
A 4-player online co-op third-person PvE shooter where intense combat meets high-pressure cooking. Battle hordes, coordinate your loadout, and cook under fire to build your pizza empire.
Modeled estimate, not a reported figure. How we estimate →
About
Pizza Bandit is a mission-based 4-player online co-op third-person PvE shooter.
A former bounty hunter finally buys the pizza shop he's always wanted—only to find it empty. To build it, he'll have to pick up the guns again.
Battles unfold in tight spaces where movement is survival. Time your dodge-rolls, manage your stamina, and find firing angles as enemy hordes close in. Positioning and teamwork determine whether your squad extracts—or gets wiped. Friendly fire is always on.
Cooking isn't a side activity—it's a mission objective. Fail to complete orders, and the mission fails. Prepare meals under enemy pressure. Every second spent plating is a second you're exposed.
Every mission starts with your loadout. Choose weapons, gadgets, and abilities that shape how you fight. Complete contracts to unlock stronger gear and new build options for tougher missions.
Between missions, invest your earnings into the pizzeria you're trying to bring to life. Upgrade equipment, decorate the space, and turn an empty shop into something worth fighting for.
Play solo or squad up with up to four players online. Missions scale to your squad size, but tight spaces and friendly fire demand real coordination. Coordination is survival.
Pizza Bandit is currently in Early Access. The core combat and mission systems are fully playable, and we're actively expanding the game.
Upcoming updates are planned to include new mission sets, enemy variants, and mission modifiers that alter rules, difficulty, and environments—alongside expanded loadouts and deeper restaurant progression.
We're building this alongside the community, and feedback directly shapes future updates.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Since before I can remember, my dad's nickname has always been Pizzabandit. The end of 2024 he had passed away, and shortly after that I had found this game in production. I was able to purchase and play it recently and it has been an extremely fun game to play. Reminding me of when I was kid playing games like serious sam with my dad. He would have loved it if he was alive today to play it.
Its like helldivers with autism
念願のピザ屋になったのに全然ピザ焼いてない。 ピザは強力なバフアイテムだから普通にやってれば焼かないはずはない! でも焼かない。なぜか。 どうやらゲームを始めたタイミングで難易度にリワークがあり、ソロでもバフなしで武器強化の素材稼ぎができる程度には初心者に易しくなった。 でもそれだけじゃない。ピザを焼かない理由はそれだけじゃない。 ピザの材料集めもそうだが、通常の経験値とは別に料理経験値を上げてピザのレシピを解放しないと強力なピザを焼けない! ピザを焼くのに使用する素材が同じなら、より良い効果を期待したいのが人の性ってもんでしょう? 結果どうなるか?チキンを焼いている。 ミッション:イカれたチキンでニワトリを捌いてはグリルチキンを焼き、それをその場に放置してまた次の逃げまどうニワトリに手をかけてしまっている!これは生命の冒涜、ジェノサイドであると同時に大きなフードロスだ!! だがしかしピザを焼かない理由はこれだけじゃない。これだけじゃないんだ。 プレイ時間の半分は放置してスロットを回してしまっている! 自分の店に設置できるアイテムにスロットマシンがある。これがあまりにも良心的だ。開発は仏か? 2-3回に1度は何かしらの役が成立する。元手500クレジット位からでも、1,000を超えるまで画面を見守ったら、あとはMAXBET、AUTOSPINでぐっすり寝たらいい。目覚めたら10万超えのクレジットが手元にあるんだ。(ゲームがクラッシュしていなければ) こんなスロット本当にあればいいのに⋯。 結局放置稼ぎじゃねぇか!そんなに不労所得を得て楽しいかって? 楽しいんだよ!!ピザ屋の内装いじりが良く出来てる!! 設置アイテムの種類はそこそこ多いし、アイテム同士もスナップするし(ときどきスナップしてほしくないところでスナップされてキィエエエエエ!!ってなるけど)、何でも整然と並べたい自分にはアイテムの回転が無段階じゃないから並行が取りやすい! ただ残念なことに壁紙と床がセットで変わってしまうのがネックだ。どう森民なめてんのか? ⋯そういえばこのゲームはシューティングだったわ。でもホントよく出来てんのよ。 設置アイテムに点数が振られてて一定の点数ごとにパッシブバフがつくのもいい。 武器の生産、強化に敵の素材が必要だから、金だけ持っててもバフのお陰でちょっと楽になるくらいなのもいい。放置稼ぎなんかしなくてもいずれ金は腐りそうだし。 結果、なんだかんだLv14の自分が思ういいところと悪いところ。 良いところ ・TPS下手でもそこそこ遊びやすいゲーム難易度。(上手い人は物足りんかもしれんが) ・脇をガッチガチに固めた店作り体験のクオリティが高い。 悪いところ ・現状ステージ数が少なく、上記経験値稼ぎも相まって本筋のゲーム体験に飽きが生じやすい。 ・自キャラのコスメアイテムが一部反映されないなど、致命的ではないもののまだバグは多そう。 本筋のゲーム性について? シューティングに対しての造詣が浅すぎてどうこう言えない。その辺は他の方のレビューが大いに参考になるだろう。俺?俺は楽しめてるよ。 個人的な期待はすごく高いしこれからが楽しみなゲームの一つだ。 だからもし、ここまでこの乱文を読んだのなら、是非プレイをしてみてほしい。 まだまだ粗は目立つしボリュームは不足しているが、素直に応援したいゲームだ。頑張ってくれ開発!
蛮好玩的 定价有点高了
As much as I was enjoying this game I sadly had to refund due to it crashing anytime I launched it after closing it the first time. Wouldn't even load in after clicking start and then just an unreal engine crash every time.
[i]This is unexpectedly good. Love the missions where you have to cook while defending the place. It's like Overcooked with third person shooter which is fun and has a lot of potential. The game is in EA and I wish the devs will add more missions like the first one with the Sushi preparing/cooking because that is just so unique and fun. Also the difficulty must be balanced a bit as it can be too tough just on Normal[/i] 🍕
Its good BUT repetitive on your own. Not found a decent group to play with but can see it being a blast with friends.
I seriously love this game and can't wait for more content. My friend and I play as a 2 man team, using the turrets makes easy work of every lvl we've done so far. Currently only gone up to lvl 4 difficulty because that's all we've unlocked at the moment (character lvl 25). I've seen some people say you can't solo, but I've had no problem doing difficulty lvl 3 solo. So I guess it depends, you'll need to test that yourself.
Jogo super divertido. Nem acreditei quando comecei a jogar. É um Helldivers 2 da zoeira. Diversão garantida. Perfeito para jogar com os amigos.
Whoever thought, "Cooking and combat should be combined!" is a psychopathic genius. This game is the culinary carnage my taste buds definitely needed! :marten_sip:
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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