
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1460 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真是一款很好的游戏,非常推荐去玩
好玩
四大名著第二部搞定,相对于上一部作品魔女的夜宴而言,本作的剧情深度确实稍逊一筹,特别是女主角的对比差距有点明显了,但是依然不失为讲了一个完整的故事。芳乃线给我的反馈是两个人有种相亲走流程的感觉,先结婚后谈恋爱,两个人虽然相敬如宾,但是缺少了些恋爱感情的波动,特别是情感冲动差了一些;茉子线两个人有种笨蛋情侣欢喜冤家的感觉,是真真切切在谈恋爱,回归了galgame的本质,也是我个人最喜欢的一条线;蕾娜线给我一种深深的宿命感,两个人纵然相隔万里依然走到了一起,更别说他们非常像曾经的那个家臣和丛云,冥冥之中有种天意;小春和芦花线的小番外写的也挺有趣的,看到了两个好姐妹对彼此的尊敬和真挚的情感,小春虽然可爱,但是鄙人对这种萝莉向的角色不太感冒,但是芦花戳中了我的好球区,本作品里面茉子和芦花在我这里是数一数二的;最后也来到了重头戏丛雨线,这是本部作品里相对来说完成度最高感情最深刻的一条线,如果说蕾娜线是宿命感,那丛雨线真的是点名主题了——以恋结缘,除了天定之缘我实在想不到两个人能够跨缘五百年的时间走到一起的理由,通关完真的是久久不能平静。此外玩之前听说这条线后劲大隐隐以为是个悲剧,推的时候心里忐忑的不行,还好是个好结局,心里一下就释然了。最后希望27年的动画化能够大获成功,感谢这两个半月的陪伴!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BGM还不错 剧情比较平淡多次给我玩的呼呼大睡 话说村子大街上是不是琉璃和葵?倒是唤醒了我尘封的记忆。
我老婆在里面
剧情可以
传神的,没有争议
好玩
喜欢
游玩这款游戏的话,建议先不要打补丁,可以先玩一条线之后,看看有没有兴趣,之后在考虑打补丁游玩后续其他线.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 88 | 88% | $4.99 | |
| $5.6K | 18 | 94% | $9.59 | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 92 | 92% | $5.99 | |
| $4.1K | 55 | 89% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.8M | 11.9K | 88% | $59.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.9M | 7.8K | 79% | $49.99 |