
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #45, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常棒!
Absolute gem, very fun with friends. Must buy.
前期开荒有点难度,后面东西都解锁了爽玩。 时不时来上一把挺不错的。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!
不推荐是游戏目前只完工到第四章,可以说第五章只有纯剧情,从第四章开始大概就没有局外提升了,20H之前玩的是很爽的,总是有提升以及新武器构筑啥的带来新鲜感,然后做点小任务啥的。 当然,这是建立在玩过dungreed和大量赤石的基础上,再对比哈2,才能说爽的,这个游戏血量资源管控不严,不注意挨点打问题不大。 ——————————————————————————————————— byd那么多种主属性不给属性点是何意味啊,生命20基本上是必带的,不然等级不可能到很高,护甲5的基础是要拿的不然道具都不是人,这个游戏构筑其实定的很死的,你在准备出发的时候基本上就要决定你这局玩什么东西,给了八个骰子基本上你铁砧和奇迹这种关键的强化不会歪,心想事成,但也没太多随机配合,也不像背包英雄那样有一些通用的包内联动,一堆垃圾那就是垃圾,dps提升大约在基础10-15倍左右(1000-1500),点燃3500dps自动续,我说放火烧树 到第五章即使有前面的游戏经验打起来也挺困难的(被15乐卡住了),当然可以选一些不用操作和加血硬打,但和前面对比局外成长肯定有设计失衡,总不能我见到商人刷一下进货完就杀了吧? 靠纯剧情推动不了玩家继续游玩了,需要新的多种目标啊啥的,马上要上正式版了最好补全一下局外成长 啊对了,还有[spoiler] 树种 [/spoiler]啊,能不能不要[spoiler] 无前摇大玉十字 [/spoiler]、[spoiler] 起飞无敌 [/spoiler],伤害比教主多一倍的大范围高频率,很夸张好吗 一个rougelike游戏为什么要在存档记录特地记录重试次数啊,我要是一命通关直接跳过到结局不成?能不能学一下杀戮尖塔我要切存档你才切? 为什么大剑,没有,弹幕防御手段!卡普空都知道加个格挡啊。太刀拔收刀格挡是不是收益太低了,还不如小刀挡完有无敌戳刺。 —————————————————————————————————————————————————————— 什么时候我觉得我妹能打通关什么时候改好评
Furry Dungreed on Steroids
this game is awesome!
맛있다!
Очень классный роглайт с очень классным билдостроем. Заслуженные 30+ часов наиграть очень легко!
fart poop
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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