
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 685 reviews with recorded playtime.
Reviews
Themes across 682 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有死之荣,无生之辱,祝各位武运昌隆! p.s. 九郎真是可爱死了!我捏捏捏 >3<
Коля внешне — клон Великого, Той же харизмой брутальной проникнутый. Веня в дефолт, а наш Коля в зажор, Скажешь: «Смотрел ли аниме?» — яростный ор! Он, как и Папич, ответит вам гордо: «Нет, это фу! Я гоняю лишь в бродилки с мордой!» В плеере скрыта опенинг-папка (И там не одна, а штук сто, твоя шапка!). Смотрели всё: от «Клинка» до «Титанов», Для мощных ценителей стильных стаканов. Но вслух — отрицалово, грозен и дик, Ведь «анимешник» — это не мужик. И вспомним Sekiro — позорнейший слив, Великий Богдан был здесь некрасив. Он дропнул с проклятьем тот самурайский экшен, Не смог — и признал, что сюжет там «замешен». А что же наш Коля, клон и зритель? Он скажет: «Я даже не брал, извини-те! Там сплошь анимешники, бегают в кья, Sekiro не трону, убейте меня!» Итог-приговор, тут не поспоришь: Коля и Папич — по сути, близнецы с одних дворищ. Один не смотрел, второй не играл, Но вкус анимешный их настигал.
Девственность умирает дважды
[h3] [b] «Первое условие бессмертия — смерть.» [/b] [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3765432130
It's okay.
MASTERPİECE Arkadaşlar mükemmel bir oyun açıkçası ben vagabond okuduktan sonra daha fazla oynamak istedim sekiroyu ve nedenini de oynayınca anladım bence sekirodaki kılıç combatını başka bir oyunda bulamazsınız harika ötesi oyunu yaklaşık 60 saat oynadım ama hiç sıkılmadım tek bir silahımız var ama o kadar akıcı bir combat sistemi var ki anlatamam sekiro 2 çıksın bu oyun efsane her gün 7-8 saat bu oyunu oynadım ve ardı ardına 4 kez bitirdim oyunu sadece ilk oynayışımda 500 den fazla kez ölmüşümdür ama her öldüğümde heyecanla tekrar savaşmaya gidiyordum hiç sıkmadı beni ölümler evet saçma ölümler vardı ama yine de o kadar etkilemedi anlayacağınız indirimde alınır. Burdan bir karaktere seslenmek istiyorum Owl koskoca bir shinobi olmuşsun ama adam olamamışsın dümbük herif ve burdan o yok sarhoş bilmem yok obur dümbüklere sesleniyorum sizin gelmişinizi geçmişinizi he unutmadan bence demon of hatred dark souls bossudur.
goyim console slop cant play 60+ fps without downloading any type of shie from web no borderless mode
倘若坚持下去,想必能看到全新的境界。
I've watched a lot of streamers and youtubers play souls-like games — Sekiro, Bloodborne, Elden Ring — and I always thought it looked fun. I knew these games were hard, but I had no idea how hard until I experienced it myself. Being 100% honest, I overestimated myself: I really thought I could handle it. I even considered requesting a refund before the 2-hour limit, but I decided to keep trying. Almost 7 hours in, it still hasn't clicked for me. I think this genre just isn't for me. I'm removing Elden Ring from my wishlist and forgetting about Bloodborne. I bought this on the summer sale, and I'm honestly upset I picked it over other games. But at least I got to experience a souls-like firsthand and reached my own conclusion: it's not for me.
As someone who's played Souls games before but is new to Sekiro, this game feels like learning everything all over again—in the best way. You can't rely on dodge-rolling; the combat is all about timing, deflecting, and staying aggressive. It's challenging, but every fight feels incredibly rewarding once it clicks. Definitely one of the steepest learning curves I've experienced, but also one of the most satisfying.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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