same company release Blocks! Richard II in an unfinished state, and promptly abandoned it, leaving it in almost an unplayable state. Read the forums of that game for additional information. PROS: - Interesting war, rarely covered in war games. - At least one developer is active in the forums for now - same pattern as Blocks!, but nothing was fixed and the game was abandoned. Cons: - Game feels choppy and is not smooth - Marginal graphics - somewhat blocky - Cumbersome card play - occasional lagginess. - Confusing UI. For example if you click on the field but not on the arrow, nothing happens. - Random lagging, sometimes severe during land combat phase. - Recurring bugs like the one with the Soviet-Finland flags (left over from Winter War). Widely reported on the forums. The game freezes. Still broken. - Minimal technical support - Come on, you seriously can't eliminate the Soviet-Finland flags??? - Not adequately playtested. Seriously, recurring freezing/lagging isn't picked up?? I am past the refund time or I would have requested a refund for this trashware. DO NOT BUY.
This game is just miserable to play. Just so many really bad bugs. The game is actually fun but the horrible movement for both land and naval phases are just really bad. It is so painful to move units on transports in and out of ports especially New Orleans. River movement is just aggravating as you just quit trying and end up with half of your forces boarded on ships. The ship transports almost never allow you to load troops even though they have the capability and capacity which is maddening. There is a glitch somewhere that always has a bad weather card or something that prevents putting troops on transport ships. The movement of troops into enemy held territory is a bigger fight than the actual battle. The AI is solid for both Mexican and US players. The game can be a little confusing especially with supply rules. You end up with units out of supply and dying though you really have no idea why. If they would fix the horrible land and naval movement especially the transport of troops onto and off of ships then I would recommend. It has nothing to do with bad weather cards or any quirky little rule it is just plain bad code. When you try to load ships and if it is a bad weather card the game should tell you why just like land movement should tell you why you cannot move into an adjacent area but it doesn't. It just leaves you frustrated. The main part of the game is moving units and attacking cities. It is horrible at that just so bad. You will spend more time trying to get a unit or stack of units to attack a city or lay siege and the buggy game will not let you do that. You will see you can easily move there but the game simply wont let you do it. What makes it worse it that it will let you attack another city. No way to figure it out. Insanely buggy. Also an issue when the game recommends a card and you put it in the play pile it will not let you remove it. If you find out that the card (supply card) cannot be used and you can place it the game will not you move on to the next phase. The game sort of freezes up because it is waiting for you to use the card but it wont let you do anything. You have to back out to the main menu and reload the last automatic save and continue. Just too quirky and aggravating to recommend until after a major patch. Just really buggy. I would give it a 4 out of 10.
Wow! I used to play AGEOD games and this is very much like that experience but much better. The graphics are amazing and the game engine/ mechanics are well thought out and implemented. The video tutorials are helpful and the manual is comprehensive and well done. I can't comment yet on the quality of the AI but the game experience overall is top notch. Highly recommended. I will be getting others in the series for sure. I have been playing for a few hours and I cannot recall when I had so much fun. It will take a lot of play experience to evaluate the AI against the victory requirements. Again I must stress that this is the best game experience fun-wise I have had in a long time. The artwork is breathtakingly good and the UI excels. There are a few movement issues here and there but overall the game works really well once you get the hang of it.
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