
Settler's Domain is a strategy game about building a new settlement in unknown lands. Grow your population, explore the map, and contend with other settlements while keeping your settlers alive.
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About
Disclaimer: This game does NOT have deep simulation like Dwarf Fortress or Rimworld. It's similar, but the simulated elements are very simple in comparison. It's a survival settlement-builder with the goal of "beating" an individual world in 8-12 hours of gameplay.
Manage your ever-growing settlement! Use the resources at your disposal to build structures necessary for survival. Research new structures with a variety of functionalities. When resources grow scarce, explore your surroundings for more. Encounter other settlements and deal with them using diplomacy or hostility.
Collect resources to build new structures and keep your settlers alive. Resource management is essential for a thriving settlement.
Use resources to build structures with a variety of uses.
Clear away the unknown to discover more resources and and other settlements in a procedural world.
Use Influence to recruit new settlers to your cause. Larger populations can produce more resources, but need more food, medicine, and housing to survive.
Research new structures from a large tech tree.
Interact with other settlements in a variety of ways. Figure out a way to deal with them without losing your settlers- or your settlement- in the process.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a Rimworld-Lite so to speak, I actually really liked it because colony sims e.g. Dwarf fortress & Rimworld are usually over the top complicated whereas this was easily learnable. The one thing that really bothered me & made me refund the game is the settlers don't follow at all the 'work priorities' you set them e.g. needed them to mine stone around their house and set that on the option but instead they picked fruit, I don't know if this is an error that the dev needs to fix or that's just a mechanic of the game. But it was extremely irritating because it meant I couldn't build what I needed to build for my settlers to survive the winter. If that was fixed I'd definitely give it another go and give a positive review.
There is not enough to do, the basics are great but should be early access in my opinion
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Languages: English
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cozy and relatively simple, but quite fun. Resource management is well balanced and offers just enough challenge to keep it interesting but still relaxed. There's a bit of waiting involved. Diplomacy needs some fine tuning, now it's too easy to simply send an envoy for a while and ignore everything else until you can annex. Combat feels like a placeholder for multiple reasons. I've attacked only once and haven't been attacked at all due to the diplomacy being so simple, but that said: Currently all settlers just run to one random position and fight it out there with no control on where and what happens. Settler specific stats or special traits don't really matter as it's everyone fighting. But who knows if it gets improved in future updates. Even if it doesn't, it's ok for what it is, as the focus is (or if your playstyle is) on resource management and expansion, and not that much combat, at least thus far in the game. Worth the price at least with the initial discount, but don't expect too much depth.
If you like Banished you will love this game
I'm enjoying my time with this one so far. Nice and relaxing little colony sim.
Agree with others, game just is not fun. Everything happens so slow, the things you unlock feel forced and not fun. I had to refund it because I'll never want to play it ever again. I kind of agree it feels like it's mostly AI generated code that mostly works but it forget to have a soul and be interesting.
Es un juego que estéticamente te entra por los ojos, y al iniciar la partida es muy disfrutón. PERO, en cuanto empiezas a ver como funciona y como se expande el juego, notas que le falta mucho por mejorar: - Todo el tema de producción es ortopédico. - El que haya otros asentamientos de IA es una tontería que simplemente sirve para aumentar rápidamente tu población. - Si no controlas la comida y la medicina se te muere todos, no hay forma de contrastar la producción con el consumo. - Las pasivas de los ciudadanos es irrelevante. - El combate ni se usa. - El ciclo de día y noche como el de estaciones es una tontería, solamente cambia un poco en invierno, pq te obliga a hacer producción de comida y medicina que solamente puedes producir en esta estación, ya que las otras fuentes se apagan. - La bucle jugable se hace aburrido, simplemente pones la velocidad del tiempo al máximo y dejas pasar días y estaciones para grindear materiales y poder hacer más y más producción para desbloquear más materiales para "subir" el asentamiento, que son más quests que progresión. CONCLUSIÓN Es un juego que tiene muy buenas ideas pero se nota mucho que está hecho por una sola persona, necesita mucho mucho más trabajo para que el juego realmente brille en sus puntos. No lo recomiendo, aunque no lo devolvería para así poder ayudar a pequeños desarrolladores, que son la salvación de la industria.
nah - tons of balance issues. challenges are identical every run - same town sizes, etc. You basically have ot make the same picks in the same order every time for the first year - or you die. No matter what. Also, if you pause to the menu before you place your first building, your soft locked and can't continue? lol Skip this vibe-coded nonsense.
So much fun! Very akin to Rimworld. Scratched an itch I didn't know I had <3 Love this!
Too buggy and it seems like mechanics aren't properly implemented, battles occur outside the walls I build
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