
Serious Sam: Shatterverse is a co-op roguelite FPS for 1 - 5 players. Blast through shifting universes, stack wild boons, bend the rules with run modifiers, and hunt Mental's deadliest forces. Fall fast. Come back louder.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #50, worst UA #92 · 9 markets collected
About
Engagement
Reviews
Themes across 437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
strata pieniędzy, nawet za darmo by się nie opłacało lmao
隨機的要素做的很差 常常會遇到拿爛武器跟配備卻要硬扛高難度的地圖跟怪物 雖然是rogue 但難道就不能把難度做得循序漸進一點嗎 介面跟風格也很像手遊魔改過來的 重點是 敵方數值似乎並沒有因為單人遊玩或多人遊玩而做調整 單人玩到第二張地圖狂襲就感覺很坐牢了 第三張地圖破碎宇宙更是讓這款遊戲變成暴怒game 而且竟然還有黑女人跟侏儒胖子 這一點都不serious
Whowe! it's another Serious Sam... and multiple times too! It's time to get serious... [h1] Abouto its never-ending flaws.[/h1] Gonna be real short ('cuz the mistakes made are too [u] numerous [/u] to count: Conceptually? even if the trend of multiple universes is getting real stale, the idea of multiple Sam could have still delivered [i]something[/i] really worthwhile (considering the decades of multiplayer with numerous, insane characters at their disposal). Instead, they have made a first serious sam (really lower case) that even worst of the third entry of the saga (SS3 was the worst, c'mon). No ''character'' in the characters, and a gameplay that tries to copy trend IP, while not realising that if I buy a Serious Sam, I expect a [u]Serious Sam.[/u]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 438 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un Serious Sam qui peine encore à me convaincre Pour le moment, mon avis sur Serious Sam: Shatterverse reste assez mitigé. Je tiens cependant à préciser que cet avis n'est pas définitif : le jeu est amené à évoluer, et je n'hésiterai pas à modifier mon évaluation en fonction des futures mises à jour et améliorations. Le principal problème pour moi vient du gameplay, qui est complètement différent de celui des anciens Serious Sam. Changer la formule n'est pas forcément une mauvaise chose, mais ici, j'ai beaucoup plus de mal à retrouver ce qui rendait les précédents épisodes si plaisants à jouer. La série a toujours eu un côté répétitif : énormément d'ennemis, des affrontements qui s'enchaînent et une formule volontairement simple et bourrine. Pourtant, les anciens jeux arrivaient à rendre cette répétitivité agréable grâce à leur rythme, leurs armes, leurs arènes et le plaisir immédiat des combats. Avec Shatterverse, j'ai plutôt l'impression que cet aspect régresse. La répétitivité se fait davantage ressentir et me procure beaucoup moins de plaisir que dans les anciens épisodes. Là où je pouvais accepter et même apprécier la boucle de gameplay des précédents Serious Sam, ici elle finit plus rapidement par me lasser. La difficulté est également parfois exagérée. Je n'ai rien contre un Serious Sam difficile — cela fait même partie de l'identité de la série — mais certains passages donnent davantage l'impression d'être injustement punitifs que réellement exigeants. Entre le nombre d'ennemis, certaines situations difficiles à gérer et le gameplay différent des anciens épisodes, on peut parfois se retrouver face à des pics de difficulté assez frustrants. Je reste donc partagé. Il y a encore une bonne marge d'évolution et je préfère attendre de voir dans quelle direction les développeurs vont emmener le jeu avant d'avoir un avis définitif. Pour l'instant, cependant, je trouve que Shatterverse s'éloigne beaucoup de ce que j'appréciais dans les anciens Serious Sam, sans réussir encore à rendre sa nouvelle formule aussi agréable. Mon avis pourra donc changer au fil des mises à jour, notamment si l'équilibrage, la difficulté et la répétitivité sont améliorés.
Судя по всему, нужно поддержать игру положительным отзывом, потому что иногда народ спотыкается об алмаз на пути к креативной нищете (это я про Croteam и их последние игры во франшизе). Лучшая игра по Сэму после HD-ремейков, удачная идея сделать из Сэма рогалик и большое красное пульсирующее сердце Behavior за то, что сделали Сэма снова ЯРКИМ.
Игра на пару вечерков с друганами
Na most mi a problémám ezzel a játékkal? Alapoktól! Hangulat: rendben! Gunplay: rendben. Játékmenet: hibás! Az ultik nem jók, a jutalmazási rendszer nagyon rosz. El kezdesz egy runt, kiválasztasz egy fegyvert, és kb 2% esélyel kapsz új fegyvert, ami szinte 0 esélyel jobb! Minden második pályán boss van, amit lehetetlen legyőzni és csak a szerencsén múlik, hogy le tudod e! Nagyon nagyon gyenge. Én Soloban toltam, multis meccset nem leltem! Coopban lehet jobb, mert fel tudjátok szedni egymást, de singleben, ez egy nagy kakkanat sajnos!
Gioco molto carino, richiama un pò i vecchi serious sam. Ma purtroppo è capitato quello che temevo. Quasi nessuno ci gioca, a nemmeno una settimana dall'uscita, non ti trova nemmeno 5 giocatori per una partita, sei fortunato se ne trovi anche solo 1. Ormai sono due giorni che cerco partite ma non ne sto più trovando, mi sto ritrovando costretto a giocare in solitario che è praticamente impossibile vincere un intero capitolo in solitaria.
Insert generic "If only Steam allowed 'Meh' as a review option" I had no expectations when it came to this game. I've played some Serious Sam spinoffs: Bogus Detour, Double D, Next Encounter of course, and god forbid Kamikaze Attack. Aside from the Next Encounter (which is obviously the best one), all those games share one thing - they deviate from the series' main formula to try and make something new with an unexplored (for Serious Sam, that is) genre. That was my main thought when I saw the reveal of Shatterverse, the idea of a Serious Sam Roguelike created by BEHAVIOUR ENTERTAINMENT OF ALL didn't give me any skepticism, nor any hype, just a raised eyebrow and a "Where could this possibly go?".. and one of the hardest laughs in my life, but that's besides the point. What I'm trying to tell is that I had no expectations when launching this game, and just like every other spinoff (aside from Next Encounter) I thought it was just fine. There are some cool things I liked: the movement (Serious Sam 4 Reborn mod made me consider that dashing fits SS gameplay more than sprinting, and imo this game confirmed it for me), the artstyle and enemy design, some fan service here and there, and in my opinion this game doesn't feel like a cash grab people call it. Yes the millennial humor and some design choices can make some people consider it, but I was really surprised that the devs actually took their time to balance the enemy HP to weapon damage ratio almost perfectly similar to how Croteam does it: Kleers die to one Double Barrel shot, Werebulls die to two rockets, Major Arachnoids die to two sniper shots and so on. Basically no spinoff managed to do this part right, even Next Encounter that some consider their favorite SS game to this day, so I was really happy to see one of my most favorite details of Serious Sam's game design in here. Of course I also had things I didn't really like, like the lack of randomness for a roguelike. The only 'randomness' you can find is in the weapon stats, some pick-up placements, and level order, aside from that after some runs you can expect what enemies you will meet in each arena, which imo is a strange decision. Besides that, the dialogue is just never ending, for people who have shown care for the classics through their small references along with weapon and enemy designs, they really decided to follow the Serious Sam 4 route of both the humor, and never-shutting-up. If you actually read through all this, you might think "Well if you put a positive review, why did you refund it then?". Before the release I, as many others, took part in the public playtests. I gave some feedback, some of it was even heard and implemented in the game, but in the end every playtest felt absolutely the same. I had about 14 hours, and when launching the game after the release I just got tired of playing the same game from the beginning for 4 different times. At this point, the public playtests felt more like gifting people the game for free and enough time to play through it and get deja vu. Despite all that, I wouldn't say I regret the hours I put into this game, I actually expect to come back to it in the future. Like I've said - it's fine, just like every other Serious Sam spinoff that wanted to experiment with different genres instead of following the trusty formula and making "SERIOUS SAM: THE NEW BUT SIMILAR ENCOUNTER, NOW FROM DEVELOPERS YOU'VE NEVER HEARD OF". This game is an experiment and, in my opinion, a time killer you come to when you don't know what you want to play in your 400+ game library. I would recommend buying it when it's on discount, playing through some arenas, and decide whether you dig this experiment or not, just launch the game with a thought in mind that in the end this is just an experiment, just like other Serious Sam spinoffs.
I've been playing the series since The First Encounter. Yeah, it's no classic Serious Sam with huge arenas and massive amounts of enemies. Still got a fun arcade coop shooter with some new mechanics. I like it and hope they deliver some more content.
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