
Serious Sam 3: BFE is a prequel to the original indie fast action FPS and Game of the Year sensation - Serious Sam: The First Encounter!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian*, Japanese, Simplified Chinese, Bulgarian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В коопе побегать можно, но в целом не интересно. Устаревший шутер
No hay mucho para agregar, definitivamente un juegazo por donde lo mires
A good game
Spent a dozen hours slogging through the whole thing on the hardest difficulty only to be greeted by the worst final mission in history of humanity and an even worse final boss. Throughout the entire game I refrained myself from spamming quicksaves because overcoming scenarios in this extremely challenging and completely unfair game actually felt oddly rewarding. The final mission, however, puts you up against infinite enemies with infinite rockets, it is an hour long slog of backpaddling and shooting indefinitely. At one point they throw about 50 Khnums at you (this is an ogre type enemy that tanks a few dozen rockets and is a LITERAL mid game boss enemy). Oh, but they are not alone, no. They are accompanied by THOUSANDS of Kleer skeletons. Yes. THOUSANDS! Once you clear it and move onto the next checkpoint, you are greeted against a yet another moronic scenario. This happens about 25 times in a row. It's an absolute joke. Somehow managed to beat it by constant quicksave abuse spam on 1 hp because this is the only resource you don't get to refill indefinitely. The final boss introduces a brand new mechanic never seen before throughout the whole game, a jetpack. Using it, you hover around the map with a spear in your hand waiting for the boss to trigger a duel with the sand worm and stick a spear in its back. All the while, enemies are spawning infinitely and shooting at you while you have no time to fight back at all. Just hover around and trigger the gimmick 3 times and that's it. Abuse quicksaves until you succeed in not getting one shot. Horrible. Honestly, the last portion of the game is probably the worst type of "challenge" I have ever seen in any game, matched only by Halo. If I pick a tough difficulty, I want to be challenged by skill based scenarios, not suffer through these insane slogs of completely unreasonable encounters. THINK!
cool game
1 часть бумер шутеров еще не гриндодрочер
прошол всю игру с помощью пистолета
Самая любимая серия игр, игра пушка бомба и все круто
Игра моего детство серьёзный сэм, я в детство любил играть во 2 часть, для меня в то время была крутая, я и 2 часть куплю и пройду на 100% я это себе обещаю как только скидки будут), в целом о игре только положительные эмоции, самое то что бы просто расслабится особенно после работы, отдельна оценка это саундтреки это просто рай для ушей что бы уничтожать врагов, есть не большой юмор он хороший, локации прям отличные, но крайне что не понравилось это зависание в игре, некоторые проблемы с fps, вылеты, так что можно было завершить и до пелить что бы этого не было, при этом у меня хороший пк, ну меня остались положительные эмоции после прохождение игры
имба но обосрался когда на меня с горы хреного туча камекадзе побежали
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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