
Ser Jorryn is a 1-bit retro platformer inspired by the 80's arcade era. Run, jump, die, repeat.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Ser Jorryn is a precision platformer built around the simplicity of classic arcade gameplay—what you see is what you get. No upgrades, no hidden tricks. Running and jumping are your only weapons, backed by modern responsive controls because not all things were better in the ’80s.
Navigate tight corridors, moving and crumbling platforms, spike traps, and all the elements that shaped platformers in the heydays of arcade. Quick deaths, instant respawns, and focused levels keep the arcade loop alive: run, jump, die horribly, repeat.
You play as Ser Jorryn, a knight stripped of his weapons and locked in a cursed dungeon by his drunken uncle, who bribed a witch to fill the place with horrors. Escape the depths and exact the ultimate vengeance—claim the right to betroth your niece, as was the custom at the time.
Features
• Arcade-inspired, skill-first platforming.
• Tight, modern controls.
• Handcrafted levels which will gradually test your skills.
• Knockback-based enemies that turn mistakes into chaos.
• No weapons—just movement, jumping, and timing.
• Instant respawns for fast, repeatable challenges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Very addictive and punishing platformer! I love how your score is deaths! :) Dear developer. I hate you.
I had to wait a bit to write this review as I found the game too difficult at first. Especially the sliding when landing annoyed me and I thought I wouldn't get any further than the third stage. I've gotten a little bit further now and I'm a bit more comfortable with the jumps and landings. I still curse the developer for making this game so difficult, especially when I think I'm getting close to the end of a stage just to die again by not timing a jump correctly or missing the fact that the ceiling will block the jump if I hold the button for too long. Am I having fun? Yes, but in small doses. I play for maybe 5 minutes at a time. Would I recommend this game? Absolutely.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 20 reviews with recorded playtime.
Wow, this game really brings me back in good way! I am grinding my teeth while thinking "I should be able to make this jump", and failing miserably! It is honestly a joy to play. Every level is right on the edge of being a challenge, which shows the thought process which went into the level design! ( not even mentioning the matching art style ) Definitely worth a play and especially for this price! Curious about what game mechanics I'll discover later on in this game
Play this only if you enjoy the challenge of "rage platformers" Challenges you face in this game: - Ice feet: the momentum after landing is extreme, but you can feel this is intentional, not poor/lazy programming. You can reset the slide jumping right after landing, the second jump do not inherit inertia - no coyote jumping :( - jump grades: is there at least 5 levels of jump: > very small, only touch the button - rarely required > small: just hold the button little more, is easy when required > medium: the most used, you can fell the need to hold the jump > long: the hardest, when required is because the gap are large and have spikes on roof, so you cannot go maximum > extra long: jump extremes distances, normally easy - fall like anvil effect: in jumps very small, small and medium, when you release the button, the character fall abruptly. When you pass a sequence of large jumps, you fell the arch of jump much more smooth, and in sequence you die in small gaps because you think the small jump you be ok, only to fall like a stone. It's not impossible, compared to other rage games. But it will require a lot of trial and error. I consider the only negative point the "fall like anvil effect" 40 levels 🤙
It is remarkable how much is done and how well it is executed considering its simplicity. It's like super mario bros. 2 the lost levels was on atari.
How fun can you get out of simple platforms, spikes and simple enemies? A lot proves Ser Jorryn. If you're looking for a hardcore platformer this is for you. The simple presentation makes a clear game, sounds are appropriate. The focus is on the platforming and it shows.
good
I did pretty well up until about about Lv.13. :P
Easy to learn hard to master.
I found this really fun and charming! :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Free Fire: 9th Anniversary | $3.8B | 129.1M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.3M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |
Related
| Trapped In Stone - World War II Horror | $979.4 | 53 | 79% | $0.99 |
| Momonga Pinball Adventures | $977 | 69 | 54% | $0.83 |
| Jump with Friends | $976.8 | 71 | 56% | $3.99 |
| 机忆 | $976.2 | 83 | 72% | $0.99 |
| Hidden Cats: Rome | $982.7 | 58 | 95% | $0.99 |
| Art of Beauties | $975.6 | 78 | 74% | $0.99 |