
Serious Sam is back! And this time it's REAL!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Have yet to get my hands on a VR headset of my own but I have played this many times at VR Arcades and always enjoyed it. Really not that much to it. Like with a lot of VR games you stand in one spot and just keep shooting until you're dead or you win. It definitely scratches a particular gaming itch I have and recommend it to anyone looks at a VR headset and thinks to them self "time for some guns, lots of guns" it hits that nail no question.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.9K | 4.7K | 93% | $1.99 | |
| $253.5M | 346.6K | 79% | $24.99 | |
| $24.8M | 40.5K | 89% | $24.99 | |
| $1.4M | 4.9K | 76% | $9.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $10.8M | 17.8K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $122.3K | 316 | 51% | $19.99 | |
| $122.3K | 1.7K | 96% | $4.99 | |
| $122.3K | 227 | 91% | $15.99 | |
| $122.2K | 216 | 84% | $24.99 | |
| $122.3K | 328 | 78% | $14.99 | |
| $122.3K | 229 | 80% | $14.99 |