
Like a bastard child of Quake 3 and Super Meat Boy, SEUM: Speedrunners from Hell is truly hardcore and focuses on speed and fast reaction.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game that played in the background while Pyrocynical was cyberbullying a child
This is a typical game that is better to watch a speedrunner play than actually play it. For that reason, I can't hate it.
The first few levels feel fun, but then it gets really frustrating. The platforming absolutely sucks because jumps close to the edge regularly don't register and SEUM guy gets insane momentum from nowhere, which makes precision based sections a nightmare. The anti-gravity effect also just feels terrible, as do the sharply arcing projectiles.
life's too short to drink cheap beer
This game could have been a fun FPS Quake version of Trackmania but the time limit ruined it for me and made it not fun. Games that are based on getting the fastest time shouldn't have a time limit for beating the level just let us practice the level. The anti gravity is also really unfun and annoying to try to do under a time limit ( skill issue I know but w/e )
Fun, Hard. Did the first 100 levels at 'Hard Speed'. The controls are a little bit sluggish, which was a genuine frustration. There was much more content after the first 100, but I could barely collect myself to try and finish more than the main initial game.
physics and collision detection implementation is just terrible
Pretty good, but I gave up lol
they just dont make games like this anymore
Good game, pretty fun, runs very well
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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