
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
乐子游戏,被吹上天的屎
[h1] 在galgame中体会命运与坚持的爱情结晶 [/h1] 话说,这是我第一次玩galgame,也是第一次认真写评测,玩千恋万花之前,我的刻板印象把galgame与[strike] 黄油 [/strike]沦为一谈,但我真正通关了这款游戏时,我被游戏制作组精湛的绘画和感人的剧情深深折服了。接下来是一些杂话,含有[b] 剧透内容 [/b]。 对于人物塑造: 头记:[spoiler] 我只打了丛雨线,也只会打丛雨线了。因为丛雨是我个人最喜欢的一个人物,不仅是占有欲和傲娇se批属性,还有关于她的身世与命运的交织(xp贫乳)。这款游戏中的所有人物都没有带给玩家一种反派的负面情绪,没有被攻略的女生一直作为帮手和朋友的身份与男主进行正常互动,给人很有分寸的感觉。 [/spoiler] 关于人物:[spoiler] 主角:说实话,玩千恋万花的时候我根本无法把自己带入到男主身上体会被无数美女追捧的感觉,他简直是个超人!早上不到7点就起来和外公练剑然后在早饭时间气喘吁吁赶回家里假装刚睡醒然后上一天学再去练剑到晚上。换成一般人的惰性和能力来看这绝对做不到,所以男主能被神刀选中还有这么多女孩子喜欢也是情理之中。 廉太郎:这可能是争议性最大的一个人物,他在外人看来是好se,喜欢勾搭女生的大se批,但是他在游戏中展现出的靠谱和善解人意是决不能被忽视的一个重点,毕竟看人不能以偏概全,他也是一个青春期情窦初开的小孩,自己连个正经对象都找不到还看着身边无数美如天仙的女子都被自己好哥们当后宫一样圈养,这个年纪遇到好看的女生还我我也追(bushi)。 玄十郎:这两位是游戏中最有担当的成年男性代表角色了,玄十郎塑造出了对待晚辈严格,技艺高超但又对萝莉神明无比敬畏的反差形象,尤其是在有些时候夸张男主时的亲情也在其中蕴含。 安晴、芳乃:安晴是我打丛雨线最对不起的人,明明知道芳乃才是游戏官配,但是对不起我还是太喜欢贫乳傲娇美少女了呀,就算自己的订婚对象和别人跑了但是他依然把男主和丛雨当作自己的子女一样看待,这点是安晴温和尔雅,以德待人品质的体现。芳乃是游戏里的大巫女,共通线也是围绕着她展开的,与外公一样,她也是一位外看坚挺独立把自己塑造的很完美的大女主,但私下里还是会像小女生一样和男主玩笑,何尝不是反差呢。 茉子,蕾娜,小春和芦花:这几位也是可攻略对象,她们带给男主可靠,温柔的依靠,虽然不参与恋爱,但是她们也在旁观者的视角见证者男主和丛雨的爱情。 哇咔咔,我都开始写结尾了才想起来,没写丛雨:她是不为自我,勇于用生命保护村庄的圣人,也是为了活命而不得不对命运妥协的“不孝女”,她常常在晚上月圆时于庙前偷偷与500年的孤独以来唯一陪伴着她的月亮而哭泣,也常常在和男主快乐玩耍时突然优柔寡断,无论她是怎么样一种性格,她与男主也在日渐久远的时光里互相倾诉,互相成就了对方,她获得了人身,男主也成功拯救了古镇,这才是官配啊哇咔咔。 [/spoiler] 好了,我的见解到此结束了,galgame的世界不是se情的黄油,而是在通过游戏的分支选项中走完一个人关于命运和经历的成长,蜕变和爱情的结晶,我们不应该只对游戏的r18内容感到生理性的兴奋,而应该对于剧情的刻画,角色的经历来领悟更重要的现实中的情感。 [b] 这是一场关于救亡与爱情的电影。 [/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rating for these characters and their routes (excluding Bonus Routes): Mako = A + B Yoshino = B + B Lena = A + S Murasame = S + S The routes this game offers are very wholesome but I think my best one yet was Murasame's route so you should read her last if you want to finish this visual novel with her. Lena's route features extensive lore building about the Hoori and the Curse so you can go to her route if you want to learn more about the lore. A big plus to recommend this game to you especially if you're new to visual novels!
[h1] 「ロリっ娘万歳! ペッタンサイコー! まな板イェーイッ!」 [/h1]
{9.25/15} galgame大众化的里程碑,我的第一部柚子社。我想没有人会在看到立绘时不一见钟情,主体画面与背景音乐都是很典型精致的东亚风格,最喜欢《とおりゃんせ~甘美風来(Quiet ver.)》一曲,且恰好在我眼中芳乃线观感最好,也是几个角色线中男主塑造最为舒适自然的,无限的温柔流露于行,真真切切地被幸福包裹,回忆抒情片段的处理也没有掉链子。乡村背景和传说故事确实是我比较喜欢的一种类型,CV发挥的都挺不错,共通线的故事展开还是比较偏向电波系,还算是一个极具特色的作品。演出方面就有不少瑕疵了,台词设计上并没有太成熟,日常之中比较强行的情节(比如某些拌嘴)其实并没有让观感太好,而且有几处地方篇幅把控并不算太好。这不算是一个特别优秀的作品,但这的确会是一个让人大呼:“二次元,我的归宿!”的作品。
Ciallo~(∠・ω< )⌒⭐
刚过完玄十郎线后劲很大
比地球Online好玩得多。
名气太大了跟风买的,就想测试看看自己适不适合旮旯给木,进的茉子线熬到了几个CG后发现真的就一般啊【有补丁】,而且男主那套攻略说辞有点把我整笑了,游戏里看看就得了哈别当真。夏日狂想曲也玩不进去,看来我真的不适合旮旯给木,因为比起现实里接触女生这体验根本就是路边一条,现实里不搞皇色也比这有趣得多,玩这游戏一会儿我就走神。现实里我不能玩枪我打游戏来爽一爽,玩这游戏我脑子里就有个声音一直在质问我:“现实里女生是灭绝了吗”“现实里不搞皇色不也比这好玩”“我到底在干嘛”“现实里不是这样啊""这给男生写台词的编剧真的谈过恋爱吗?”“哦对了,他是日本人”“日本人都这样吗”“日本人关我什么事,我接触都是中国的啊”“现实里那些邂逅的画面体验远超这游戏啊,我玩这干嘛啊”“你又不是没到14岁x同意年龄”“我为什么不直接去看篇”“我需要呼吸一点新鲜空气”
记得装补丁
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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