
A true role-playing adventure. Set in the icy Staglands, this party-based CRPG has you take the role of a trapped god on a perilous journey across a beautiful, deadly peninsula.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing call back for fans who loved 90's infinity engine crpgs
6 hours in, the game bugged out and was ruined. Don't waste your time.
Very interesting game. Its unfortunate that the devs dropped a ball on this game and decided to left it in its current state.
This game is too hard. It does run. Isometric RPG
SITS is a hard one to fully recommend because I know a *lot* of people will bounce off the initial difficulty bump. It's deliberately archaic in a lot of its design choices - quests are never marked, you have to write your own journal, reading the manual is more or less a hard requirement, magic works really weirdly, and altogether that's an understandably off-putting prospect for a lot of folks. Playing it feels a lot like playing Baldur's Gate or Icewind Dale for the first time in that it's easy to miss extremely important items and info, and even scrub-tier enemies will absolutely kick your teeth in at 1st level. HOWEVER, it also features some absolutely beautiful, moody, grungy pixel art, the atmosphere in the game is so thick you could chop it with a sword, and I'm finding learning all of its bizarre idiosyncrasies really rewarding. The game trusts you explicitly to figure stuff out on your own, and I think that's a real strength. It's also a whole-ass CRPG made on a shoestring budget by just two people, and frankly that in itself is an incredible achievement. I also find the undirected exploration, complete lack of handholding, requirement to keep your own journal and slow, careful pace the game demands to be hugely compelling. It ranks up there for me with Morrowind and STALKER in terms of atmosphere and pacing. If any of the negative reviews posted on here put you off, then it might well be that the game just isn't your jam, and that's fine. However if you're like me, and got drawn in by the moody pixel art and promise of a freeform, weird and atmospheric take on classic CRPGs, and can put up with some jank and an initial high difficulty spike, I would urge you to check this out.
Blood Coocoon is your friend. Once I started buffing my tanks, the game's combat got WAY EASIER.
Beautiful pixel world and UI designs in a tasty 1990-flavored package. This game celebrates the culmination of 1980s PC role-play technology and uplifts it as relevant to our age. These devs get some pushback, especially with their latest creation, Mechajammer, but I for one am quite a fan of their work so far. I am willing to overlook the bugs in order to experience the worlds they build, which are lovingly hand-crafted, if not thoroughly play-tested.
Overall it had its flaws but it was using its own rpg ruleset in a completely new world so some growing pains are to be expected and I can't wait for the full release of the 2nd game in this world
Интересная игра хз никогда описания не писал) нравится играю что еще надо
i really want a hd version, ngl
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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