
A true role-playing adventure. Set in the icy Staglands, this party-based CRPG has you take the role of a trapped god on a perilous journey across a beautiful, deadly peninsula.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ending seems bugged [spoiler] Octavian accused me of a doing a bunch of evil stuff (slaughtering a town, binding the will of my companions) when I didn't do any of that. And his argument was so stupid: you did bad stuff, so help me commit genocide. And Necholai goes I guess you're right, ok I'll help you. You don't get to make a choice either, which is frustrating. Wish there was the option to say no just to spite Octavian. The game passes him off like he's charming and suave, using persuasion to get what he wants, and when you finally meet him he's such a disappointment [/spoiler]
Если вы прожженный любитель рпг и не чураетесь джанка, то эта игра станет для вас открытием. Разработчики отвергают многие аксиомы жанра и дают взамен что-то по настоящему свежее и захватывающее
The combat is awful and the graphics style is so ugly it's hard to look at without eye strain.
Epic game.
Do it...
Great atmosphere!
Great game, great classic vibes, I'm still playing through and I'm having fun learning this game, it can be very challenging.
Man this game is a disappointment. The art style and lore hold such promise but to play it falls short. While the pixel style is beautiful it also makes it quite difficult to parse through items. Art style is important but it shouldn't be at the expense of functionality. The spell system is interesting with a character needing to channel a spell, making it a risk/reward function however with the way combat works one party member will basically always be healing someone. There look to be some cool spells to try but you'll mostly be using the healing cocoon one. As someone who likes retro style CRPGs and real time with pause combat this combat misses the mark. It's either too repetitive with uninteresting enemies or incredibly frustrating with limited strategic options. Many of the systems are incredibly opaque and make you having to fight against the interface instead of the game itself. With many great and underrated RPGs and CRPGs out there, I would skip this one despite it's great premise.
7.5 hours in, serpent in the staglands is great. It's not quite the same as darklands, in that there is a lot more isometric party based stuff and not really any of the menu based city stuff. It's like a cross between fallout 1&2 and darklands maybe with a little baldurs gate 1 thrown in there. It's more fantasy themed, and less medieval than darklands. Real time with pause. It's awesome. Highly recommend it, all the criticisms are bs from people who are expecting idk what. Every now and then on stair transitions, your screen will be kinda greyed out, like you're looking at a previously explored area you're not in, but if you double click any of your characters it'll snap to them. No big deal. Other than that its bug free so far. For under 5 bucks it's a steal. (Think it's on sale) It'd be a great deal at 40. Sucked me in enough that i stayed up all night playing it accidentally. Awesome game. 10/10. Can't believe 2 people made it. Impressive. It's a love letter to darklands, while still being entirely its own thing. Much closer than wartales, which I enjoyed, but had almost nothing to do with darklands. Run don't walk. Give em a good review. It deserves way higher than 3.2 stars. Had to pry myself away. That's high praise for me. A lot of love went into this game and it deserves some in return.
Hard but good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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