
Delve into grid-based tactical combat in this roguelike deckbuilder. Coordinate your heroes, modify your cards with unique runes, construct powerful item builds, and sidestep card-corrupting terrain to survive a gauntlet of befouled enemies.
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About
“Slay the Spire Meets Into the Breach! Great New Deckbuilder Just Landed!” - Haelian
"One Of The Best Grid-Based Roguelike Deckbuilders I've Seen So Far" - Wanderbot
"AWESOME Turn-Based Tactics Roguelike Deckbuilder!!" - Retromation

Choose your heroes that will fight to rid this world of corrupted Tendryll. In order to survive, your heroes must work together and coordinate their unique abilities. You will encounter deadly enemies, dangerous traps, and perilous environmental hazards that hex your cards.


Each hero has its own move deck and draws a guaranteed move card each turn - allowing your heroes to always be in the fight. Dedicated map nodes let you swap in new move cards to maintain a balanced move deck.
Alongside their move decks, heroes also have unique attacks and skills that give them powerful ways to reposition themselves and others. You will knock enemies back into walls, teleport to random locations to gain an energy advantage, or throw allies and enemies across the battlefield - dealing heavy damage around where they land.

Double your block, gain Invisibility, or play your card twice - every card can potentially be improved with impactful runes like these.
If you’re feeling bold or desperate, shops and black markets offer risky anomalies that reward you with items for free - if you don’t pay with your life.


Survival requires difficult choices. Along your journey, your heroes will find card-altering runes, unique movement cards, and class-defining relics. Will your heroes take the greedy path to perfect their archetypes, or will they take a safer path, restoring their health with the hope of surviving another battle?

170+ cards
115+ relics
3+ heroes
3 acts
5+ bosses
35+ unique encounters
20+ combat modifiers
30+ bounties that unlock heroes, relics, and potions
14+ runes
10 ascension levels
Full Steam Deck support (pending Steam validation)

Wishlist to get updated when we release. Every wishlist helps our development of the game!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Seems to be abandoned, no updates since November 2024 IMHO in the current state i cannot recommend. There is still a lot of polishing and content needed.
Had promise but the game has been abandoned
Good base game, but appears abandoned. Too little content to justify buying.
***Update Level 8 Ascension w/ all pairs**** I'm still finding myself coming back to this game every month with the hope of completing a new ascension. Recent patches have really toned down the difficulty (I think I've improved, but not that much). It's still challenging; but the rewind feature takes the teeth out of what used to be a very brutal experience. New content is few and far between at this moment, but each new ascension still unlocks new relics to try out. Still positive; and Well worth the purchase. Original: Everyone compares this game to slay the spire + Into the breach... And they're right. That's pretty much it. It stands out with it's versatility through combining builds with the pairs of classes. This mechanic gets me excited for future patches and (hopefully) new characters. Let's be clear... this game is hard. I, personally, find it hard, but fair. It doesn't hold your hand and I have learned (after 60 hours of play) how to build for the Level 3 boss. Finally made it to ascension 3 with all characters and I am still feeling strong enough to climb the ladder as high as I can go. My only complaint is typical for early access games... the content well is drying up fast. New cards are now done for each class and runes/potions are unlocked a bit slower now. However, I got a lot of value for the money spent so far. I'll keep coming back to this as long as it's maintains support.
Its a cool idea but its just....lacking something. Maybe it comes with having to try to balance more than one character at a time? Every run starts to feel kind of the same. Its not that hard to win if you know what to look for. I guess you can build the same way...lower deck size, upgrades, get lots of relics, get some kind of synergy that scales in defense and offense. Like the enemies dont really matter. Getting card choices usually isnt great, so opting for anything helping above is the way to go. Curses dont hurt that much usually, so just go for free stuff. I guess it feels like the challenges dont really matter that much. Its just more is your build meet all the checklist in time? Then the gameplay just takes a long time? Just about not making too many careless mistakes. I lost more from getting lazy and careless than actual mistakes. Maybe im looking into it too much, the balancing of some other games may be spoiled me. Tried really hard to enjoy it, but it got stale pretty quick. No idea what would fix it.
slay the spire inspired game but more tactical with the added strategy of controlling 2 characters and having to move around a grid style map
One of the best tactical rogue-like game ever. Highly recommended for any fans of Slay the Spire
ABANDONED HALF-BAKED GAME
Very fun deckbuilding roguelike with tactical turn based decisions. As it is still in Early Access, I would love to see more overall meta progressions, since currently I unlocked all the cards in 3 or 4 runs. I would love to see more cards and classes. The game is tough, which is a good thing, I still haven't beaten the final boss but have gotten close in 15 hours of playtime. I am excited to see the 3rd class option, and hopefully even more.
A good mix between Slay the Spire and Into the Breach. Lots of fun to be had solving battles and trying to build a busted deck while still maintaining a pretty high skill ceiling. I do wish there were more in terms of upgrades you get from completing runs as you currently only gain the potential to draw new cards, relics, and I think potions, but there are no persistent rewards. Each completion unlocks a new "Ascension" which adds some difficulty to each new run if you choose to keep going. Eventually, new ascensions are only unlocked for the pair of heroes you complete your run with, encouraging you to try new hero combinations if you want to be a completionist. The undo button is a godsend. Highly recommended.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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