
Zero Caliber is the ultimate VR FPS: single player/Co-op campaign, PvP and mod support with 40+ realistic firearms & melee weapons, 100+ unlockable skins, 50+ attachments, realistic physics, progression & more! Immerse yourself in the action, customize your gear and unleash your inner hero!
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About
Zero Caliber is the ultimate VR shooter with a full-blown single player/Co-op campaign (up to 4 players), cross-play PvP game modes, native mod support, and ZOMBIES.
Rise through the ranks to unlock a wide variety of weapons and attachments, customize them, climb, jump, crouch, shoot, get to cover, reload, invite your friends, repeat - be prepared for a mind-blowingly immersive experience!
Handle, aim and reload your weapons with real-life movements! We modeled the in-game weapons based on their real-life counterparts paying extreme attention to detail. Each weapon has its unique reloading method that you have to learn and practice to fully master them.
If you fancy explosions, just grab a grenade and throw it at the enemy. After you pulled the pin of course.
Stay in the open for too long and you’re dead. Try to find cover instead, duck, crouch, sneak, peek around a corner, clear obstacles with real-life movements. Military combat isn’t all about shooting. Being aware of your surroundings, the terrain, and working together with your squadmates are all part of a successful mission. Don’t let your fellow soldiers down!
Everyone has a unique playstyle. Is accuracy your thing? Put a laser sight on your assault rifle and take accurate shots in semi-automatic mode, or just grab a sniper rifle. Are you more of a shoot first, ask later type of person? Take a shotgun, or dual wield your machine guns in fully automatic firing mode. Be careful though, recoil can make your job really difficult! Combine your favourite gun with your favourite attachments on-the-fly to find out which variation suits you the most!
Water is life. Someone should’ve made that clear before humanity started poisoning Earth with microplastics. Now water is death. People are fighting for drinkable water, for survival.
The military tried their best to keep order, but inevitably they got overwhelmed. That’s when mercenaries appeared.. then entire private armies.. and then when hope started to fade away came the religious cults. The most fearsome of all is a secretive organization worshipping Tlaloc, the aztec God of rain. The “Tlalokii”, as they call themselves. Their motto? “Join us or perish”. What is even worse, they know something that can change the fate of humanity.
Be part of this action-packed, story-driven VR adventure where you fight alongside your fellow soldiers trying to keep order… or what’s left of it anyway.
Download community-made single player/co-op missions or PvP maps, or make your own in Unreal Engine through mod.io!
An all-in-one VR FPS experience that will surely make you forget that you are in a video game!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game, over 360 hours in this, but as of a few days ago the servers have been down. No co-op nor PvP servers. Can't play with my friends. I will update review once it gets fixed, but you can't play multiplayer anymore right now so I cannot recommend the game in its current state.
Гра супер. Проте онлайну 0 , тобто гра чисто PVE з місіями Оновлення якісь наче виходять Графіка непогана [h1] 9/10 [/h1]
[h1][b] Reseña de Zero Caliber VR[/b][/h1] [h2]Resumen del Juego[/h2] Zero Caliber VR es ese simulador de “soldadito táctico” en realidad virtual que te vende fantasía militar con manos temblorosas, recarga manual y la eterna promesa de “realismo”… mientras tú te estrellas con la mesa del comedor buscando el cargador que se te cayó. Es Acción en primera persona con sabor Indie: ambicioso, divertido y a ratos con esa vibra de “esto lo armó un equipo pequeño con demasiadas ganas y no suficientes horas de sueño”. La propuesta es clara: campaña en solitario y cooperativa, tiros, gore, violencia y mucha personalización de armas (porque si no puedes tunear tu rifle como si fuera auto de carreras, ¿para qué vivir?). También tiene multijugador JcJ en línea y multiplataforma, pero con el detalle romántico de que la “comunidad” actual parece una reunión familiar: 6 jugadores. Primera impresión: cuando funciona, se siente genial. Cuando no, te recuerda que la RV todavía es ese deporte extremo donde pagas por agacharte, sudar y descubrir nuevos músculos en la espalda baja. [h2][b]Lo que Revienta Cráneos y lo que Revienta la Paciencia[/b][/h2] Lo Bueno: Personalización de armas bastante protagonista (ideal para los que pasan más tiempo en el menú que disparando) Cooperativo en línea y campaña cooperativa (la mejor forma de ocultar tus errores: “fue el lag, bro”) Experiencia solo para RV bien enfocada (se nota que está pensado para manos, recargas y movimiento) Multijugador multiplataforma (cuando encuentras gente, el caos es más democrático) Lo No Tan Bueno: 0 logros (Steam mirando el juego como: “¿y yo qué celebro aquí?”) 6 jugadores actuales (el JcJ puede sentirse como buscar pelea en un desierto… y perder igual) Enfoque “militar realista” vs. ritmo “casual” (a veces no sabe si quiere ser simulador serio o arcade con esteroides) Violencia y gore (si eres sensible, esto no es “acción”, es “trauma con tracking”) [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Disparar y recargar en RV es satisfactorio, cuando el cuerpo coopera.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple, pero no esperes ajedrez táctico nivel élite.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Campaña + cooperativo + JcJ, pero el ritmo depende mucho de encontrar gente.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Se ve correcto para un indie de RV: funcional, no “postal”.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Pretexto militar para justificar balas; no para escribir tesis.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Guerra y operaciones: cumple el papel y mete en mood.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Impactos y acción bien, sin ser espectáculo AAA.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Acompaña, pero no se queda contigo cuando te quitas el visor.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Servicio mínimo; no es el gancho del paquete.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Enfoque militar clásico, poca variedad temática evidente.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En RV lo “aceptable” es la línea entre diversión y mareo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Coop y JcJ ayudan, pero con 6 jugadores… tú dirás.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.8[/b][/td][td]Buen concepto y buen feeling en RV, pero con varios “peros” de paquete.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Zero Caliber VR es el típico juego que, en un buen día, te hace sentir protagonista de acción militar con recargas manuales y juguetes personalizables. En un mal día, te das cuenta de que gran parte del encanto depende de tener compañeros… y la realidad es que hay 6 personas conectadas. Se siente más como club privado que como escena multijugador. Ahora, ojo: 3749 recomendaciones totales no aparecen por magia. Hay una base que lo disfrutó, y se entiende: el núcleo de disparos en RV y el cooperativo son su mejor carta. Pero si tu plan era vivir del JcJ todas las noches, vas a conocer el matchmaking más íntimo de tu vida. [h3]Recomendación de Compra (En oferta fuerte o si tienes grupo)[/h3] Puntuación Total: 5.8/10 Número de jugadores activos al momento de hacer esta review: 6 Descuento máximo registrado: -80% Veredicto: [i]Recomendado con reservas: mejor en cooperativo, flojo si buscas multijugador vivo[/i] Si te late la fantasía militar en RV, el juego tiene con qué entretener y brilla más cuando lo juegas con amigos. Si vas solo y esperas una comunidad activa para JcJ, prepárate para una experiencia más “simulador de sala vacía” que “guerra total”.
Genuinly the most fun shooter i've played in VR. few issues however. the movement is fine but on my HTC VIVE PRO 2 there isnt a button to crouch where as in the tutorial it says its the button to change fire select. the dropped items despawn FAR too quickly. you kill an enemy more then 20 meters away you wont be able to get to their body in time to get the gun they had. some enemies will shoot an entire mag at you then when you pick up their gun its still full ,but some wont even shoot and they will only have 2-3 bullets in the mag. the 50cals mounted on the trucks are either too high or too low randomly. amazingly the vector has the realistic amount of recoil but the shotgun on the other hand wont do anything unless you are point blank to your enemies. graphics look absolutely outstanding compared to other games like arizona sunshine, job sim, crazy fishing even war thunder. gameplay is fun and engaging while not being too difficult or easy solid 8/10 I definitelyrecommend adding this to your collection
TL;DR: The guns are bad and the whole (very buggy) game is focused on them, so it's not what I'd call worth the money. The guns feel TERRIBLE in this $25 VR shooter. Genuinely, they are abysmal. Time after time, I rack the gun all the way back with a fully loaded magazine inserted, and the gun still can't shoot. There's no jamming mechanic, no safety on the firearm, it's just really unreliable. The realism of the self described "40+ realistic firearms" is laughable, with attachments being hot glued on to guns, incorrect operation of them being very common, and large gaps in models being everywhere. Entire parts of the guns are just missing on top of that, like the bolt release on the "SMG 45" having some parts of it just completely gone. Also, some guns fly out of your hands if you try to shoot them one handed, but it's very inconsistent and doesn't happen reliably enough to feel like a real mechanic rather than your controllers losing tracking. Good luck removing attachments, by the way. You need a second loose one of the same type in order to remove it. What about the rest of the game? Well, it's like a VR Call Of Duty. The campaign missions consist of running forward and shooting enemies. This wouldn't really be a problem if the guns felt good, but it's clear I have a strong dislike for them. There's climbing, which feels really janky but I am glad it's there for the most part. Sitting on a roof shooting enemies would be really cool (if I liked the guns, that it). The campaign story isn't very engaging since the story never really matches with the location, like the section of the game that takes place right after a large natural disaster looks practically pristine aside from the occasional pothole. The game also can't make up its mind on whether or not to censor swear words. Random NPCs will have loud censor bleeps on one line but say a loud hardy f-bomb immediately afterward. It's a nitpick, but it's really funny nonetheless. The menus constantly bug out. I was able to use items I didn't even unlock by bringing them back from a level and putting them on the loadout dummy. Then when I went to equip the weapons for the next mission it showed completely different weapons available, then gave me the set of guns I smuggled in instead after I selected a completely different third set of weapons. Voting for a new level at the end of the previous never seemed to visually update the menu either. I even got softlocked in the tutorial when the game spawned in infinite sniper scopes and didn't realized I already put one on my rifle. I got the game for $8 dollars, and quite frankly, I wish I spent less. Apparently the sequel got rid of the climbing mechanic and made the graphics notably worse for what was a higher price tag until lowered due to community feedback, so that's neat I guess.
Error 136, can't even host a co-op lobby with a friend :(
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Zero Caliber VR is a virtual reality military shooter developed and published by XREAL Games, designed to bring the intensity of modern combat into an immersive VR environment. Rather than focusing solely on arcade-style action, the game attempts to recreate the feeling of being an active participant in a battlefield through realistic weapon handling, physical interactions, and mission-based combat scenarios. By combining a story-driven campaign, cooperative multiplayer, competitive modes, and extensive customization systems, it presents itself as a comprehensive package for fans of VR shooters. One of the game's greatest strengths is its gunplay. Every firearm feels like a physical object rather than a simple tool controlled by button presses. Players must manually reload, operate weapon mechanisms, and manage their equipment during firefights. This hands-on approach significantly enhances immersion and creates a level of tension that traditional shooters often cannot replicate. The weapons are detailed and satisfying to use, and the wide selection available ensures that players can experiment with different loadouts to match their preferred combat style. The campaign takes place in a fractured version of America where armed conflict threatens the survival of remaining communities. While the storyline itself serves primarily as a backdrop for the action, it provides enough motivation to move players through a variety of missions and environments. The missions feature a mixture of offensive assaults, defensive encounters, and objective-based gameplay that keeps the pacing relatively fresh throughout the experience. Although the narrative does not break new ground, it effectively supports the game's focus on combat and teamwork. Cooperative play is arguably where Zero Caliber VR shines the brightest. The ability to complete the campaign alongside up to three other players adds a significant layer of excitement and replayability. Coordinating attacks, covering teammates, and overcoming enemy forces together creates memorable moments that are difficult to replicate in single-player mode. The cooperative design feels natural and often elevates missions that might otherwise feel straightforward when played alone. Another standout feature is the extensive weapon customization system. Players can unlock and equip numerous attachments, accessories, and cosmetic options that allow them to tailor firearms to specific situations. Whether building a precision-focused rifle, a close-range assault weapon, or a versatile all-purpose setup, the customization options provide meaningful flexibility. Combined with progression systems and unlockable content, the game offers strong incentives to continue playing beyond the initial campaign completion. The inclusion of PvP multiplayer and mod support further increases the overall value of the package. Competitive matches provide an alternative experience for players seeking more challenging opponents, while community-created content helps extend the game's lifespan. Native support for mods demonstrates a commitment to long-term engagement and gives players access to additional maps, scenarios, and gameplay possibilities beyond the official content. Visually, Zero Caliber VR delivers solid results. The environments are detailed enough to create believable battlefields without sacrificing performance, an important consideration for virtual reality games. Weapon models are particularly impressive, showcasing a high level of detail that complements the realistic handling mechanics. Sound design also contributes significantly to immersion, with convincing weapon effects and battlefield audio helping players feel surrounded by combat. The game is not entirely free of shortcomings. Enemy AI can sometimes behave predictably, reducing the challenge during certain encounters. The story is functional rather than memorable, and some missions rely on familiar military shooter conventions. Players new to VR may also need time to adjust to the physical controls and movement systems. Nevertheless, these issues rarely undermine the core experience, which remains focused on delivering satisfying combat and strong immersion. Overall, Zero Caliber VR succeeds as one of the more feature-rich military shooters available in virtual reality. Its combination of realistic weapon mechanics, cooperative campaign design, extensive customization, multiplayer options, and modding support creates a package that offers substantial content for both casual and dedicated VR players. While its narrative and AI may not always match the quality of its combat systems, the game consistently delivers exciting firefights and a convincing sense of presence. For anyone looking for a modern military action game built specifically around the strengths of VR, Zero Caliber VR stands as a highly enjoyable and worthwhile experience. Rating: 8/10
Error 136; Dead multiplayer servers.
I don't usually write reviews but this was hands down one of the worst vr shooter games I have played. the campaign is a joke of a difficulty, the guns are alright but the rest is more than horrid. let alone the zombie mode not making sense, having no bullets and audio being glitched for my friend. instant refund.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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