No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $292K — a different platform, not this one.
SEUM: Speedrunners from Hell is the world’s only competitive heavy metal first-person platformer. Slice every last millisecond as you race and blast your way through deadly arenas. Teleport, jump, fly, bounce and drop in a hundred merciless and fast paced maps for the ultimate prize: Your soul!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $14.99 | 110ratings | 80% | — | not modelled |
| $5.99−60% | 2.1Kreviews | 95% | — | $292K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
10 on sale5 answered “not sold”0 we did not ask
The 5 “not sold” markets are read from the Xbox price pass of Sep 15: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
| $14.99 |
| 143ratings |
| 87% |
| — |
| not modelled |
| $14.99 | 38ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $97M | 270.3K | 96% | $19.99 | |
| $23.6M | 43.9K | 91% | $49.99 | |
| $19M | 18.1K | 91% | $59.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.1M | 23.6K | 86% | $7.87 |