
DuneCrawl is an open world action-adventure game, where you take to the sandy seas atop a gigantic crustacean festooned with black powder cannons. Play as a solo Crab Keeper, or with a crew of up to three other friends in local and online coop.
Modeled estimate, not a reported figure. How we estimate →
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About
DuneCrawl is an open world action-adventure game where you and up to three friends explore the sandy seas atop a gigantic Crab Crawler.

Battle against the jar-headed Vassals, survive hordes of wild bugs, explore oasis islands and delve devious dungeons all to help your fellow Polloi pilgrims win their war against the Ceramicist’s invasion!
Key Features
COOP AND SOLO PLAY:
Adventure in local or online coop with up to 4 players, or take to the wastelands by yourself with a bit of help from a ghostly companion!
OPEN WORLD EXPLORATION:
Navigate your Dune Crawler through the desert and visit dozens of islands to complete quests, explore secret dungeons, and collect piles of loot!
UPGRADE YOUR ARSENAL:
Gain powerful new player abilities by collecting Masks, Tunics, and Talismans! Unlock weapons like the Buzzooka and Acid Harpoon! Deck out your Dune Crawler with upgrades like Spike Armoured legs and Guided Torpedoes (or just give her a new hat and sporty paintjob)!

CRUSTACEAN COMBAT:
Man the cannons and take the helm with your crew to fight against other crawlers, gigantic bosses, and island fortresses! Load cannonballs, repair damaged legs, and even launch yourself through the air for daring boarding actions!
BUG RIDING:
Giant crabs aren’t your only form of arthropodic locomotion! Team up with friends to ride multi-saddle Beetles, zip around on skittering Nymphs, or smash through any opposition with armoured Scorpions and Ball Bugs!
SWASHBUCKLING ACTION:
Sometimes fighting on two feet is best! Help your fellow Polloi fight off the Vassal invaders with a wide array of hand weapons and items, or make use of the deadly local wildlife with Bomb Flowers, Beehives, and Spider Eggs!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Spanish - Spain*, Traditional Chinese*, French*, Portuguese - Brazil*, Russian*, German*, Polish**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The reviews for this game were confusing at first, a few say the game is rather short, others say the game has a wide variety of content that just doesn't quite piece together into 1 product. Both arguments are true... mostly. I bought this game yesterday morning alongside a friend and together we sat down and played through the campaign on medium difficulty for about 10-11 hours total, start to finish, 100%, finishing in the early hours of this morning. I do think this amount of playimte is SHORT, even if we got the game for ~$13 AUD (55% off), just because of the lack of replayability. But there was not any time where we were bored, there ARE tons of fun mechanics, items to find, and our favorite part: [b] The CAVES [/b]. The caves of this game are filled with [b] puzzles [/b], there is a healthy amount of them, they're quite rewarding, and each centered around their own unique gimmicks. [E.g. Boomerang mastery, dangerous traps, explosive chain reactions, secret levers, breakable walls, etc.] It was a truly fun time despite being a short experience and it is a shame there isn't too much replay-ability. If it were with a different group or if I were to experience the game on a different medium (controller, local play, etc.) only then would I likely play through the campaign again. (Maybe on a higher difficulty though.) + I also understand why it feels like too many games in one: It's a top down shooter with an open world campaign and a battle royale mode, but it also has many puzzler aspects, personally me and my mate thought this was great, but it is unusual. Play between the crawler (you're mobile fortress) and on the islands is also very different, not starkly and that's part of the games partial uniqueness and identity but again, unusual. [h2] Now I do have some of my own negative points: [/h2] Neither of us experienced the Battle Royale mode, the only non-campaign mode and the main addition of this game's sole update since release. We've also made no plans to experience it since unfortunately with a small game like this we'd just be versing bots. Unless we had a 16 large friend group and an equal amount of licenses for the game we'd never have a complete lobby. + There were also some bugs, the soft-locks need some attention: The game has a fair unstuck system that doesn't disadvantage play which is good but also necessary, we had to use it MANY times. + Another thing to note is the performance: My friend plays on a system slightly lower power than I and initially for both of us performance was fine, this is not in any way a performance intensive game - until a couple hours into play. WHY after PERFECTLY smooth gameplay does it start to slow down? Random spikes on the autosaves (Which is highly configurable/can be disabled) and later on UI opening/interactions (Can't be disabled - neccessary for play). This was for both of our systems alike and It gets to a point where you're forced to restart your game. It was a good que for me and my friend to take rests in our marathon. TL;DR: Quite fun but short (Regular Difficulty -> 5 hours to complete campaign, 10 hours to 100% campaign.) Play the campaign with a friend, explore islands for the caves and puzzles. Technical: If you try to break the game, you will break the game, otherwise just watch out for soft-locks and restart the application every ~3 hours to avoid memory leaks.
Let's go over the main problems I noticed in a short testing period: - False deck verification. It has terrible performance that constantly drops for no reason, constantly going from 60 to less than 30fps. - The game wasn't designed to be played with a joystick. The right analog stick is awful for aiming because it's configured to be extremely sensitive and with enormous acceleration. This makes it impossible because it's too fast. You can only play by constantly using the lock-on feature. - You can't see anything in the inventory. It's extremely tiny.
Game kept disconnecting while playing co-op
A great game with so much potential but... it is too way tto buggy. Key missions that simply cannot be completed and that took so many attempts to figure that out. I wnt a refund for those hours of my life and of my son's life too.
Одна из тех игр, для которой прям не хватает возможности поставить смешанную оценку в Стиме. У билдостроения и кастомизации краба был огромный потенциал, но разрабы попросту не смогли его реализовать, раскинув по карте повторяющийся лут и лишь изредка давая предметы с интересными свойствами. Квесты, порой, удивляют, как и прекраснейшие данджи с головоломками, которые, лично для меня, вытянули положительный отзыв. Друг для коопа обязателен, иначе слишком быстро заскучаете ;) P.s. постоянные просадки до 30-40 кадров при столь примитивной графике удивляют, даже на моём железе, хотя, мб, со временем это пофиксят.
Had this on my wishlist for a while but never pulled the trigger.. finally decided to after seeing the sale price 55% off.. also discovered that there is a PvP mode which was a pleasant surprise! Really enjoying the game so far, just needs some more players. The campaign is fun so far and I've been playing with random players. Gameplay seems really good, and love the art style. Also runs really well too. There hasn't been any players to try PvP battle royale with so far, but it seems really neat! Hoping people give it a shot! Absolutely worth the $9 sale price. Loving the game so far!
дави бомжей
what an amazing surprise ! unique and super cute. 9/9
So fun in a whimsical way, the dialogue of the NPCs is so silly, their voices are so silly. Its one of those games where the dialogues that I keep finding myself having fun reading (which I never do) just to see what the silly guys are saying. Haven't experienced any game breaking bugs, actually plays well on keyboard and mouse, really fun with friends, we haven't got a single disconnect despite playing literally across the world. Only lil thing so far that I found a lil confusing is that some ledges are droppable and some aren't with no clear indication what is the difference, except trying them. Cute game, especially if you can crab it off of a sale, hehe, get it?
I love bugs
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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