
Settler's Domain is a strategy game about building a new settlement in unknown lands. Grow your population, explore the map, and contend with other settlements while keeping your settlers alive.
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About
Disclaimer: This game does NOT have deep simulation like Dwarf Fortress or Rimworld. It's similar, but the simulated elements are very simple in comparison. It's a survival settlement-builder with the goal of "beating" an individual world in 8-12 hours of gameplay.
Manage your ever-growing settlement! Use the resources at your disposal to build structures necessary for survival. Research new structures with a variety of functionalities. When resources grow scarce, explore your surroundings for more. Encounter other settlements and deal with them using diplomacy or hostility.
Collect resources to build new structures and keep your settlers alive. Resource management is essential for a thriving settlement.
Use resources to build structures with a variety of uses.
Clear away the unknown to discover more resources and and other settlements in a procedural world.
Use Influence to recruit new settlers to your cause. Larger populations can produce more resources, but need more food, medicine, and housing to survive.
Research new structures from a large tech tree.
Interact with other settlements in a variety of ways. Figure out a way to deal with them without losing your settlers- or your settlement- in the process.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hmm . It is almost a good game, would have benefitted from EA period. I think its good to say its more wide then deep. The path of progres are quite simple as you need iron bars to make the next tier buildings etc . Influnce is fits well but becomes bloated as just need more. The refiment system is nice but seems to be just better? One big thing is the lack of hotkeys? You have the building menu but cant scroll the different categories? Look at Factorio tool bar for hints? Then "pipette" tool would be good to have like from anno / factorio? Mouse click 3 on exsting building to copy it. Diplomacy and war seems quite barebones and the request & demand spam is quite annoing. For the price point it is not horrible, the loop seems to be just bit long as you wait for some reasouce to get to next building etc. Better buildings are just bigger etc.
Took about 10 hours to get to Tier 10 and clear up the map (not sure why Steam isn't reporting playtime right). Had a good time of it! It's not DF or Rimworld, but it's also not trying to be. It's a charming semi-incremental citybuilder meant to take about ten hours to play through, and it succeeds imo. I would say that the first 30 minutes were much harder than the rest of the game because there's a lot thrown at you all at once when you hit 5 settlers, but then the difficulty goes down once you figure out the intended gameplay loop and can chill at 10x and just focus on making a nice little city and painting the map.
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Languages: English
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego que estéticamente te entra por los ojos, y al iniciar la partida es muy disfrutón. PERO, en cuanto empiezas a ver como funciona y como se expande el juego, notas que le falta mucho por mejorar: - Todo el tema de producción es ortopédico. - El que haya otros asentamientos de IA es una tontería que simplemente sirve para aumentar rápidamente tu población. - Si no controlas la comida y la medicina se te muere todos, no hay forma de contrastar la producción con el consumo. - Las pasivas de los ciudadanos es irrelevante. - El combate ni se usa. - El ciclo de día y noche como el de estaciones es una tontería, solamente cambia un poco en invierno, pq te obliga a hacer producción de comida y medicina que solamente puedes producir en esta estación, ya que las otras fuentes se apagan. - La bucle jugable se hace aburrido, simplemente pones la velocidad del tiempo al máximo y dejas pasar días y estaciones para grindear materiales y poder hacer más y más producción para desbloquear más materiales para "subir" el asentamiento, que son más quests que progresión. CONCLUSIÓN Es un juego que tiene muy buenas ideas pero se nota mucho que está hecho por una sola persona, necesita mucho mucho más trabajo para que el juego realmente brille en sus puntos. No lo recomiendo, aunque no lo devolvería para así poder ayudar a pequeños desarrolladores, que son la salvación de la industria.
more like a project rather than a full game
nah - tons of balance issues. challenges are identical every run - same town sizes, etc. You basically have ot make the same picks in the same order every time for the first year - or you die. No matter what. Also, if you pause to the menu before you place your first building, your soft locked and can't continue? lol Skip this vibe-coded nonsense.
If you like Banished you will love this game
Für das Geld und, dass es nur ein Entwickler ist, ist es wirklich gut. Die Grafik ist süß und das Spielprinzip macht Spaß. Der Entwickler ist zudem auf seinem Discord gut zu erreichen und freundlich. Bugs werden zeitnah behoben. Müsst ihr wissen.
Fun game. Pretty challenging. Will play this for a long time I think. Addicting already.
Nice little game.
lacks depth
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Where this game's players are, estimated from review languages.
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