
A true role-playing adventure. Set in the icy Staglands, this party-based CRPG has you take the role of a trapped god on a perilous journey across a beautiful, deadly peninsula.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.59−60% | 207reviews | 66% | — | $27.5K |
| $13.99 | 215ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing call back for fans who loved 90's infinity engine crpgs
What ho, duck
Overall it had its flaws but it was using its own rpg ruleset in a completely new world so some growing pains are to be expected and I can't wait for the full release of the 2nd game in this world
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5K | 358 | 89% | $2.99 | |
| $27.5K | 86 | 97% | $15.99 | |
| $27.5K | 71 | 82% | $14.99 | |
| $27.5K | 102 | 85% | $14.99 | |
| $27.5K | 348 | 62% | $4.99 | |
| $27.5K | 1.1K | 72% | $0.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 26.1K | 88% | $29.99 | |
| $641.1K | 4.1K | 88% | $5.99 | |
| $52.7K | 168 | 89% | $14.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $7.9M | 44.3K | 84% | $9.99 | |
| $5.7M | 9.8K | 94% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SITS is a hard one to fully recommend because I know a *lot* of people will bounce off the initial difficulty bump. It's deliberately archaic in a lot of its design choices - quests are never marked, you have to write your own journal, reading the manual is more or less a hard requirement, magic works really weirdly, and altogether that's an understandably off-putting prospect for a lot of folks. Playing it feels a lot like playing Baldur's Gate or Icewind Dale for the first time in that it's easy to miss extremely important items and info, and even scrub-tier enemies will absolutely kick your teeth in at 1st level. HOWEVER, it also features some absolutely beautiful, moody, grungy pixel art, the atmosphere in the game is so thick you could chop it with a sword, and I'm finding learning all of its bizarre idiosyncrasies really rewarding. The game trusts you explicitly to figure stuff out on your own, and I think that's a real strength. It's also a whole-ass CRPG made on a shoestring budget by just two people, and frankly that in itself is an incredible achievement. I also find the undirected exploration, complete lack of handholding, requirement to keep your own journal and slow, careful pace the game demands to be hugely compelling. It ranks up there for me with Morrowind and STALKER in terms of atmosphere and pacing. If any of the negative reviews posted on here put you off, then it might well be that the game just isn't your jam, and that's fine. However if you're like me, and got drawn in by the moody pixel art and promise of a freeform, weird and atmospheric take on classic CRPGs, and can put up with some jank and an initial high difficulty spike, I would urge you to check this out.
Интересная игра хз никогда описания не писал) нравится играю что еще надо
Blood Coocoon is your friend. Once I started buffing my tanks, the game's combat got WAY EASIER.
Beautiful pixel world and UI designs in a tasty 1990-flavored package. This game celebrates the culmination of 1980s PC role-play technology and uplifts it as relevant to our age. These devs get some pushback, especially with their latest creation, Mechajammer, but I for one am quite a fan of their work so far. I am willing to overlook the bugs in order to experience the worlds they build, which are lovingly hand-crafted, if not thoroughly play-tested.
This game is too hard. It does run. Isometric RPG
Very interesting game. Its unfortunate that the devs dropped a ball on this game and decided to left it in its current state.
Hard but good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.